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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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|
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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To protect your rights, we need to prevent others from denying you
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these rights or asking you to surrender the rights. Therefore, you have
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
|
||||||
|
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||||||
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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|
freedoms that you received. You must make sure that they, too, receive
|
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|
or can get the source code. And you must show them these terms so they
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|
know their rights.
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|
|
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
|
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giving you legal permission to copy, distribute and/or modify it.
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|
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For the developers' and authors' protection, the GPL clearly explains
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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|
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||||||
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Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
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|
can do so. This is fundamentally incompatible with the aim of
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protecting users' freedom to change the software. The systematic
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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|
of the GPL, as needed to protect the freedom of users.
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||||||
|
Finally, every program is threatened constantly by software patents.
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|
States should not allow patents to restrict development and use of
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software on general-purpose computers, but in those that do, we wish to
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avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy rom or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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|
earlier work or a work "based on" the earlier work.
|
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|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
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||||||
|
permission, would make you directly or secondarily liable for
|
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|
infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
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|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
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|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
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||||||
|
such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
|
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|
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The Corresponding Source need not include anything that users
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||||||
|
can regenerate automatically from other parts of the Corresponding
|
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Source.
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The Corresponding Source for a work in source code form is that
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|
same work.
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|
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|
2. Basic Permissions.
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||||||
|
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||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
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||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
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content, constitutes a covered work. This License acknowledges your
|
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|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,9 +1,16 @@
|
||||||
[gd_scene load_steps=4 format=2]
|
[gd_scene load_steps=6 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Scripts/Arena.gd" type="Script" id=1]
|
[ext_resource path="res://Scripts/Arena.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://Scripts/Camera.gd" type="Script" id=2]
|
[ext_resource path="res://Scripts/Camera.gd" type="Script" id=2]
|
||||||
[ext_resource path="res://Models/space_arena.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://Models/space_arena.tscn" type="PackedScene" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="DynamicFontData" id=1]
|
||||||
|
font_path = "res://fonts/NotoSansDisplay-Regular.ttf"
|
||||||
|
|
||||||
|
[sub_resource type="DynamicFont" id=2]
|
||||||
|
size = 50
|
||||||
|
font_data = SubResource( 1 )
|
||||||
|
|
||||||
[node name="Arena" type="Spatial"]
|
[node name="Arena" type="Spatial"]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
@ -12,3 +19,47 @@ transform = Transform( 1, 0, 0, 0, 0.942566, 0.334021, 0, -0.334021, 0.942566, 0
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="space_arena" parent="." instance=ExtResource( 3 )]
|
[node name="space_arena" parent="." instance=ExtResource( 3 )]
|
||||||
|
|
||||||
|
[node name="WinnerPanel" type="Panel" parent="."]
|
||||||
|
visible = false
|
||||||
|
anchor_top = 0.43
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 0.57
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="WinnerLabel" type="Label" parent="WinnerPanel"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
custom_fonts/font = SubResource( 2 )
|
||||||
|
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
||||||
|
text = "Victor: {NAME}"
|
||||||
|
align = 1
|
||||||
|
valign = 1
|
||||||
|
|
||||||
|
[node name="RematchButton" type="Button" parent="WinnerPanel"]
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
margin_left = 10.0
|
||||||
|
margin_top = 10.0
|
||||||
|
margin_right = 140.0
|
||||||
|
margin_bottom = -10.0
|
||||||
|
text = "Rematch"
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="ExitButton" type="Button" parent="WinnerPanel"]
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
margin_left = -140.0
|
||||||
|
margin_top = 10.0
|
||||||
|
margin_right = -10.0
|
||||||
|
margin_bottom = -10.0
|
||||||
|
text = "Exit"
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
[connection signal="pressed" from="WinnerPanel/RematchButton" to="." method="_on_RematchButton_pressed"]
|
||||||
|
[connection signal="pressed" from="WinnerPanel/ExitButton" to="." method="_on_ExitButton_pressed"]
|
||||||
|
|
|
@ -476,10 +476,10 @@ enabled = true
|
||||||
cast_to = Vector3( 0, 500, 0 )
|
cast_to = Vector3( 0, 500, 0 )
|
||||||
|
|
||||||
[node name="CSGCylinder" type="CSGCylinder" parent="GunContainer/RayCast"]
|
[node name="CSGCylinder" type="CSGCylinder" parent="GunContainer/RayCast"]
|
||||||
transform = Transform( 1, 0, 1.64203e-15, 0, 1, 0, 1.64203e-15, 0, 1, 0, 1, 0 )
|
transform = Transform( 1, 0, 1.64203e-15, 0, 1, 0, 1.64203e-15, 0, 1, 0, 30, 0 )
|
||||||
material_override = SubResource( 3 )
|
material_override = SubResource( 3 )
|
||||||
radius = 0.09
|
radius = 0.09
|
||||||
height = 2.0
|
height = 60.0
|
||||||
sides = 32
|
sides = 32
|
||||||
|
|
||||||
[node name="WeaponsPanel" type="Panel" parent="."]
|
[node name="WeaponsPanel" type="Panel" parent="."]
|
||||||
|
@ -559,6 +559,44 @@ __meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="StatusPanel" type="Panel" parent="."]
|
||||||
|
visible = false
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
margin_left = -200.0
|
||||||
|
margin_top = -75.0
|
||||||
|
margin_right = 200.0
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="HealthBarContainer" type="Control" parent="StatusPanel"]
|
||||||
|
anchor_left = 0.02
|
||||||
|
anchor_top = 0.1
|
||||||
|
anchor_right = 0.98
|
||||||
|
anchor_bottom = 0.9
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="HealthBarBackground" type="ColorRect" parent="StatusPanel/HealthBarContainer"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
color = Color( 0, 0, 0, 1 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="HealthBar" type="ColorRect" parent="StatusPanel/HealthBarContainer"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
color = Color( 1, 0, 0, 1 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
[node name="InfoPanel" type="Panel" parent="."]
|
[node name="InfoPanel" type="Panel" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
anchor_left = 1.0
|
anchor_left = 1.0
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
[gd_scene load_steps=4 format=2]
|
[gd_scene load_steps=6 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Scripts/RootNode.gd" type="Script" id=1]
|
[ext_resource path="res://Scripts/RootNode.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://Scenes/Lobby.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://Scenes/Lobby.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://Environment.tres" type="Environment" id=3]
|
[ext_resource path="res://Environment.tres" type="Environment" id=3]
|
||||||
|
[ext_resource path="res://Scripts/AudioStreamPlayer.gd" type="Script" id=4]
|
||||||
|
[ext_resource path="res://Audio/Music/SpaceMainTheme_r1_session.ogg" type="AudioStream" id=5]
|
||||||
|
|
||||||
[node name="RootNode" type="Node"]
|
[node name="RootNode" type="Node"]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
@ -26,3 +28,9 @@ __meta__ = {
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = ExtResource( 3 )
|
environment = ExtResource( 3 )
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource( 5 )
|
||||||
|
autoplay = true
|
||||||
|
bus = "Music"
|
||||||
|
script = ExtResource( 4 )
|
||||||
|
|
|
@ -3,6 +3,7 @@ extends Spatial
|
||||||
|
|
||||||
var players = {} # keys are String, values are Players
|
var players = {} # keys are String, values are Players
|
||||||
const Player = preload("res://Scenes/Player.tscn")
|
const Player = preload("res://Scenes/Player.tscn")
|
||||||
|
var winner_name = null # String or null
|
||||||
|
|
||||||
remote func place_player(player_id : int, position : Vector3, rotation : Vector3) -> void:
|
remote func place_player(player_id : int, position : Vector3, rotation : Vector3) -> void:
|
||||||
get_parent().console_print('Placing player with id: ' + String(player_id))
|
get_parent().console_print('Placing player with id: ' + String(player_id))
|
||||||
|
@ -18,6 +19,7 @@ remote func place_player(player_id : int, position : Vector3, rotation : Vector3
|
||||||
get_parent().console_print('Setting player with id (' + String(player_id) + ') as local')
|
get_parent().console_print('Setting player with id (' + String(player_id) + ') as local')
|
||||||
player.init(player_id, get_parent().color_dict[player_id])
|
player.init(player_id, get_parent().color_dict[player_id])
|
||||||
$Camera.register_player(player)
|
$Camera.register_player(player)
|
||||||
|
$WinnerPanel.visible = false
|
||||||
|
|
||||||
func init():
|
func init():
|
||||||
get_parent().arena_ready()
|
get_parent().arena_ready()
|
||||||
|
@ -32,3 +34,28 @@ func mouse_enter(player_obj : RigidBody):
|
||||||
func mouse_exit(player_obj : RigidBody):
|
func mouse_exit(player_obj : RigidBody):
|
||||||
players[get_tree().get_network_unique_id()].clear_info_panel()
|
players[get_tree().get_network_unique_id()].clear_info_panel()
|
||||||
|
|
||||||
|
remote func declare_winner(name : String) -> void:
|
||||||
|
winner_name = "Victor: " + name
|
||||||
|
$WinnerPanel/WinnerLabel.text = winner_name
|
||||||
|
|
||||||
|
|
||||||
|
func show_winner() -> void:
|
||||||
|
if winner_name != null:
|
||||||
|
$WinnerPanel.visible = true
|
||||||
|
|
||||||
|
|
||||||
|
func _on_RematchButton_pressed():
|
||||||
|
$WinnerPanel/RematchButton.disabled = true
|
||||||
|
$Camera.clear_register()
|
||||||
|
for player_id in players.keys():
|
||||||
|
players[player_id].queue_free()
|
||||||
|
players.clear()
|
||||||
|
winner_name = null
|
||||||
|
rpc_id(1, "request_rematch", get_tree().get_network_unique_id())
|
||||||
|
|
||||||
|
|
||||||
|
func _on_ExitButton_pressed():
|
||||||
|
get_parent().exit_button_pressed()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
extends AudioStreamPlayer
|
||||||
|
|
||||||
|
var mute_status : bool = false
|
||||||
|
|
||||||
|
var main_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/SpaceMainTheme_r1_session.ogg")
|
||||||
|
var combat_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/CombatThemeLBRY_r1_session.ogg")
|
||||||
|
|
||||||
|
var music_dict = {"main" : main_theme, "combat" : combat_theme}
|
||||||
|
|
||||||
|
func switch_theme(name : String) -> void:
|
||||||
|
if name in music_dict.keys():
|
||||||
|
stream = music_dict[name]
|
||||||
|
else:
|
||||||
|
get_parent().console_print("Could not find music of name, " + name)
|
||||||
|
playing = true
|
||||||
|
|
||||||
|
func _process(delta : float) -> void:
|
||||||
|
if Input.is_action_just_pressed("mute") :
|
||||||
|
if mute_status:
|
||||||
|
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), false)
|
||||||
|
else:
|
||||||
|
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
|
||||||
|
mute_status = !mute_status
|
||||||
|
|
|
@ -10,6 +10,11 @@ var locked : bool = false
|
||||||
func register_player(player):
|
func register_player(player):
|
||||||
players.append(player)
|
players.append(player)
|
||||||
|
|
||||||
|
func clear_register():
|
||||||
|
players.clear()
|
||||||
|
locked = false
|
||||||
|
index = 0
|
||||||
|
|
||||||
func _physics_process(delta : float) -> void:
|
func _physics_process(delta : float) -> void:
|
||||||
if Input.is_action_pressed("camera_forward"):
|
if Input.is_action_pressed("camera_forward"):
|
||||||
translate(TRANSLATION_SPEED * Vector3(0, 0, -1)); locked = false
|
translate(TRANSLATION_SPEED * Vector3(0, 0, -1)); locked = false
|
||||||
|
|
|
@ -26,7 +26,7 @@ func remove_all_elements() -> void:
|
||||||
current_elements.clear()
|
current_elements.clear()
|
||||||
|
|
||||||
func new_turn() -> void:
|
func new_turn() -> void:
|
||||||
for current_element in current_elements:
|
for i in range(len(current_elements)):
|
||||||
elements.push_back(current_elements.pop_front())
|
elements.push_back(current_elements.pop_front())
|
||||||
|
|
||||||
func sanity_check() -> bool:
|
func sanity_check() -> bool:
|
||||||
|
|
|
@ -8,6 +8,7 @@ var thrust_plan : Plan = Plan.new()
|
||||||
var weapons_plan : Plan = Plan.new()
|
var weapons_plan : Plan = Plan.new()
|
||||||
var is_local : bool = false
|
var is_local : bool = false
|
||||||
var running_plan : bool = false
|
var running_plan : bool = false
|
||||||
|
var was_running_plan : bool = false
|
||||||
var plan_time : float = 0.0
|
var plan_time : float = 0.0
|
||||||
var last_translation : Vector3 = get_translation()
|
var last_translation : Vector3 = get_translation()
|
||||||
var last_rotation : Vector3 = get_rotation()
|
var last_rotation : Vector3 = get_rotation()
|
||||||
|
@ -23,10 +24,16 @@ var end_linear_velocity : Vector3 = Vector3.ZERO
|
||||||
var end_rotational_velocity : Vector3 = Vector3.ZERO
|
var end_rotational_velocity : Vector3 = Vector3.ZERO
|
||||||
|
|
||||||
var round_time : float = 0.0
|
var round_time : float = 0.0
|
||||||
|
var turn_counter : int = 0
|
||||||
var end_of_round_translation : Vector3 = get_translation()
|
var end_of_round_translation : Vector3 = get_translation()
|
||||||
var end_of_round_rotation : Vector3 = get_rotation()
|
var end_of_round_rotation : Vector3 = get_rotation()
|
||||||
|
|
||||||
var time_of_death : float = -1
|
var time_of_death : float = -1
|
||||||
|
var is_alive : bool = true
|
||||||
|
var health : float = 100.0
|
||||||
|
var end_health : float = 100.0
|
||||||
|
var energy : float = 100.0
|
||||||
|
var end_energy : float = 100.0
|
||||||
|
|
||||||
onready var arrow_obj : Spatial = $ArrowContainer
|
onready var arrow_obj : Spatial = $ArrowContainer
|
||||||
onready var arrow_scale_obj : Spatial = $ArrowContainer/ArrowScaleContainer
|
onready var arrow_scale_obj : Spatial = $ArrowContainer/ArrowScaleContainer
|
||||||
|
@ -35,10 +42,18 @@ onready var rotate_arrow_scale_obj : Spatial = $RotateArrowContainer/RotateArrow
|
||||||
|
|
||||||
onready var turn_end_banner : TextureRect = $TurnEndBanner
|
onready var turn_end_banner : TextureRect = $TurnEndBanner
|
||||||
|
|
||||||
|
onready var health_bar : ColorRect = $StatusPanel/HealthBarContainer/HealthBar
|
||||||
|
|
||||||
const TIME_STEP : float = 0.01
|
const TIME_STEP : float = 0.01
|
||||||
const MAX_LIN_THRUST : float = 1.0
|
const MAX_LIN_THRUST : float = 1.0
|
||||||
const MAX_ROT_THRUST : float = 0.01
|
const MAX_ROT_THRUST : float = 0.01
|
||||||
|
|
||||||
|
const BASE_DPS : float = 300.0
|
||||||
|
const BASE_ENERGY_USAGE : float = 75.0
|
||||||
|
const BASE_ENERGY_REGEN : float = 150.0
|
||||||
|
const BASE_OVERCHARGE_DAMAGE : float = 5.0
|
||||||
|
const OOB_DAMAGE : float = 100.0
|
||||||
|
|
||||||
func init(id : int, color : Color) -> void:
|
func init(id : int, color : Color) -> void:
|
||||||
player_id = id
|
player_id = id
|
||||||
last_rotation = get_rotation()
|
last_rotation = get_rotation()
|
||||||
|
@ -52,6 +67,7 @@ func init(id : int, color : Color) -> void:
|
||||||
$ThrustPanel.visible = true
|
$ThrustPanel.visible = true
|
||||||
$WeaponsPanel.visible = true
|
$WeaponsPanel.visible = true
|
||||||
$InfoPanel.visible = true
|
$InfoPanel.visible = true
|
||||||
|
$StatusPanel.visible = true
|
||||||
set_colors(color)
|
set_colors(color)
|
||||||
|
|
||||||
func send_thrust_plan() -> void:
|
func send_thrust_plan() -> void:
|
||||||
|
@ -88,13 +104,18 @@ remote func r_end_turn(
|
||||||
r_end_translation : Vector3,
|
r_end_translation : Vector3,
|
||||||
r_end_rotation : Vector3,
|
r_end_rotation : Vector3,
|
||||||
r_end_linear_velocity : Vector3,
|
r_end_linear_velocity : Vector3,
|
||||||
r_end_rotational_velocity : Vector3) -> void:
|
r_end_rotational_velocity : Vector3,
|
||||||
|
r_end_health : float,
|
||||||
|
r_end_energy : float) -> void:
|
||||||
self._on_PlayButton_pressed()
|
self._on_PlayButton_pressed()
|
||||||
time_of_death = r_time_of_death
|
time_of_death = r_time_of_death
|
||||||
end_translation = r_end_translation
|
end_translation = r_end_translation
|
||||||
end_rotation = r_end_rotation
|
end_rotation = r_end_rotation
|
||||||
end_linear_velocity = r_end_linear_velocity
|
end_linear_velocity = r_end_linear_velocity
|
||||||
end_rotational_velocity = r_end_rotational_velocity
|
end_rotational_velocity = r_end_rotational_velocity
|
||||||
|
end_health = r_end_health
|
||||||
|
end_energy = r_end_energy
|
||||||
|
turn_counter += 1
|
||||||
if is_local:
|
if is_local:
|
||||||
$MainPanel/EndTurnButton.disabled = false
|
$MainPanel/EndTurnButton.disabled = false
|
||||||
$MainPanel/TimeBar.value = 0
|
$MainPanel/TimeBar.value = 0
|
||||||
|
@ -136,6 +157,7 @@ func _on_ClearButton_pressed() -> void:
|
||||||
weapons_plan.remove_all_elements()
|
weapons_plan.remove_all_elements()
|
||||||
|
|
||||||
func _on_EndTurnButton_pressed() -> void:
|
func _on_EndTurnButton_pressed() -> void:
|
||||||
|
fix_plans()
|
||||||
$MainPanel/EndTurnButton.disabled = true
|
$MainPanel/EndTurnButton.disabled = true
|
||||||
send_thrust_plan()
|
send_thrust_plan()
|
||||||
send_weapons_plan()
|
send_weapons_plan()
|
||||||
|
@ -143,7 +165,6 @@ func _on_EndTurnButton_pressed() -> void:
|
||||||
thrust_plan.new_turn()
|
thrust_plan.new_turn()
|
||||||
weapons_plan.new_turn()
|
weapons_plan.new_turn()
|
||||||
round_time += 5
|
round_time += 5
|
||||||
# TODO: Add the rest functionality
|
|
||||||
|
|
||||||
func _update_arrow() -> void:
|
func _update_arrow() -> void:
|
||||||
var linear_thrust : Vector3 = get_linear_vector()
|
var linear_thrust : Vector3 = get_linear_vector()
|
||||||
|
@ -179,7 +200,7 @@ func _update_rotate_arrow() -> void:
|
||||||
rotate_arrow_obj.rotation = Vector3(0,0,0)
|
rotate_arrow_obj.rotation = Vector3(0,0,0)
|
||||||
rotate_arrow_obj.rotate(Vector3(1,0,0), theta)
|
rotate_arrow_obj.rotate(Vector3(1,0,0), theta)
|
||||||
rotate_arrow_obj.rotate(Vector3(0,1,0), phi)
|
rotate_arrow_obj.rotate(Vector3(0,1,0), phi)
|
||||||
rotate_arrow_scale_obj.scale = Vector3(rotational_thrust_magnitude, rotational_thrust_magnitude, rotational_thrust_magnitude)
|
rotate_arrow_scale_obj.scale = Vector3(rotational_thrust_magnitude, rotational_thrust_magnitude, rotational_thrust_magnitude)*100
|
||||||
|
|
||||||
func get_linear_vector() -> Vector3:
|
func get_linear_vector() -> Vector3:
|
||||||
return Vector3($ThrustPanel/XLin.value, -$ThrustPanel/YLin.value, $ThrustPanel/ZLin.value) * MAX_LIN_THRUST
|
return Vector3($ThrustPanel/XLin.value, -$ThrustPanel/YLin.value, $ThrustPanel/ZLin.value) * MAX_LIN_THRUST
|
||||||
|
@ -265,20 +286,26 @@ func _physics_process(delta : float) -> void:
|
||||||
if !enable_physics:
|
if !enable_physics:
|
||||||
return
|
return
|
||||||
if !running_plan:
|
if !running_plan:
|
||||||
|
if is_local and was_running_plan:
|
||||||
|
get_parent().show_winner()
|
||||||
$GunContainer.visible = false
|
$GunContainer.visible = false
|
||||||
arrow_obj.visible = true
|
arrow_obj.visible = true
|
||||||
rotate_arrow_obj.visible = true
|
rotate_arrow_obj.visible = true
|
||||||
disable_all_engine_particles()
|
disable_all_engine_particles()
|
||||||
set_translation(last_translation)
|
set_translation(last_translation)
|
||||||
set_rotation(last_rotation)
|
set_rotation(last_rotation)
|
||||||
|
was_running_plan = false
|
||||||
return
|
return
|
||||||
|
|
||||||
|
was_running_plan = true
|
||||||
if time_of_death > 0 and plan_time > time_of_death:
|
if time_of_death > 0 and plan_time > time_of_death:
|
||||||
self.visible = false
|
self.visible = false
|
||||||
$CollisionShape.disabled = true
|
$CollisionShape.disabled = true
|
||||||
|
is_alive = false
|
||||||
else:
|
else:
|
||||||
self.visible = true
|
self.visible = true
|
||||||
$CollisionShape.disabled = false
|
$CollisionShape.disabled = false
|
||||||
|
is_alive = true
|
||||||
var all_thrust_elements = _get_all_thrust_elements()
|
var all_thrust_elements = _get_all_thrust_elements()
|
||||||
var current_thrust_element : ThrustElement = _get_current_plan_element(all_thrust_elements)
|
var current_thrust_element : ThrustElement = _get_current_plan_element(all_thrust_elements)
|
||||||
if current_thrust_element == null:
|
if current_thrust_element == null:
|
||||||
|
@ -298,14 +325,20 @@ func _physics_process(delta : float) -> void:
|
||||||
$GunContainer.visible = false
|
$GunContainer.visible = false
|
||||||
running_plan = false
|
running_plan = false
|
||||||
return
|
return
|
||||||
if current_weapons_element.firing:
|
if current_weapons_element.firing and is_alive:
|
||||||
_fire_gun()
|
_fire_gun(delta)
|
||||||
|
elif energy < 100:
|
||||||
|
$GunContainer.visible = false
|
||||||
|
energy += BASE_ENERGY_REGEN * delta
|
||||||
else:
|
else:
|
||||||
$GunContainer.visible = false
|
$GunContainer.visible = false
|
||||||
|
|
||||||
|
calculate_other_damage(delta)
|
||||||
plan_time += delta
|
plan_time += delta
|
||||||
|
|
||||||
func _process(delta : float) -> void:
|
func _process(delta : float) -> void:
|
||||||
|
_update_battery_visuals(energy)
|
||||||
|
_update_health_bar(health)
|
||||||
if mouse_over_player:
|
if mouse_over_player:
|
||||||
display_data(mouse_over_player)
|
display_data(mouse_over_player)
|
||||||
|
|
||||||
|
@ -433,9 +466,11 @@ func play_current_plan() -> void:
|
||||||
set_angular_velocity(end_rotational_velocity)
|
set_angular_velocity(end_rotational_velocity)
|
||||||
set_translation(end_translation)
|
set_translation(end_translation)
|
||||||
set_rotation(end_rotation)
|
set_rotation(end_rotation)
|
||||||
|
health = end_health
|
||||||
|
energy = end_energy
|
||||||
|
|
||||||
running_plan = true
|
running_plan = true
|
||||||
plan_time = 5 * len(thrust_plan.elements)
|
plan_time = 5 * turn_counter
|
||||||
|
|
||||||
func play_all_plans() -> void:
|
func play_all_plans() -> void:
|
||||||
get_parent().play_full_plans()
|
get_parent().play_full_plans()
|
||||||
|
@ -447,19 +482,20 @@ func play_full_plan() -> void:
|
||||||
set_rotation(initial_rotation)
|
set_rotation(initial_rotation)
|
||||||
running_plan = true
|
running_plan = true
|
||||||
plan_time = 0.0
|
plan_time = 0.0
|
||||||
|
health = 100.0
|
||||||
|
energy = 100.0
|
||||||
|
|
||||||
func _on_PlayButton_pressed() -> void:
|
func _on_PlayButton_pressed() -> void:
|
||||||
play_all_plans()
|
play_all_plans()
|
||||||
|
|
||||||
func _update_battery_visuals(value : float) -> void:
|
func _update_battery_visuals(value : float) -> void:
|
||||||
# Assume value is between 0 and 100
|
$WeaponsPanel/FillingBlocker.margin_bottom = 65 - (clamp(value, 0.0, 100.0) * 1.2)
|
||||||
$WeaponsPanel/FillingBlocker.margin_bottom = 65 - (value * 1.2)
|
|
||||||
|
|
||||||
func _update_laser(length : float) -> void:
|
func _update_laser(length : float) -> void:
|
||||||
$GunContainer/RayCast/CSGCylinder.height = length
|
$GunContainer/RayCast/CSGCylinder.height = length*10
|
||||||
$GunContainer/RayCast/CSGCylinder.translation = Vector3(0, length/2, 0)
|
$GunContainer/RayCast/CSGCylinder.translation = Vector3(0, length*5, 0)
|
||||||
|
|
||||||
func _fire_gun() -> void:
|
func _fire_gun(delta : float) -> void:
|
||||||
$GunContainer.visible = true
|
$GunContainer.visible = true
|
||||||
if $GunContainer/RayCast.is_colliding():
|
if $GunContainer/RayCast.is_colliding():
|
||||||
var raycast_pos : Vector3 = $GunContainer/RayCast.global_transform.origin
|
var raycast_pos : Vector3 = $GunContainer/RayCast.global_transform.origin
|
||||||
|
@ -467,6 +503,10 @@ func _fire_gun() -> void:
|
||||||
_update_laser(raycast_pos.distance_to(target_pos))
|
_update_laser(raycast_pos.distance_to(target_pos))
|
||||||
else:
|
else:
|
||||||
_update_laser($GunContainer/RayCast.cast_to.y)
|
_update_laser($GunContainer/RayCast.cast_to.y)
|
||||||
|
energy -= delta * BASE_ENERGY_USAGE
|
||||||
|
if $GunContainer/RayCast.is_colliding():
|
||||||
|
var target : RigidBody = $GunContainer/RayCast.get_collider()
|
||||||
|
target.take_damage(BASE_DPS * delta)
|
||||||
|
|
||||||
func get_display_name() -> String:
|
func get_display_name() -> String:
|
||||||
return get_parent().get_parent().name_dict[player_id]
|
return get_parent().get_parent().name_dict[player_id]
|
||||||
|
@ -480,7 +520,7 @@ func display_data(player_obj : RigidBody) -> void:
|
||||||
var text = "Name: " + player_obj.get_display_name() + "\n"
|
var text = "Name: " + player_obj.get_display_name() + "\n"
|
||||||
text += "Position: " + get_human_readable_vector(player_obj.translation) + "\n"
|
text += "Position: " + get_human_readable_vector(player_obj.translation) + "\n"
|
||||||
text += "Rotation: " + get_human_readable_vector(player_obj.rotation_degrees) + "\n"
|
text += "Rotation: " + get_human_readable_vector(player_obj.rotation_degrees) + "\n"
|
||||||
text += "Attitude: Hostile"
|
text += "Hull Integrity: " + String(player_obj.health) + "%\n"
|
||||||
|
|
||||||
$InfoPanel/Label.text = text
|
$InfoPanel/Label.text = text
|
||||||
mouse_over_player = player_obj
|
mouse_over_player = player_obj
|
||||||
|
@ -519,3 +559,27 @@ func set_colors(color : Color):
|
||||||
child.set_surface_material(0, insideMaterial)
|
child.set_surface_material(0, insideMaterial)
|
||||||
else:
|
else:
|
||||||
child.set_surface_material(0, outsideMaterial)
|
child.set_surface_material(0, outsideMaterial)
|
||||||
|
|
||||||
|
func take_damage(damage : float) -> void:
|
||||||
|
health -= damage
|
||||||
|
|
||||||
|
func calculate_other_damage(delta : float):
|
||||||
|
if (translation.length_squared() > 100):
|
||||||
|
take_damage(OOB_DAMAGE * delta)
|
||||||
|
if energy < 0:
|
||||||
|
take_damage(-energy * BASE_OVERCHARGE_DAMAGE * delta)
|
||||||
|
|
||||||
|
func _update_health_bar(value : float) -> void:
|
||||||
|
health_bar.anchor_left = 0.5 - clamp(value, 0.0, 100.0)/200
|
||||||
|
health_bar.anchor_right = 0.5 + clamp(value, 0.0, 100.0)/200
|
||||||
|
|
||||||
|
func fix_plans() -> void:
|
||||||
|
if thrust_plan.current_time() < 5.0:
|
||||||
|
var new_thrust_element : ThrustElement = ThrustElement.new()
|
||||||
|
new_thrust_element.linear_thrust = Vector3.ZERO
|
||||||
|
new_thrust_element.rotational_thrust = Vector3.ZERO
|
||||||
|
new_thrust_element.time = 5.0 - thrust_plan.current_time()
|
||||||
|
if weapons_plan.current_time() < 5.0:
|
||||||
|
var new_weapons_element : WeaponsElement = WeaponsElement.new()
|
||||||
|
new_weapons_element.firing = false
|
||||||
|
new_weapons_element.time = 5.0 - weapons_plan.current_time()
|
||||||
|
|
|
@ -3,6 +3,7 @@ extends Node
|
||||||
|
|
||||||
const PORT : int = 9374
|
const PORT : int = 9374
|
||||||
const Arena = preload("res://Scenes/Arena.tscn")
|
const Arena = preload("res://Scenes/Arena.tscn")
|
||||||
|
const Lobby = preload("res://Scenes/Lobby.tscn")
|
||||||
var console_output : TextEdit = null
|
var console_output : TextEdit = null
|
||||||
var peer : NetworkedMultiplayerENet = null
|
var peer : NetworkedMultiplayerENet = null
|
||||||
var display_name : String = ""
|
var display_name : String = ""
|
||||||
|
@ -67,6 +68,7 @@ remote func start_game() -> void:
|
||||||
add_child(arena)
|
add_child(arena)
|
||||||
arena.init()
|
arena.init()
|
||||||
console_print('Starting Game...')
|
console_print('Starting Game...')
|
||||||
|
$AudioStreamPlayer.switch_theme("combat")
|
||||||
|
|
||||||
remote func add_name_to_dict(id : int, display_name : String):
|
remote func add_name_to_dict(id : int, display_name : String):
|
||||||
name_dict[id] = display_name
|
name_dict[id] = display_name
|
||||||
|
@ -74,11 +76,20 @@ remote func add_name_to_dict(id : int, display_name : String):
|
||||||
remote func add_color_to_dict(id : int, color : Color):
|
remote func add_color_to_dict(id : int, color : Color):
|
||||||
color_dict[id] = color
|
color_dict[id] = color
|
||||||
|
|
||||||
|
func switch_to_lobby():
|
||||||
|
$Arena.queue_free()
|
||||||
|
var lobby = Lobby.instance()
|
||||||
|
add_child(lobby)
|
||||||
|
$Lobby/StartButton.connect("pressed", self, "_on_StartButton_pressed")
|
||||||
|
console_print('Switching back to Lobby...')
|
||||||
|
peer.close_connection()
|
||||||
|
$AudioStreamPlayer.switch_theme("main")
|
||||||
|
|
||||||
|
func exit_button_pressed():
|
||||||
|
rpc_id(1, "request_exit")
|
||||||
|
|
||||||
|
remote func exit_requested():
|
||||||
|
switch_to_lobby()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_resource type="AudioBusLayout" format=2]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
bus/1/name = "Music"
|
||||||
|
bus/1/solo = false
|
||||||
|
bus/1/mute = false
|
||||||
|
bus/1/bypass_fx = false
|
||||||
|
bus/1/volume_db = 0.0
|
||||||
|
bus/1/send = "Master"
|
|
@ -23,3 +23,45 @@ binary_format/64_bits=true
|
||||||
binary_format/embed_pck=false
|
binary_format/embed_pck=false
|
||||||
custom_template/release=""
|
custom_template/release=""
|
||||||
custom_template/debug=""
|
custom_template/debug=""
|
||||||
|
|
||||||
|
[preset.1]
|
||||||
|
|
||||||
|
name="Windows Desktop"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="../Builds/Windows/Client.exe"
|
||||||
|
patch_list=PoolStringArray( )
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.1.options]
|
||||||
|
|
||||||
|
texture_format/bptc=false
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
texture_format/no_bptc_fallbacks=true
|
||||||
|
binary_format/64_bits=true
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
custom_template/release=""
|
||||||
|
custom_template/debug=""
|
||||||
|
codesign/enable=false
|
||||||
|
codesign/identity=""
|
||||||
|
codesign/password=""
|
||||||
|
codesign/timestamp=true
|
||||||
|
codesign/timestamp_server_url=""
|
||||||
|
codesign/digest_algorithm=1
|
||||||
|
codesign/description=""
|
||||||
|
codesign/custom_options=PoolStringArray( )
|
||||||
|
application/icon=""
|
||||||
|
application/file_version=""
|
||||||
|
application/product_version=""
|
||||||
|
application/company_name=""
|
||||||
|
application/product_name=""
|
||||||
|
application/file_description=""
|
||||||
|
application/copyright=""
|
||||||
|
application/trademarks=""
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
/usr/share/fonts/noto/NotoSansDisplay-Regular.ttf
|
|
@ -167,6 +167,11 @@ camera_switch_player={
|
||||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
mute={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[locale]
|
[locale]
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue