extends Area2D class_name Fruit const TILE_SIZE = 20 var all_positions : Array[Vector2] = [] func _ready() -> void: var level : Area2D = get_tree().get_first_node_in_group("Level") var x_bounds : Vector2 = level.position.x * Vector2.ONE + Vector2(-TILE_SIZE, TILE_SIZE) * level.scale.x / 2 var y_bounds : Vector2 = level.position.y * Vector2.ONE + Vector2(-TILE_SIZE, TILE_SIZE) * level.scale.y / 2 var possible_x : Array = range(x_bounds.x, x_bounds.y, TILE_SIZE) var possible_y : Array = range(y_bounds.x, y_bounds.y, TILE_SIZE) for x in possible_x: for y in possible_y: all_positions.append(Vector2(x, y)) respawn() func respawn() -> void: var possible_positions = all_positions.duplicate() var obstacles : Array[Node] = get_tree().get_nodes_in_group("BlocksSpawn") for obstacle in obstacles: if obstacle is Area2D: possible_positions.erase(obstacle.position) var chosen_position = possible_positions.pick_random() position = chosen_position