27 lines
897 B
GDScript
27 lines
897 B
GDScript
extends Spatial
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var players = {} # keys are String, values are Players
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const Player = preload("res://Scenes/Player.tscn")
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remote func place_player(player_id : int, position : Vector3, rotation : Vector3) -> void:
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get_parent().console_print('Placing player with id: ' + String(player_id))
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var player = Player.instance()
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player.set_name('player' + String(player_id))
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add_child(player)
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player.set_translation(position)
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player.set_rotation(rotation)
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get_parent().console_print('Player Coords: ' + String(player.translation) + String(player.rotation))
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players[player_id] = player
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if player_id == get_tree().get_network_unique_id():
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player.is_local = true
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get_parent().console_print('Setting player with id (' + String(player_id) + ') as local')
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player.init()
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func init():
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get_parent().arena_ready()
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func play_full_plans():
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for player in players.values():
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player.play_full_plan()
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