extends AudioStreamPlayer var mute_status : bool = false var main_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/SpaceMainTheme_r1_session.ogg") var combat_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/CombatThemeLBRY_r1_session.ogg") var streaming_2 : AudioStreamOGGVorbis = preload("res://Audio/Music/Streaming2_draft_r2_session.ogg") var music_dict = {"main" : [ main_theme ], "combat" : [ combat_theme, streaming_2 ]} var current_music_array : String = "main" func switch_theme(name : String) -> void: if name in music_dict.keys(): var music_list = music_dict[name] music_list.shuffle() stream = music_list[0] current_music_array = name else: get_parent().console_print("Could not find music array of name, " + name) playing = true func _process(delta : float) -> void: if Input.is_action_just_pressed("mute") : if mute_status: AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), false) else: AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true) mute_status = !mute_status func _on_finished(): switch_theme(current_music_array)