extends Node const PORT : int = 9374 const Arena = preload("res://Scenes/Arena.tscn") var console_output : TextEdit = null var peer : NetworkedMultiplayerENet = null func _ready() -> void: get_tree().connect("connected_to_server", self, "_connected_to_server") get_tree().connect("server_disconnected", self, "_server_disconnected") get_tree().connect("connection_failed", self, "_connection_failed") $Lobby/StartButton.connect("pressed", self, "_on_StartButton_pressed") console_output = $ConsoleOutput func _process(delta : float) -> void: if Input.is_action_just_pressed("toggle_console"): self.toggle_console() func _connected_to_server() -> void: self.console_print("Connected to server") # Let the server know all about us (eg name) func _server_disconnected() -> void: var button : Button = $Lobby/StartButton if button: button.disabled = false else: self.console_print("Tried to re-enable start button, but the start button could not be found") self.console_print("Disconnected from server") # Kick us out the game and bring back the lobby (if applicable) func _connection_failed() -> void: var button : Button = $Lobby/StartButton button.disabled = false self.console_print("Connection Error") func console_print(text : String) -> void: console_output.text += "\n" + text console_output.cursor_set_line(console_output.get_line_count()) print(text) func toggle_console() -> bool: console_output.visible = !console_output.visible return console_output.visible func _on_StartButton_pressed() -> void: var button : Button = $Lobby/StartButton var ip_addr : String = $Lobby/IPLineEdit.text button.disabled = true peer = NetworkedMultiplayerENet.new() peer.create_client(ip_addr, PORT) get_tree().set_network_peer(peer) func arena_ready() -> void: rpc_id(1, 'client_ready', peer.get_unique_id()) remote func start_game() -> void: $Lobby.queue_free() var arena = Arena.instance() add_child(arena) arena.init() console_print('Starting Game...')