SpaceClient/Scripts/Player.gd

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GDScript
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extends RigidBody
var thrust_plan : Plan = Plan.new()
var is_local : bool = false
var running_plan : bool = false
var plan_time : float = 0.0
var last_translation : Vector3 = get_translation()
var last_rotation : Vector3 = get_rotation()
var initial_translation : Vector3 = get_translation()
var initial_rotation : Vector3 = get_rotation()
var initial_velocity : Vector3 = Vector3(0,0,0)
var initial_rotational_velocity : Vector3 = Vector3(0,0,0)
var enable_physics : bool = false
var round_time : float = 0.0
var end_of_round_translation : Vector3 = get_translation()
var end_of_round_rotation : Vector3 = get_rotation()
onready var arrow_obj : Spatial = $ArrowContainer
onready var arrow_scale_obj : Spatial = $ArrowContainer/ArrowScaleContainer
onready var rotate_arrow_obj : Spatial = $RotateArrowContainer
onready var rotate_arrow_scale_obj : Spatial = $RotateArrowContainer/RotateArrowScaleContainer
onready var turn_end_banner : TextureRect = $TurnEndBanner
const TIME_STEP : float = 0.01
const MAX_LIN_THRUST : float = 1.0
const MAX_ROT_THRUST : float = 1.0
func init() -> void:
last_rotation = get_rotation()
last_translation = get_translation()
initial_rotation = get_rotation()
initial_translation = get_translation()
enable_physics = true
get_parent().get_parent().console_print("Player is set to local? " + String(is_local))
if is_local:
$MainPanel.visible = true
$ThrustPanel.visible = true
func send_thrust_plan() -> void:
for element in thrust_plan.current_elements:
get_parent().get_parent().console_print('Sending data = ' + String(element.time) + String(element.linear_thrust) + String(element.rotational_thrust))
rpc_id(1, "add_thrust_element", element.time, element.linear_thrust, element.rotational_thrust)
remote func add_thrust_element(time: float, linear_thrust : Vector3, rotational_thrust : Vector3) -> void:
if is_local:
return
var element : ThrustElement = ThrustElement.new()
element.time = time
element.linear_thrust = linear_thrust
element.rotational_thrust = rotational_thrust
get_parent().get_parent().console_print(String(is_local) + ": Adding thrust element with the following params: time = " + String(time) + ", lin = " + String(linear_thrust) + ", rot = " + String(rotational_thrust) + ".")
thrust_plan.add_element(element)
remote func r_end_turn() -> void:
self._on_PlayButton_pressed()
if is_local:
$MainPanel/EndTurnButton.disabled = false
$MainPanel/TimeBar.value = 0
$TurnEndBanner.visible = true
$TurnEndBanner/AnimationPlayer.play()
return
thrust_plan.new_turn()
func _on_TimeBar_value_changed(value : float) -> void:
var min_time : float = thrust_plan.current_time()
get_parent().get_parent().console_print(String(is_local) + ": Current plan time is " + String(min_time))
if value <= min_time:
$MainPanel/TimeBar.value = min_time
func _on_AddButton_pressed() -> void:
var new_thrust_element : ThrustElement = ThrustElement.new()
new_thrust_element.linear_thrust = get_linear_vector()
new_thrust_element.rotational_thrust = get_rotational_vector()
new_thrust_element.time = $MainPanel/TimeBar.value - thrust_plan.current_time()
if (thrust_plan.add_element(new_thrust_element)):
get_parent().get_parent().console_print(String(is_local) + ": Added thrust element with " + String(new_thrust_element.time) + String(new_thrust_element.rotational_thrust) + String(new_thrust_element.linear_thrust))
else:
get_parent().get_parent().console_print(String(is_local) + ": Failed to add thrust element")
func _on_RemoveButton_pressed() -> void:
thrust_plan.remove_last_element()
func _on_ClearButton_pressed() -> void:
thrust_plan.remove_all_elements()
func _on_EndTurnButton_pressed() -> void:
$MainPanel/EndTurnButton.disabled = true
send_thrust_plan()
rpc_id(1, "end_turn")
thrust_plan.new_turn()
round_time += 5
# TODO: Add the rest functionality
func _update_arrow() -> void:
var linear_thrust : Vector3 = get_linear_vector()
var linear_thrust_normalized : Vector3 = linear_thrust.normalized()
var linear_thrust_magnitude : float = linear_thrust.length()
var phi : float
if linear_thrust_normalized.x == 0 and linear_thrust_normalized.z == 0:
phi = PI/2
else:
phi = asin(linear_thrust_normalized.x / sqrt(pow(linear_thrust_normalized.x, 2) + pow(linear_thrust_normalized.z,2)))
if linear_thrust_normalized.z < 0:
phi = PI - phi
var theta : float = -asin(linear_thrust_normalized.y)
arrow_obj.rotation = Vector3(0,0,0)
arrow_obj.rotate(Vector3(1,0,0), theta)
arrow_obj.rotate(Vector3(0,1,0), phi)
arrow_scale_obj.scale = Vector3(linear_thrust_magnitude, linear_thrust_magnitude, linear_thrust_magnitude)
func _update_rotate_arrow() -> void:
var rotational_thrust : Vector3 = get_rotational_vector()
var rotational_thrust_normalized : Vector3 = rotational_thrust.normalized()
var rotational_thrust_magnitude : float = rotational_thrust.length()
var phi : float
if rotational_thrust_normalized.x == 0 and rotational_thrust_normalized.z == 0:
phi = PI/2
else:
phi = asin(rotational_thrust_normalized.x / sqrt(pow(rotational_thrust_normalized.x, 2) + pow(rotational_thrust_normalized.z,2)))
if rotational_thrust_normalized.z < 0:
phi = PI - phi
var theta : float = -asin(rotational_thrust_normalized.y)
rotate_arrow_obj.rotation = Vector3(0,0,0)
rotate_arrow_obj.rotate(Vector3(1,0,0), theta)
rotate_arrow_obj.rotate(Vector3(0,1,0), phi)
rotate_arrow_scale_obj.scale = Vector3(rotational_thrust_magnitude, rotational_thrust_magnitude, rotational_thrust_magnitude)
func get_linear_vector() -> Vector3:
return Vector3($ThrustPanel/XLin.value, $ThrustPanel/YLin.value, $ThrustPanel/ZLin.value) * MAX_LIN_THRUST
func get_rotational_vector() -> Vector3:
return Vector3($ThrustPanel/XRot.value, $ThrustPanel/YRot.value, $ThrustPanel/ZRot.value) * MAX_ROT_THRUST
func _on_XLin_value_changed(value : float) -> void:
self._update_arrow()
if get_linear_vector().length() < 1.0:
return
$ThrustPanel/XLin.value = sign($ThrustPanel/XLin.value) * \
sqrt(1 - pow($ThrustPanel/YLin.value, 2) - pow($ThrustPanel/ZLin.value, 2))
func _on_XRot_value_changed(value : float) -> void:
self._update_rotate_arrow()
if get_rotational_vector().length() < 1.0:
return
$ThrustPanel/XRot.value = sign($ThrustPanel/XRot.value) * \
sqrt(1 - pow($ThrustPanel/YRot.value, 2) - pow($ThrustPanel/ZRot.value, 2))
func _on_YLin_value_changed(value : float) -> void:
self._update_arrow()
if get_linear_vector().length() < 1.0:
return
$ThrustPanel/YLin.value = sign($ThrustPanel/YLin.value) * \
sqrt(1 - pow($ThrustPanel/XLin.value, 2) - pow($ThrustPanel/ZLin.value, 2))
func _on_YRot_value_changed(value : float) -> void:
self._update_rotate_arrow()
if get_rotational_vector().length() < 1.0:
return
$ThrustPanel/YRot.value = sign($ThrustPanel/YRot.value) * \
sqrt(1 - pow($ThrustPanel/XRot.value, 2) - pow($ThrustPanel/ZRot.value, 2))
func _on_ZLin_value_changed(value : float) -> void:
self._update_arrow()
if get_linear_vector().length() < 1.0:
return
$ThrustPanel/ZLin.value = sign($ThrustPanel/ZLin.value) * \
sqrt(1 - pow($ThrustPanel/YLin.value, 2) - pow($ThrustPanel/XLin.value, 2))
func _on_ZRot_value_changed(value : float) -> void:
self._update_rotate_arrow()
if get_rotational_vector().length() < 1.0:
return
$ThrustPanel/ZRot.value = sign($ThrustPanel/ZRot.value) * \
sqrt(1 - pow($ThrustPanel/YRot.value, 2) - pow($ThrustPanel/XRot.value, 2))
func _get_current_plan_element(all_elements) -> PlanElement:
var summed_time : float = 0.0
for element in all_elements:
summed_time += element.time
if summed_time > plan_time:
return element
return null
func _get_all_thrust_elements():
var all_elements = []
for element in thrust_plan.elements:
all_elements.append(element)
for element in thrust_plan.current_elements:
all_elements.append(element)
return all_elements
func _physics_process(delta : float) -> void:
if !enable_physics:
return
if !running_plan:
arrow_obj.visible = true
rotate_arrow_obj.visible = true
disable_all_engine_particles()
set_translation(last_translation)
set_rotation(last_rotation)
return
var all_thrust_elements = _get_all_thrust_elements()
var current_thrust_element : ThrustElement = _get_current_plan_element(all_thrust_elements)
if current_thrust_element == null:
last_translation = get_translation()
last_rotation = get_rotation()
running_plan = false
return
arrow_obj.visible = false
rotate_arrow_obj.visible = false
add_central_force(self.transform.basis.xform(current_thrust_element.linear_thrust))
add_torque(self.transform.basis.xform(current_thrust_element.rotational_thrust))
update_engine_particles(current_thrust_element.linear_thrust, current_thrust_element.rotational_thrust)
plan_time += delta
func disable_all_engine_particles() -> void:
var engine_particles = [
$"EngineParticleContainer/S-X,R+Y",
$"EngineParticleContainer/S+X,R-Y",
$"EngineParticleContainer/S-X,R-Y",
$"EngineParticleContainer/S+X,R+Y",
$"EngineParticleContainer/S-Y,R+Z,R+X",
$"EngineParticleContainer/S-Y,R-Z,R+X",
$"EngineParticleContainer/S-Y,R-Z,R-X",
$"EngineParticleContainer/S-Y,R+Z,R-X",
$"EngineParticleContainer/S+Y,R-Z,R+X",
$"EngineParticleContainer/S+Y,R+Z,R+X",
$"EngineParticleContainer/S+Y,R-Z,R-X",
$"EngineParticleContainer/S+Y,R+Z,R-X",
$EngineParticleContainer/SZ,
$EngineParticleContainer/SZ2
]
for ep in engine_particles:
ep.emitting = false
func update_engine_particles(linear_thrust : Vector3, rotational_thrust : Vector3) -> void:
var engine_particles : Particles = $"EngineParticleContainer/S-X,R-Y"
if linear_thrust.x < 0 or rotational_thrust.y > 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(-linear_thrust.x / MAX_LIN_THRUST, 0)+max(rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S+X,R+Y"
if linear_thrust.x > 0 or rotational_thrust.y < 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(linear_thrust.x / MAX_LIN_THRUST, 0)+max(-rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S-X,R+Y"
if linear_thrust.x < 0 or rotational_thrust.y < 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(-linear_thrust.x / MAX_LIN_THRUST, 0)+max(-rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S+X,R-Y"
if linear_thrust.x > 0 or rotational_thrust.y > 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(linear_thrust.x / MAX_LIN_THRUST, 0)+max(rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S-Y,R+Z,R+X"
if linear_thrust.y < 0 or rotational_thrust.z > 0 or rotational_thrust.x > 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S-Y,R-Z,R+X"
if linear_thrust.y < 0 or rotational_thrust.z < 0 or rotational_thrust.x > 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S-Y,R-Z,R-X"
if linear_thrust.y < 0 or rotational_thrust.z < 0 or rotational_thrust.x < 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S-Y,R+Z,R-X"
if linear_thrust.y < 0 or rotational_thrust.z > 0 or rotational_thrust.x < 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S+Y,R-Z,R+X"
if linear_thrust.y > 0 or rotational_thrust.z < 0 or rotational_thrust.x > 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S+Y,R+Z,R+X"
if linear_thrust.y > 0 or rotational_thrust.z > 0 or rotational_thrust.x > 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S+Y,R-Z,R-X"
if linear_thrust.y > 0 or rotational_thrust.z < 0 or rotational_thrust.x < 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $"EngineParticleContainer/S+Y,R+Z,R-X"
if linear_thrust.y > 0 or rotational_thrust.z > 0 or rotational_thrust.x < 0:
engine_particles.emitting = true
engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3
else:
engine_particles.emitting = false
engine_particles = $EngineParticleContainer/SZ
var engine_particles2 : Particles = $EngineParticleContainer/SZ2
if linear_thrust.z != 0:
engine_particles.emitting = true
engine_particles2.emitting = true
var modz : float = linear_thrust.z
if modz < 0:
modz = -modz
engine_particles.scale = Vector3.ONE * (modz / MAX_ROT_THRUST) * 0.02
engine_particles2.scale = Vector3.ONE * (modz / MAX_ROT_THRUST) * 0.02
else:
engine_particles.emitting = false
engine_particles2.emitting = false
func play_current_plan():
pass
func play_all_plans():
get_parent().play_full_plans()
func play_full_plan():
set_linear_velocity(initial_velocity)
set_angular_velocity(initial_rotational_velocity)
set_translation(initial_translation)
set_rotation(initial_rotation)
running_plan = true
plan_time = 0.0
func _on_PlayButton_pressed():
play_all_plans()