[gd_scene load_steps=4 format=2] [sub_resource type="ParticlesMaterial" id=1] lifetime_randomness = 0.41 spread = 5.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 100.0 initial_velocity_random = 0.66 tangential_accel_random = 1.0 damping = 11.49 scale = 0.2 scale_random = 0.51 [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0, 0, 0, 1 ) emission_enabled = true emission = Color( 0, 0.905882, 1, 1 ) emission_energy = 16.0 emission_operator = 0 emission_on_uv2 = false [sub_resource type="SphereMesh" id=3] material = SubResource( 2 ) radius = 0.2 height = 0.2 [node name="Particles" type="Particles"] transform = Transform( -0.00766045, 0.00642787, 0, -0.00642787, -0.00766045, 0, 0, 0, 0.01, 0, 0, 0 ) emitting = false amount = 50 lifetime = 0.4 process_material = SubResource( 1 ) draw_pass_1 = SubResource( 3 )