diff --git a/Scripts/Arena.gd b/Scripts/Arena.gd index 2176b1c..02dbdbc 100644 --- a/Scripts/Arena.gd +++ b/Scripts/Arena.gd @@ -27,7 +27,7 @@ func init() -> void: func _process(delta : float) -> void: var all_ready = true for player in players.values(): - if !player.is_ready and !player.has_died: + if !player.is_ready and !player.has_died and !player.is_zombie: all_ready = false if all_ready: for player in players.values(): @@ -36,12 +36,12 @@ func _process(delta : float) -> void: player.calculate_plans() func generate_translation() -> Vector3: - #return Vector3(rand_range(-5,5),rand_range(-5,5),rand_range(-5,5)) - return Vector3(0,0,rand_range(-5,5)) + return Vector3(rand_range(-5,5),rand_range(-5,5),rand_range(-5,5)) + #return Vector3(0,0,rand_range(-5,5)) func generate_rotation() -> Vector3: - #return Vector3(rand_range(-1,1),rand_range(-1,1),rand_range(-1,1)).normalized() - return Vector3(0,0,1) + return Vector3(rand_range(-1,1),rand_range(-1,1),rand_range(-1,1)).normalized() + #return Vector3(0,0,1) func play_full_plans(): for player in players.values(): @@ -68,8 +68,6 @@ remote func request_rematch(id) -> void: if len(rematch_requests) == len(get_parent().ids): start_rematch() - - func start_rematch() -> void: for player_id in players.keys(): players[player_id].queue_free() diff --git a/Scripts/Player.gd b/Scripts/Player.gd index 5193ffe..0e6722c 100644 --- a/Scripts/Player.gd +++ b/Scripts/Player.gd @@ -22,6 +22,7 @@ var health : float = 100.0 var is_alive : bool = true var time_of_death : float = -1 var has_died : bool = false +var is_zombie : bool = false var turn_number : int = 0 @@ -194,7 +195,6 @@ func die(time : float) -> void: has_died = true $CollisionShape.disabled = true time_of_death = time - func play_all_plans(): get_parent().play_full_plans() @@ -217,6 +217,8 @@ func play_last_plan(): $CollisionShape.disabled = false func calculate_plans(): + if is_zombie: + create_zombie_plan() if turn_number == 0: play_full_plan() else: @@ -240,3 +242,7 @@ func _on_player_enter_firing_arc(body): func _on_player_exit_firing_arc(body): players_in_firing_arc.erase(body) + +func create_zombie_plan() -> void: + add_thrust_element(5, Vector3.ZERO, Vector3.ZERO) + add_weapons_element(5, false) diff --git a/Scripts/RootNode.gd b/Scripts/RootNode.gd index d6d89de..caca3cd 100644 --- a/Scripts/RootNode.gd +++ b/Scripts/RootNode.gd @@ -1,7 +1,7 @@ extends Node -const MAX_PLAYERS : int = 2 +const MAX_PLAYERS : int = 3 const PORT : int = 9374 const Arena = preload("res://Scenes/Arena.tscn") @@ -10,6 +10,7 @@ var peer : NetworkedMultiplayerENet = null var ids = [] var console_output : TextEdit = null var ready_ids = [] +var playing : bool = false var name_dict = {} var color_dict = {} @@ -42,6 +43,15 @@ func _peer_connected(id : int) -> void: func _peer_disconnected(id : int) -> void: ids.erase(id) self.console_print("Player has disconnected with id " + String(id)) + if !playing: + return + var alive_online_players : int = 0 + $Arena.players[id].is_zombie = true + for id in ids: + if $Arena.players[id].is_alive: + alive_online_players += 1 + if alive_online_players < 2: + self.server_request_exit() remote func client_ready(id : int) -> void: if id in ready_ids: @@ -57,6 +67,7 @@ func start_game() -> void: console_print('Starting Game...') send_name_dict() send_color_dict() + playing = true func send_name_dict() -> void: for element in name_dict.keys(): @@ -84,8 +95,14 @@ func end_game() -> void: peer.close_connection() peer.create_server( PORT, MAX_PLAYERS ) peer.refuse_new_connections = false + playing = false remote func request_exit() -> void: console_print("Exit requested...") rpc("exit_requested") $ExitTimer.start() + +func server_request_exit() -> void: + console_print("Server requested exit...") + rpc("server_exit_requested") + $ExitTimer.start()