Ouroboros/Scripts/fruit.gd

34 lines
985 B
GDScript

extends Area2D
class_name Fruit
const TILE_SIZE = 20
var all_positions : Array[Vector2] = []
func _ready() -> void:
var level : Area2D = get_tree().get_first_node_in_group("Level")
var x_bounds : Vector2 = level.position.x * Vector2.ONE + Vector2(-TILE_SIZE, TILE_SIZE) * level.scale.x / 2
var y_bounds : Vector2 = level.position.y * Vector2.ONE + Vector2(-TILE_SIZE, TILE_SIZE) * level.scale.y / 2
var possible_x : Array = range(x_bounds.x, x_bounds.y, TILE_SIZE)
var possible_y : Array = range(y_bounds.x, y_bounds.y, TILE_SIZE)
for x in possible_x:
for y in possible_y:
all_positions.append(Vector2(x, y))
respawn()
func respawn() -> void:
var possible_positions = all_positions.duplicate()
var obstacles : Array[Node] = get_tree().get_nodes_in_group("BlocksSpawn")
for obstacle in obstacles:
if obstacle is Area2D:
possible_positions.erase(obstacle.position)
var chosen_position = possible_positions.pick_random()
position = chosen_position