2020-02-04 16:46:32 +00:00
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extends Node
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2020-03-01 23:18:56 +00:00
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const MAX_PLAYERS : int = 1
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2020-02-04 16:46:32 +00:00
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const PORT : int = 9374
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2020-03-01 23:18:56 +00:00
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const Arena = preload("res://Scenes/Arena.tscn")
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var peer : NetworkedMultiplayerENet = null
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2020-02-04 16:46:32 +00:00
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var ids = []
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2020-02-11 10:01:09 +00:00
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var console_output : TextEdit = null
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2020-03-01 23:18:56 +00:00
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var ready_ids = []
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2020-02-04 16:46:32 +00:00
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func _ready() -> void:
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2020-03-01 23:18:56 +00:00
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peer = NetworkedMultiplayerENet.new()
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2020-02-04 16:46:32 +00:00
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peer.create_server( PORT, MAX_PLAYERS )
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get_tree().set_network_peer( peer )
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get_tree().connect("network_peer_connected", self, "_peer_connected")
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get_tree().connect("network_peer_disconnected", self, "_peer_disconnected")
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2020-02-11 10:01:09 +00:00
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console_output = $ConsoleOutput
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func console_print(text : String) -> void:
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console_output.text += "\n" + text
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console_output.cursor_set_line(console_output.get_line_count())
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print(text)
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2020-02-04 16:46:32 +00:00
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func _peer_connected(id : int) -> void:
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if not id:
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return
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ids.append(id)
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2020-02-11 10:01:09 +00:00
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self.console_print("Player has connected with id " + String(id))
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2020-03-01 23:18:56 +00:00
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if len(ids) == MAX_PLAYERS:
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console_print('Got required players... Ready to start game...')
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peer.refuse_new_connections = true
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rpc('start_game')
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2020-02-04 16:46:32 +00:00
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# TODO: When we reach max players -> start the game
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func _peer_disconnected(id : int) -> void:
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ids.erase(id)
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2020-02-11 10:01:09 +00:00
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self.console_print("Player has disconnected with id " + String(id))
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2020-02-04 16:46:32 +00:00
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2020-03-01 23:18:56 +00:00
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remote func client_ready(id : int) -> void:
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if id in ready_ids:
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return
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ready_ids.append(id)
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if len(ready_ids) == MAX_PLAYERS:
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start_game()
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func start_game() -> void:
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var arena = Arena.instance()
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add_child(arena)
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arena.init()
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console_print('Starting Game...')
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2020-02-04 16:46:32 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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