Added compatibility for new server restart feature #6
|
@ -35,4 +35,26 @@ autoplay = true
|
|||
bus = "Music"
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="DisconnectDialog" type="PopupDialog" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -130.0
|
||||
margin_top = -30.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 30.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="DisconnectDialog"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
text = "Too many players disconnected
|
||||
Game is cancelled"
|
||||
align = 1
|
||||
valign = 1
|
||||
uppercase = true
|
||||
|
||||
[connection signal="finished" from="AudioStreamPlayer" to="AudioStreamPlayer" method="_on_finished"]
|
||||
|
|
|
@ -92,6 +92,8 @@ func exit_button_pressed():
|
|||
remote func exit_requested():
|
||||
switch_to_lobby()
|
||||
|
||||
|
||||
remote func server_exit_requested() -> void:
|
||||
switch_to_lobby()
|
||||
$DisconnectDialog.popup()
|
||||
|
||||
|
||||
|
|
|
@ -54,7 +54,8 @@ ui_select={
|
|||
}
|
||||
ui_cancel={
|
||||
"deadzone": 0.5,
|
||||
"events": [ ]
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_focus_next={
|
||||
"deadzone": 0.5,
|
||||
|
|
Loading…
Reference in New Issue