SpaceServer/Scripts/RootNode.gd

31 lines
809 B
GDScript

extends Node
const MAX_PLAYERS : int = 2
const PORT : int = 9374
var ids = []
func _ready() -> void:
var peer : NetworkedMultiplayerENet = NetworkedMultiplayerENet.new()
peer.create_server( PORT, MAX_PLAYERS )
get_tree().set_network_peer( peer )
get_tree().connect("network_peer_connected", self, "_peer_connected")
get_tree().connect("network_peer_disconnected", self, "_peer_disconnected")
func _peer_connected(id : int) -> void:
if not id:
return
ids.append(id)
print("Player has connected with id " + String(id))
# TODO: When we reach max players -> start the game
func _peer_disconnected(id : int) -> void:
ids.erase(id)
print("Player has disconnected with id " + String(id))
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass