extends RigidBody var thrust_plan : Plan = Plan.new() var is_local : bool = false var running_plan : bool = false var plan_time : float = 0.0 var last_translation : Vector3 = get_translation() var last_rotation : Vector3 = get_rotation() var initial_translation : Vector3 = get_translation() var initial_rotation : Vector3 = get_rotation() var initial_velocity : Vector3 = Vector3(0,0,0) var initial_rotational_velocity : Vector3 = Vector3(0,0,0) var enable_physics : bool = false var round_time : float = 0.0 var end_of_round_translation : Vector3 = get_translation() var end_of_round_rotation : Vector3 = get_rotation() onready var arrow_obj : Spatial = $ArrowContainer onready var arrow_scale_obj : Spatial = $ArrowContainer/ArrowScaleContainer onready var rotate_arrow_obj : Spatial = $RotateArrowContainer onready var rotate_arrow_scale_obj : Spatial = $RotateArrowContainer/RotateArrowScaleContainer onready var turn_end_banner : TextureRect = $TurnEndBanner const TIME_STEP : float = 0.01 const MAX_LIN_THRUST : float = 1.0 const MAX_ROT_THRUST : float = 1.0 func init() -> void: last_rotation = get_rotation() last_translation = get_translation() initial_rotation = get_rotation() initial_translation = get_translation() enable_physics = true get_parent().get_parent().console_print("Player is set to local? " + String(is_local)) if is_local: $MainPanel.visible = true $ThrustPanel.visible = true func send_thrust_plan() -> void: for element in thrust_plan.current_elements: get_parent().get_parent().console_print('Sending data = ' + String(element.time) + String(element.linear_thrust) + String(element.rotational_thrust)) rpc_id(1, "add_thrust_element", element.time, element.linear_thrust, element.rotational_thrust) remote func add_thrust_element(time: float, linear_thrust : Vector3, rotational_thrust : Vector3) -> void: if is_local: return var element : ThrustElement = ThrustElement.new() element.time = time element.linear_thrust = linear_thrust element.rotational_thrust = rotational_thrust get_parent().get_parent().console_print(String(is_local) + ": Adding thrust element with the following params: time = " + String(time) + ", lin = " + String(linear_thrust) + ", rot = " + String(rotational_thrust) + ".") thrust_plan.add_element(element) remote func r_end_turn() -> void: self._on_PlayButton_pressed() if is_local: $MainPanel/EndTurnButton.disabled = false $MainPanel/TimeBar.value = 0 $TurnEndBanner.visible = true $TurnEndBanner/AnimationPlayer.play() return thrust_plan.new_turn() func _on_TimeBar_value_changed(value : float) -> void: var min_time : float = thrust_plan.current_time() get_parent().get_parent().console_print(String(is_local) + ": Current plan time is " + String(min_time)) if value <= min_time: $MainPanel/TimeBar.value = min_time func _on_AddButton_pressed() -> void: var new_thrust_element : ThrustElement = ThrustElement.new() new_thrust_element.linear_thrust = get_linear_vector() new_thrust_element.rotational_thrust = get_rotational_vector() new_thrust_element.time = $MainPanel/TimeBar.value - thrust_plan.current_time() if (thrust_plan.add_element(new_thrust_element)): get_parent().get_parent().console_print(String(is_local) + ": Added thrust element with " + String(new_thrust_element.time) + String(new_thrust_element.rotational_thrust) + String(new_thrust_element.linear_thrust)) else: get_parent().get_parent().console_print(String(is_local) + ": Failed to add thrust element") func _on_RemoveButton_pressed() -> void: thrust_plan.remove_last_element() func _on_ClearButton_pressed() -> void: thrust_plan.remove_all_elements() func _on_EndTurnButton_pressed() -> void: $MainPanel/EndTurnButton.disabled = true send_thrust_plan() rpc_id(1, "end_turn") thrust_plan.new_turn() round_time += 5 # TODO: Add the rest functionality func _update_arrow() -> void: var linear_thrust : Vector3 = get_linear_vector() var linear_thrust_normalized : Vector3 = linear_thrust.normalized() var linear_thrust_magnitude : float = linear_thrust.length() var phi : float if linear_thrust_normalized.x == 0 and linear_thrust_normalized.z == 0: phi = PI/2 else: phi = asin(linear_thrust_normalized.x / sqrt(pow(linear_thrust_normalized.x, 2) + pow(linear_thrust_normalized.z,2))) if linear_thrust_normalized.z < 0: phi = PI - phi var theta : float = -asin(linear_thrust_normalized.y) arrow_obj.rotation = Vector3(0,0,0) arrow_obj.rotate(Vector3(1,0,0), theta) arrow_obj.rotate(Vector3(0,1,0), phi) arrow_scale_obj.scale = Vector3(linear_thrust_magnitude, linear_thrust_magnitude, linear_thrust_magnitude) func _update_rotate_arrow() -> void: var rotational_thrust : Vector3 = get_rotational_vector() var rotational_thrust_normalized : Vector3 = rotational_thrust.normalized() var rotational_thrust_magnitude : float = rotational_thrust.length() var phi : float if rotational_thrust_normalized.x == 0 and rotational_thrust_normalized.z == 0: phi = PI/2 else: phi = asin(rotational_thrust_normalized.x / sqrt(pow(rotational_thrust_normalized.x, 2) + pow(rotational_thrust_normalized.z,2))) if rotational_thrust_normalized.z < 0: phi = PI - phi var theta : float = -asin(rotational_thrust_normalized.y) rotate_arrow_obj.rotation = Vector3(0,0,0) rotate_arrow_obj.rotate(Vector3(1,0,0), theta) rotate_arrow_obj.rotate(Vector3(0,1,0), phi) rotate_arrow_scale_obj.scale = Vector3(rotational_thrust_magnitude, rotational_thrust_magnitude, rotational_thrust_magnitude) func get_linear_vector() -> Vector3: return Vector3($ThrustPanel/XLin.value, $ThrustPanel/YLin.value, $ThrustPanel/ZLin.value) * MAX_LIN_THRUST func get_rotational_vector() -> Vector3: return Vector3($ThrustPanel/XRot.value, $ThrustPanel/YRot.value, $ThrustPanel/ZRot.value) * MAX_ROT_THRUST func _on_XLin_value_changed(value : float) -> void: self._update_arrow() if get_linear_vector().length() < 1.0: return $ThrustPanel/XLin.value = sign($ThrustPanel/XLin.value) * \ sqrt(1 - pow($ThrustPanel/YLin.value, 2) - pow($ThrustPanel/ZLin.value, 2)) func _on_XRot_value_changed(value : float) -> void: self._update_rotate_arrow() if get_rotational_vector().length() < 1.0: return $ThrustPanel/XRot.value = sign($ThrustPanel/XRot.value) * \ sqrt(1 - pow($ThrustPanel/YRot.value, 2) - pow($ThrustPanel/ZRot.value, 2)) func _on_YLin_value_changed(value : float) -> void: self._update_arrow() if get_linear_vector().length() < 1.0: return $ThrustPanel/YLin.value = sign($ThrustPanel/YLin.value) * \ sqrt(1 - pow($ThrustPanel/XLin.value, 2) - pow($ThrustPanel/ZLin.value, 2)) func _on_YRot_value_changed(value : float) -> void: self._update_rotate_arrow() if get_rotational_vector().length() < 1.0: return $ThrustPanel/YRot.value = sign($ThrustPanel/YRot.value) * \ sqrt(1 - pow($ThrustPanel/XRot.value, 2) - pow($ThrustPanel/ZRot.value, 2)) func _on_ZLin_value_changed(value : float) -> void: self._update_arrow() if get_linear_vector().length() < 1.0: return $ThrustPanel/ZLin.value = sign($ThrustPanel/ZLin.value) * \ sqrt(1 - pow($ThrustPanel/YLin.value, 2) - pow($ThrustPanel/XLin.value, 2)) func _on_ZRot_value_changed(value : float) -> void: self._update_rotate_arrow() if get_rotational_vector().length() < 1.0: return $ThrustPanel/ZRot.value = sign($ThrustPanel/ZRot.value) * \ sqrt(1 - pow($ThrustPanel/YRot.value, 2) - pow($ThrustPanel/XRot.value, 2)) func _get_current_plan_element(all_elements) -> PlanElement: var summed_time : float = 0.0 for element in all_elements: summed_time += element.time if summed_time > plan_time: return element return null func _get_all_thrust_elements(): var all_elements = [] for element in thrust_plan.elements: all_elements.append(element) for element in thrust_plan.current_elements: all_elements.append(element) return all_elements func _physics_process(delta : float) -> void: if !enable_physics: return if !running_plan: arrow_obj.visible = true rotate_arrow_obj.visible = true disable_all_engine_particles() set_translation(last_translation) set_rotation(last_rotation) return var all_thrust_elements = _get_all_thrust_elements() var current_thrust_element : ThrustElement = _get_current_plan_element(all_thrust_elements) if current_thrust_element == null: last_translation = get_translation() last_rotation = get_rotation() running_plan = false return arrow_obj.visible = false rotate_arrow_obj.visible = false add_central_force(self.transform.basis.xform(current_thrust_element.linear_thrust)) add_torque(self.transform.basis.xform(current_thrust_element.rotational_thrust)) update_engine_particles(current_thrust_element.linear_thrust, current_thrust_element.rotational_thrust) plan_time += delta func disable_all_engine_particles() -> void: var engine_particles = [ $"EngineParticleContainer/S-X,R+Y", $"EngineParticleContainer/S+X,R-Y", $"EngineParticleContainer/S-X,R-Y", $"EngineParticleContainer/S+X,R+Y", $"EngineParticleContainer/S-Y,R+Z,R+X", $"EngineParticleContainer/S-Y,R-Z,R+X", $"EngineParticleContainer/S-Y,R-Z,R-X", $"EngineParticleContainer/S-Y,R+Z,R-X", $"EngineParticleContainer/S+Y,R-Z,R+X", $"EngineParticleContainer/S+Y,R+Z,R+X", $"EngineParticleContainer/S+Y,R-Z,R-X", $"EngineParticleContainer/S+Y,R+Z,R-X", $EngineParticleContainer/SZ, $EngineParticleContainer/SZ2 ] for ep in engine_particles: ep.emitting = false func update_engine_particles(linear_thrust : Vector3, rotational_thrust : Vector3) -> void: var engine_particles : Particles = $"EngineParticleContainer/S-X,R-Y" if linear_thrust.x < 0 or rotational_thrust.y > 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(-linear_thrust.x / MAX_LIN_THRUST, 0)+max(rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S+X,R+Y" if linear_thrust.x > 0 or rotational_thrust.y < 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(linear_thrust.x / MAX_LIN_THRUST, 0)+max(-rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S-X,R+Y" if linear_thrust.x < 0 or rotational_thrust.y < 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(-linear_thrust.x / MAX_LIN_THRUST, 0)+max(-rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S+X,R-Y" if linear_thrust.x > 0 or rotational_thrust.y > 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(linear_thrust.x / MAX_LIN_THRUST, 0)+max(rotational_thrust.y / MAX_ROT_THRUST, 0)) * 0.005 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S-Y,R+Z,R+X" if linear_thrust.y < 0 or rotational_thrust.z > 0 or rotational_thrust.x > 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S-Y,R-Z,R+X" if linear_thrust.y < 0 or rotational_thrust.z < 0 or rotational_thrust.x > 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S-Y,R-Z,R-X" if linear_thrust.y < 0 or rotational_thrust.z < 0 or rotational_thrust.x < 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S-Y,R+Z,R-X" if linear_thrust.y < 0 or rotational_thrust.z > 0 or rotational_thrust.x < 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(-linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S+Y,R-Z,R+X" if linear_thrust.y > 0 or rotational_thrust.z < 0 or rotational_thrust.x > 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S+Y,R+Z,R+X" if linear_thrust.y > 0 or rotational_thrust.z > 0 or rotational_thrust.x > 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S+Y,R-Z,R-X" if linear_thrust.y > 0 or rotational_thrust.z < 0 or rotational_thrust.x < 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(-rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $"EngineParticleContainer/S+Y,R+Z,R-X" if linear_thrust.y > 0 or rotational_thrust.z > 0 or rotational_thrust.x < 0: engine_particles.emitting = true engine_particles.scale = Vector3.ONE * (max(linear_thrust.y / MAX_LIN_THRUST, 0)+max(rotational_thrust.z / MAX_ROT_THRUST, 0)+max(-rotational_thrust.x / MAX_ROT_THRUST, 0)) * 0.01/3 else: engine_particles.emitting = false engine_particles = $EngineParticleContainer/SZ var engine_particles2 : Particles = $EngineParticleContainer/SZ2 if linear_thrust.z != 0: engine_particles.emitting = true engine_particles2.emitting = true var modz : float = linear_thrust.z if modz < 0: modz = -modz engine_particles.scale = Vector3.ONE * (modz / MAX_ROT_THRUST) * 0.02 engine_particles2.scale = Vector3.ONE * (modz / MAX_ROT_THRUST) * 0.02 else: engine_particles.emitting = false engine_particles2.emitting = false func play_current_plan(): pass func play_all_plans(): get_parent().play_full_plans() func play_full_plan(): set_linear_velocity(initial_velocity) set_angular_velocity(initial_rotational_velocity) set_translation(initial_translation) set_rotation(initial_rotation) running_plan = true plan_time = 0.0 func _on_PlayButton_pressed(): play_all_plans()