SpaceClient/Models/gun_body.tres

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[gd_resource type="SpatialMaterial" load_steps=3 format=2]
[sub_resource type="OpenSimplexNoise" id=1]
period = 8.9
persistence = 0.799
lacunarity = 2.84
[sub_resource type="NoiseTexture" id=2]
seamless = true
noise = SubResource( 1 )
[resource]
albedo_color = Color( 0.309804, 0.776471, 0.905882, 1 )
roughness = 0.4
emission_enabled = true
emission = Color( 0.309804, 0.776471, 0.905882, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = SubResource( 2 )