[gd_resource type="SpatialMaterial" load_steps=3 format=2] [sub_resource type="OpenSimplexNoise" id=1] period = 10.7 persistence = 0.868 lacunarity = 1.51 [sub_resource type="NoiseTexture" id=2] seamless = true noise = SubResource( 1 ) [resource] albedo_color = Color( 0.588235, 0.588235, 0.588235, 1 ) metallic = 1.0 metallic_specular = 0.86 roughness = 0.16 roughness_texture = SubResource( 2 ) ao_enabled = true ao_light_affect = 0.0 ao_on_uv2 = false ao_texture_channel = 0 subsurf_scatter_enabled = true subsurf_scatter_strength = 0.34