SpaceClient/Models/gun_barrel.tres

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[gd_resource type="SpatialMaterial" load_steps=3 format=2]
[sub_resource type="OpenSimplexNoise" id=1]
period = 10.7
persistence = 0.868
lacunarity = 1.51
[sub_resource type="NoiseTexture" id=2]
seamless = true
noise = SubResource( 1 )
[resource]
albedo_color = Color( 0.588235, 0.588235, 0.588235, 1 )
metallic = 1.0
metallic_specular = 0.86
roughness = 0.16
roughness_texture = SubResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_on_uv2 = false
ao_texture_channel = 0
subsurf_scatter_enabled = true
subsurf_scatter_strength = 0.34