[gd_resource type="SpatialMaterial" load_steps=3 format=2] [sub_resource type="OpenSimplexNoise" id=1] period = 8.9 persistence = 0.799 lacunarity = 2.84 [sub_resource type="NoiseTexture" id=2] seamless = true noise = SubResource( 1 ) [resource] albedo_color = Color( 0.309804, 0.776471, 0.905882, 1 ) roughness = 0.4 emission_enabled = true emission = Color( 0.309804, 0.776471, 0.905882, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false emission_texture = SubResource( 2 )