Added basic connection functionality
parent
3d66a68244
commit
aaa928e660
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/RootNode.gd" type="Script" id=1]
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[node name="RootNode" type="Node"]
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script = ExtResource( 1 )
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[node name="Lobby" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="IPLineEdit" type="LineEdit" parent="Lobby"]
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anchor_left = 0.5
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anchor_top = 0.3
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anchor_right = 0.5
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anchor_bottom = 0.3
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margin_left = -100.0
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margin_right = 100.0
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margin_bottom = 25.0
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placeholder_text = "Enter IP Address of Server"
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[node name="StartButton" type="Button" parent="Lobby"]
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anchor_left = 0.5
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anchor_top = 0.3
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anchor_right = 0.5
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anchor_bottom = 0.3
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margin_left = -40.0
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margin_top = 40.0
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margin_right = 40.0
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margin_bottom = 25.0
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text = "Start"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Lobby/StartButton" to="." method="_on_StartButton_pressed"]
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extends Node
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const PORT : int = 9374
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func _ready() -> void:
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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get_tree().connect("server_disconnected", self, "_server_disconnected")
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get_tree().connect("connection_failed", self, "_connection_failed")
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func _connected_to_server() -> void:
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print("Connected to server") # Let the server know all about us (eg name)
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func _server_disconnected() -> void:
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print("Disconnected from server") # Kick us out the game and bring back the lobby (if applicable)
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func _connection_failed() -> void:
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print("Connection Error")
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func _on_StartButton_pressed() -> void:
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var ip_addr : String = $Lobby/IPLineEdit.text
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var peer : NetworkedMultiplayerENet = NetworkedMultiplayerENet.new()
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peer.create_client(ip_addr, PORT)
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get_tree().set_network_peer(peer)
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -0,0 +1,24 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Client"
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run/main_scene="res://Scenes/RootNode.tscn"
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config/icon="res://icon.png"
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[rendering]
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environment/default_environment="res://default_env.tres"
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