SpaceClient/Shaders/InsideSpaceship.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0.231373 )
metallic = 1.0
metallic_specular = 1.0
roughness = 0.05
emission_enabled = true
emission = Color( 0.309804, 0.776471, 0.905882, 1 )
emission_energy = 0.05
emission_operator = 0
emission_on_uv2 = false
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = false
depth_flip_tangent = false
depth_flip_binormal = false
subsurf_scatter_enabled = true
subsurf_scatter_strength = 0.28
transmission_enabled = true
transmission = Color( 0, 0, 0, 1 )
refraction_enabled = true
refraction_scale = 0.5
refraction_texture_channel = 0