extends "res://Scripts/PlanElement.gd" class_name ThrustElement const MAX_LINEAR_THRUST : int = 1 const MAX_ROTATIONAL_THRUST : int = 1 var linear_thrust : Vector3 = Vector3(0, 0, 0) var rotational_thrust : Vector3 = Vector3(0, 0, 0) func sanity_check() -> bool: if linear_thrust.length() > MAX_LINEAR_THRUST: return false if rotational_thrust.length() > MAX_ROTATIONAL_THRUST: return false return true