; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "Plan", "language": "GDScript", "path": "res://Scripts/Plan.gd" }, { "base": "Reference", "class": "PlanElement", "language": "GDScript", "path": "res://Scripts/PlanElement.gd" }, { "base": "Reference", "class": "ThrustElement", "language": "GDScript", "path": "res://Scripts/ThrustElement.gd" }, { "base": "Reference", "class": "WeaponsElement", "language": "GDScript", "path": "res://Scripts/WeaponsElement.gd" } ] _global_script_class_icons={ "Plan": "", "PlanElement": "", "ThrustElement": "", "WeaponsElement": "" } [application] config/name="Server" run/main_scene="res://Scenes/RootNode.tscn" config/icon="res://icon.png" [physics] 3d/physics_engine="GodotPhysics" 3d/default_gravity=0.0 [rendering] environment/default_environment="res://default_env.tres"