Merge pull request 'Added support for multiple random music themes' (#5) from music_randomisation into master
Reviewed-on: #5master
commit
6d1212dae3
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Streaming2_draft_r2_session.ogg-979b5a41f4df6d7ab3dc1c40adf88c6b.oggstr"
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[deps]
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source_file="res://Audio/Music/Streaming2_draft_r2_session.ogg"
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dest_files=[ "res://.import/Streaming2_draft_r2_session.ogg-979b5a41f4df6d7ab3dc1c40adf88c6b.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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@ -34,3 +34,5 @@ stream = ExtResource( 5 )
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autoplay = true
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autoplay = true
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bus = "Music"
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bus = "Music"
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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[connection signal="finished" from="AudioStreamPlayer" to="AudioStreamPlayer" method="_on_finished"]
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@ -4,14 +4,20 @@ var mute_status : bool = false
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var main_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/SpaceMainTheme_r1_session.ogg")
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var main_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/SpaceMainTheme_r1_session.ogg")
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var combat_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/CombatThemeLBRY_r1_session.ogg")
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var combat_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/CombatThemeLBRY_r1_session.ogg")
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var streaming_2 : AudioStreamOGGVorbis = preload("res://Audio/Music/Streaming2_draft_r2_session.ogg")
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var music_dict = {"main" : main_theme, "combat" : combat_theme}
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var music_dict = {"main" : [ main_theme ], "combat" : [ combat_theme, streaming_2 ]}
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var current_music_array : String = "main"
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func switch_theme(name : String) -> void:
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func switch_theme(name : String) -> void:
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if name in music_dict.keys():
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if name in music_dict.keys():
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stream = music_dict[name]
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var music_list = music_dict[name]
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music_list.shuffle()
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stream = music_list[0]
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current_music_array = name
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else:
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else:
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get_parent().console_print("Could not find music of name, " + name)
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get_parent().console_print("Could not find music array of name, " + name)
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playing = true
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playing = true
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func _process(delta : float) -> void:
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func _process(delta : float) -> void:
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@ -22,3 +28,7 @@ func _process(delta : float) -> void:
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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mute_status = !mute_status
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mute_status = !mute_status
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func _on_finished():
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switch_theme(current_music_array)
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@ -12,6 +12,7 @@ var name_dict = {}
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var color_dict = {}
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var color_dict = {}
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func _ready() -> void:
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func _ready() -> void:
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randomize()
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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get_tree().connect("server_disconnected", self, "_server_disconnected")
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get_tree().connect("server_disconnected", self, "_server_disconnected")
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get_tree().connect("connection_failed", self, "_connection_failed")
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get_tree().connect("connection_failed", self, "_connection_failed")
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