Added compatibility for new server restart feature #6
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@ -35,4 +35,26 @@ autoplay = true
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bus = "Music"
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bus = "Music"
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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[node name="DisconnectDialog" type="PopupDialog" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -130.0
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margin_top = -30.0
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margin_right = 130.0
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margin_bottom = 30.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="DisconnectDialog"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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text = "Too many players disconnected
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Game is cancelled"
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align = 1
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valign = 1
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uppercase = true
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[connection signal="finished" from="AudioStreamPlayer" to="AudioStreamPlayer" method="_on_finished"]
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[connection signal="finished" from="AudioStreamPlayer" to="AudioStreamPlayer" method="_on_finished"]
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@ -92,6 +92,8 @@ func exit_button_pressed():
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remote func exit_requested():
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remote func exit_requested():
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switch_to_lobby()
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switch_to_lobby()
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remote func server_exit_requested() -> void:
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switch_to_lobby()
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$DisconnectDialog.popup()
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@ -54,7 +54,8 @@ ui_select={
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}
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}
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ui_cancel={
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ui_cancel={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [ ]
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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}
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ui_focus_next={
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ui_focus_next={
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"deadzone": 0.5,
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"deadzone": 0.5,
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