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No commits in common. "5dc194bd761349d200365407742cdeb0e5932c70" and "a27e6517ccdf31ffaff46eec31aa395c061cfdd8" have entirely different histories.

3 changed files with 9 additions and 30 deletions

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@ -27,7 +27,7 @@ func init() -> void:
func _process(delta : float) -> void: func _process(delta : float) -> void:
var all_ready = true var all_ready = true
for player in players.values(): for player in players.values():
if !player.is_ready and !player.has_died and !player.is_zombie: if !player.is_ready and !player.has_died:
all_ready = false all_ready = false
if all_ready: if all_ready:
for player in players.values(): for player in players.values():
@ -36,12 +36,12 @@ func _process(delta : float) -> void:
player.calculate_plans() player.calculate_plans()
func generate_translation() -> Vector3: func generate_translation() -> Vector3:
return Vector3(rand_range(-5,5),rand_range(-5,5),rand_range(-5,5)) #return Vector3(rand_range(-5,5),rand_range(-5,5),rand_range(-5,5))
#return Vector3(0,0,rand_range(-5,5)) return Vector3(0,0,rand_range(-5,5))
func generate_rotation() -> Vector3: func generate_rotation() -> Vector3:
return Vector3(rand_range(-1,1),rand_range(-1,1),rand_range(-1,1)).normalized() #return Vector3(rand_range(-1,1),rand_range(-1,1),rand_range(-1,1)).normalized()
#return Vector3(0,0,1) return Vector3(0,0,1)
func play_full_plans(): func play_full_plans():
for player in players.values(): for player in players.values():
@ -68,6 +68,8 @@ remote func request_rematch(id) -> void:
if len(rematch_requests) == len(get_parent().ids): if len(rematch_requests) == len(get_parent().ids):
start_rematch() start_rematch()
func start_rematch() -> void: func start_rematch() -> void:
for player_id in players.keys(): for player_id in players.keys():
players[player_id].queue_free() players[player_id].queue_free()

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@ -22,7 +22,6 @@ var health : float = 100.0
var is_alive : bool = true var is_alive : bool = true
var time_of_death : float = -1 var time_of_death : float = -1
var has_died : bool = false var has_died : bool = false
var is_zombie : bool = false
var turn_number : int = 0 var turn_number : int = 0
@ -196,6 +195,7 @@ func die(time : float) -> void:
$CollisionShape.disabled = true $CollisionShape.disabled = true
time_of_death = time time_of_death = time
func play_all_plans(): func play_all_plans():
get_parent().play_full_plans() get_parent().play_full_plans()
@ -217,8 +217,6 @@ func play_last_plan():
$CollisionShape.disabled = false $CollisionShape.disabled = false
func calculate_plans(): func calculate_plans():
if is_zombie:
create_zombie_plan()
if turn_number == 0: if turn_number == 0:
play_full_plan() play_full_plan()
else: else:
@ -242,7 +240,3 @@ func _on_player_enter_firing_arc(body):
func _on_player_exit_firing_arc(body): func _on_player_exit_firing_arc(body):
players_in_firing_arc.erase(body) players_in_firing_arc.erase(body)
func create_zombie_plan() -> void:
add_thrust_element(5, Vector3.ZERO, Vector3.ZERO)
add_weapons_element(5, false)

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@ -1,7 +1,7 @@
extends Node extends Node
const MAX_PLAYERS : int = 3 const MAX_PLAYERS : int = 2
const PORT : int = 9374 const PORT : int = 9374
const Arena = preload("res://Scenes/Arena.tscn") const Arena = preload("res://Scenes/Arena.tscn")
@ -10,7 +10,6 @@ var peer : NetworkedMultiplayerENet = null
var ids = [] var ids = []
var console_output : TextEdit = null var console_output : TextEdit = null
var ready_ids = [] var ready_ids = []
var playing : bool = false
var name_dict = {} var name_dict = {}
var color_dict = {} var color_dict = {}
@ -43,15 +42,6 @@ func _peer_connected(id : int) -> void:
func _peer_disconnected(id : int) -> void: func _peer_disconnected(id : int) -> void:
ids.erase(id) ids.erase(id)
self.console_print("Player has disconnected with id " + String(id)) self.console_print("Player has disconnected with id " + String(id))
if !playing:
return
var alive_online_players : int = 0
$Arena.players[id].is_zombie = true
for id in ids:
if $Arena.players[id].is_alive:
alive_online_players += 1
if alive_online_players < 2:
self.server_request_exit()
remote func client_ready(id : int) -> void: remote func client_ready(id : int) -> void:
if id in ready_ids: if id in ready_ids:
@ -67,7 +57,6 @@ func start_game() -> void:
console_print('Starting Game...') console_print('Starting Game...')
send_name_dict() send_name_dict()
send_color_dict() send_color_dict()
playing = true
func send_name_dict() -> void: func send_name_dict() -> void:
for element in name_dict.keys(): for element in name_dict.keys():
@ -95,14 +84,8 @@ func end_game() -> void:
peer.close_connection() peer.close_connection()
peer.create_server( PORT, MAX_PLAYERS ) peer.create_server( PORT, MAX_PLAYERS )
peer.refuse_new_connections = false peer.refuse_new_connections = false
playing = false
remote func request_exit() -> void: remote func request_exit() -> void:
console_print("Exit requested...") console_print("Exit requested...")
rpc("exit_requested") rpc("exit_requested")
$ExitTimer.start() $ExitTimer.start()
func server_request_exit() -> void:
console_print("Server requested exit...")
rpc("server_exit_requested")
$ExitTimer.start()