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GNU GENERAL PUBLIC LICENSE
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||||
Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
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|
||||
Preamble
|
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|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
|
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|
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The licenses for most software and other practical works are designed
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||||
to take away your freedom to share and change the works. By contrast,
|
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the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
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software for all its users. We, the Free Software Foundation, use the
|
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GNU General Public License for most of our software; it applies also to
|
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any other work released this way by its authors. You can apply it to
|
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your programs, too.
|
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|
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When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
||||
To protect your rights, we need to prevent others from denying you
|
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these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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freedoms that you received. You must make sure that they, too, receive
|
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or can get the source code. And you must show them these terms so they
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know their rights.
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|
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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protecting users' freedom to change the software. The systematic
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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|
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy rom or adapt all or part of the work
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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A "covered work" means either the unmodified Program or a work based
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on the Program.
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|
||||
To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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|
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To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies. Mere interaction with a user through
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a computer network, with no transfer of a copy, is not conveying.
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|
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An interactive user interface displays "Appropriate Legal Notices"
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to the extent that it includes a convenient and prominently visible
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feature that (1) displays an appropriate copyright notice, and (2)
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||||
tells the user that there is no warranty for the work (except to the
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extent that warranties are provided), that licensees may convey the
|
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work under this License, and how to view a copy of this License. If
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the interface presents a list of user commands or options, such as a
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||||
menu, a prominent item in the list meets this criterion.
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|
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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for making modifications to it. "Object code" means any non-source
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A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
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|
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The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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|
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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|
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|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
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||||
Source.
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|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
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|
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
|
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|
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|
||||
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||||
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||||
not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
|
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makes it unnecessary.
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|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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similar laws prohibiting or restricting circumvention of such
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measures.
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||||
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||||
When you convey a covered work, you waive any legal power to forbid
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||||
circumvention of technological measures to the extent such circumvention
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||||
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|
||||
the covered work, and you disclaim any intention to limit operation or
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||||
modification of the work as a means of enforcing, against the work's
|
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users, your or third parties' legal rights to forbid circumvention of
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||||
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|
||||
|
||||
4. Conveying Verbatim Copies.
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||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
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||||
recipients a copy of this License along with the Program.
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||||
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||||
You may charge any price or no price for each copy that you convey,
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||||
and you may offer support or warranty protection for a fee.
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||||
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||||
5. Conveying Modified Source Versions.
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||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
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||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
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||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
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||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
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||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
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||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
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Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
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||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
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|
||||
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|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,9 +1,16 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Scripts/Arena.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Scripts/Camera.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Models/space_arena.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="DynamicFontData" id=1]
|
||||
font_path = "res://fonts/NotoSansDisplay-Regular.ttf"
|
||||
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
size = 50
|
||||
font_data = SubResource( 1 )
|
||||
|
||||
[node name="Arena" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
|
@ -12,3 +19,47 @@ transform = Transform( 1, 0, 0, 0, 0.942566, 0.334021, 0, -0.334021, 0.942566, 0
|
|||
script = ExtResource( 2 )
|
||||
|
||||
[node name="space_arena" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="WinnerPanel" type="Panel" parent="."]
|
||||
visible = false
|
||||
anchor_top = 0.43
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.57
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="WinnerLabel" type="Label" parent="WinnerPanel"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
||||
text = "Victor: {NAME}"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[node name="RematchButton" type="Button" parent="WinnerPanel"]
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 10.0
|
||||
margin_top = 10.0
|
||||
margin_right = 140.0
|
||||
margin_bottom = -10.0
|
||||
text = "Rematch"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ExitButton" type="Button" parent="WinnerPanel"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -140.0
|
||||
margin_top = 10.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -10.0
|
||||
text = "Exit"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
[connection signal="pressed" from="WinnerPanel/RematchButton" to="." method="_on_RematchButton_pressed"]
|
||||
[connection signal="pressed" from="WinnerPanel/ExitButton" to="." method="_on_ExitButton_pressed"]
|
||||
|
|
|
@ -476,10 +476,10 @@ enabled = true
|
|||
cast_to = Vector3( 0, 500, 0 )
|
||||
|
||||
[node name="CSGCylinder" type="CSGCylinder" parent="GunContainer/RayCast"]
|
||||
transform = Transform( 1, 0, 1.64203e-15, 0, 1, 0, 1.64203e-15, 0, 1, 0, 1, 0 )
|
||||
transform = Transform( 1, 0, 1.64203e-15, 0, 1, 0, 1.64203e-15, 0, 1, 0, 30, 0 )
|
||||
material_override = SubResource( 3 )
|
||||
radius = 0.09
|
||||
height = 2.0
|
||||
height = 60.0
|
||||
sides = 32
|
||||
|
||||
[node name="WeaponsPanel" type="Panel" parent="."]
|
||||
|
@ -559,6 +559,44 @@ __meta__ = {
|
|||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="StatusPanel" type="Panel" parent="."]
|
||||
visible = false
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -200.0
|
||||
margin_top = -75.0
|
||||
margin_right = 200.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HealthBarContainer" type="Control" parent="StatusPanel"]
|
||||
anchor_left = 0.02
|
||||
anchor_top = 0.1
|
||||
anchor_right = 0.98
|
||||
anchor_bottom = 0.9
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HealthBarBackground" type="ColorRect" parent="StatusPanel/HealthBarContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HealthBar" type="ColorRect" parent="StatusPanel/HealthBarContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
color = Color( 1, 0, 0, 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="InfoPanel" type="Panel" parent="."]
|
||||
visible = false
|
||||
anchor_left = 1.0
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Scripts/RootNode.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Scenes/Lobby.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Environment.tres" type="Environment" id=3]
|
||||
[ext_resource path="res://Scripts/AudioStreamPlayer.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Audio/Music/SpaceMainTheme_r1_session.ogg" type="AudioStream" id=5]
|
||||
|
||||
[node name="RootNode" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -26,3 +28,9 @@ __meta__ = {
|
|||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = ExtResource( 3 )
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 5 )
|
||||
autoplay = true
|
||||
bus = "Music"
|
||||
script = ExtResource( 4 )
|
||||
|
|
|
@ -3,6 +3,7 @@ extends Spatial
|
|||
|
||||
var players = {} # keys are String, values are Players
|
||||
const Player = preload("res://Scenes/Player.tscn")
|
||||
var winner_name = null # String or null
|
||||
|
||||
remote func place_player(player_id : int, position : Vector3, rotation : Vector3) -> void:
|
||||
get_parent().console_print('Placing player with id: ' + String(player_id))
|
||||
|
@ -18,6 +19,7 @@ remote func place_player(player_id : int, position : Vector3, rotation : Vector3
|
|||
get_parent().console_print('Setting player with id (' + String(player_id) + ') as local')
|
||||
player.init(player_id, get_parent().color_dict[player_id])
|
||||
$Camera.register_player(player)
|
||||
$WinnerPanel.visible = false
|
||||
|
||||
func init():
|
||||
get_parent().arena_ready()
|
||||
|
@ -32,3 +34,28 @@ func mouse_enter(player_obj : RigidBody):
|
|||
func mouse_exit(player_obj : RigidBody):
|
||||
players[get_tree().get_network_unique_id()].clear_info_panel()
|
||||
|
||||
remote func declare_winner(name : String) -> void:
|
||||
winner_name = "Victor: " + name
|
||||
$WinnerPanel/WinnerLabel.text = winner_name
|
||||
|
||||
|
||||
func show_winner() -> void:
|
||||
if winner_name != null:
|
||||
$WinnerPanel.visible = true
|
||||
|
||||
|
||||
func _on_RematchButton_pressed():
|
||||
$WinnerPanel/RematchButton.disabled = true
|
||||
$Camera.clear_register()
|
||||
for player_id in players.keys():
|
||||
players[player_id].queue_free()
|
||||
players.clear()
|
||||
winner_name = null
|
||||
rpc_id(1, "request_rematch", get_tree().get_network_unique_id())
|
||||
|
||||
|
||||
func _on_ExitButton_pressed():
|
||||
get_parent().exit_button_pressed()
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
extends AudioStreamPlayer
|
||||
|
||||
var mute_status : bool = false
|
||||
|
||||
var main_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/SpaceMainTheme_r1_session.ogg")
|
||||
var combat_theme : AudioStreamOGGVorbis = preload("res://Audio/Music/CombatThemeLBRY_r1_session.ogg")
|
||||
|
||||
var music_dict = {"main" : main_theme, "combat" : combat_theme}
|
||||
|
||||
func switch_theme(name : String) -> void:
|
||||
if name in music_dict.keys():
|
||||
stream = music_dict[name]
|
||||
else:
|
||||
get_parent().console_print("Could not find music of name, " + name)
|
||||
playing = true
|
||||
|
||||
func _process(delta : float) -> void:
|
||||
if Input.is_action_just_pressed("mute") :
|
||||
if mute_status:
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), false)
|
||||
else:
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
|
||||
mute_status = !mute_status
|
||||
|
|
@ -10,6 +10,11 @@ var locked : bool = false
|
|||
func register_player(player):
|
||||
players.append(player)
|
||||
|
||||
func clear_register():
|
||||
players.clear()
|
||||
locked = false
|
||||
index = 0
|
||||
|
||||
func _physics_process(delta : float) -> void:
|
||||
if Input.is_action_pressed("camera_forward"):
|
||||
translate(TRANSLATION_SPEED * Vector3(0, 0, -1)); locked = false
|
||||
|
|
|
@ -26,7 +26,7 @@ func remove_all_elements() -> void:
|
|||
current_elements.clear()
|
||||
|
||||
func new_turn() -> void:
|
||||
for current_element in current_elements:
|
||||
for i in range(len(current_elements)):
|
||||
elements.push_back(current_elements.pop_front())
|
||||
|
||||
func sanity_check() -> bool:
|
||||
|
|
|
@ -8,6 +8,7 @@ var thrust_plan : Plan = Plan.new()
|
|||
var weapons_plan : Plan = Plan.new()
|
||||
var is_local : bool = false
|
||||
var running_plan : bool = false
|
||||
var was_running_plan : bool = false
|
||||
var plan_time : float = 0.0
|
||||
var last_translation : Vector3 = get_translation()
|
||||
var last_rotation : Vector3 = get_rotation()
|
||||
|
@ -23,10 +24,16 @@ var end_linear_velocity : Vector3 = Vector3.ZERO
|
|||
var end_rotational_velocity : Vector3 = Vector3.ZERO
|
||||
|
||||
var round_time : float = 0.0
|
||||
var turn_counter : int = 0
|
||||
var end_of_round_translation : Vector3 = get_translation()
|
||||
var end_of_round_rotation : Vector3 = get_rotation()
|
||||
|
||||
var time_of_death : float = -1
|
||||
var is_alive : bool = true
|
||||
var health : float = 100.0
|
||||
var end_health : float = 100.0
|
||||
var energy : float = 100.0
|
||||
var end_energy : float = 100.0
|
||||
|
||||
onready var arrow_obj : Spatial = $ArrowContainer
|
||||
onready var arrow_scale_obj : Spatial = $ArrowContainer/ArrowScaleContainer
|
||||
|
@ -35,10 +42,18 @@ onready var rotate_arrow_scale_obj : Spatial = $RotateArrowContainer/RotateArrow
|
|||
|
||||
onready var turn_end_banner : TextureRect = $TurnEndBanner
|
||||
|
||||
onready var health_bar : ColorRect = $StatusPanel/HealthBarContainer/HealthBar
|
||||
|
||||
const TIME_STEP : float = 0.01
|
||||
const MAX_LIN_THRUST : float = 1.0
|
||||
const MAX_ROT_THRUST : float = 0.01
|
||||
|
||||
const BASE_DPS : float = 300.0
|
||||
const BASE_ENERGY_USAGE : float = 75.0
|
||||
const BASE_ENERGY_REGEN : float = 150.0
|
||||
const BASE_OVERCHARGE_DAMAGE : float = 5.0
|
||||
const OOB_DAMAGE : float = 100.0
|
||||
|
||||
func init(id : int, color : Color) -> void:
|
||||
player_id = id
|
||||
last_rotation = get_rotation()
|
||||
|
@ -52,6 +67,7 @@ func init(id : int, color : Color) -> void:
|
|||
$ThrustPanel.visible = true
|
||||
$WeaponsPanel.visible = true
|
||||
$InfoPanel.visible = true
|
||||
$StatusPanel.visible = true
|
||||
set_colors(color)
|
||||
|
||||
func send_thrust_plan() -> void:
|
||||
|
@ -88,13 +104,18 @@ remote func r_end_turn(
|
|||
r_end_translation : Vector3,
|
||||
r_end_rotation : Vector3,
|
||||
r_end_linear_velocity : Vector3,
|
||||
r_end_rotational_velocity : Vector3) -> void:
|
||||
r_end_rotational_velocity : Vector3,
|
||||
r_end_health : float,
|
||||
r_end_energy : float) -> void:
|
||||
self._on_PlayButton_pressed()
|
||||
time_of_death = r_time_of_death
|
||||
end_translation = r_end_translation
|
||||
end_rotation = r_end_rotation
|
||||
end_linear_velocity = r_end_linear_velocity
|
||||
end_rotational_velocity = r_end_rotational_velocity
|
||||
end_health = r_end_health
|
||||
end_energy = r_end_energy
|
||||
turn_counter += 1
|
||||
if is_local:
|
||||
$MainPanel/EndTurnButton.disabled = false
|
||||
$MainPanel/TimeBar.value = 0
|
||||
|
@ -136,6 +157,7 @@ func _on_ClearButton_pressed() -> void:
|
|||
weapons_plan.remove_all_elements()
|
||||
|
||||
func _on_EndTurnButton_pressed() -> void:
|
||||
fix_plans()
|
||||
$MainPanel/EndTurnButton.disabled = true
|
||||
send_thrust_plan()
|
||||
send_weapons_plan()
|
||||
|
@ -143,7 +165,6 @@ func _on_EndTurnButton_pressed() -> void:
|
|||
thrust_plan.new_turn()
|
||||
weapons_plan.new_turn()
|
||||
round_time += 5
|
||||
# TODO: Add the rest functionality
|
||||
|
||||
func _update_arrow() -> void:
|
||||
var linear_thrust : Vector3 = get_linear_vector()
|
||||
|
@ -179,7 +200,7 @@ func _update_rotate_arrow() -> void:
|
|||
rotate_arrow_obj.rotation = Vector3(0,0,0)
|
||||
rotate_arrow_obj.rotate(Vector3(1,0,0), theta)
|
||||
rotate_arrow_obj.rotate(Vector3(0,1,0), phi)
|
||||
rotate_arrow_scale_obj.scale = Vector3(rotational_thrust_magnitude, rotational_thrust_magnitude, rotational_thrust_magnitude)
|
||||
rotate_arrow_scale_obj.scale = Vector3(rotational_thrust_magnitude, rotational_thrust_magnitude, rotational_thrust_magnitude)*100
|
||||
|
||||
func get_linear_vector() -> Vector3:
|
||||
return Vector3($ThrustPanel/XLin.value, -$ThrustPanel/YLin.value, $ThrustPanel/ZLin.value) * MAX_LIN_THRUST
|
||||
|
@ -265,20 +286,26 @@ func _physics_process(delta : float) -> void:
|
|||
if !enable_physics:
|
||||
return
|
||||
if !running_plan:
|
||||
if is_local and was_running_plan:
|
||||
get_parent().show_winner()
|
||||
$GunContainer.visible = false
|
||||
arrow_obj.visible = true
|
||||
rotate_arrow_obj.visible = true
|
||||
disable_all_engine_particles()
|
||||
set_translation(last_translation)
|
||||
set_rotation(last_rotation)
|
||||
was_running_plan = false
|
||||
return
|
||||
|
||||
was_running_plan = true
|
||||
if time_of_death > 0 and plan_time > time_of_death:
|
||||
self.visible = false
|
||||
$CollisionShape.disabled = true
|
||||
is_alive = false
|
||||
else:
|
||||
self.visible = true
|
||||
$CollisionShape.disabled = false
|
||||
is_alive = true
|
||||
var all_thrust_elements = _get_all_thrust_elements()
|
||||
var current_thrust_element : ThrustElement = _get_current_plan_element(all_thrust_elements)
|
||||
if current_thrust_element == null:
|
||||
|
@ -298,14 +325,20 @@ func _physics_process(delta : float) -> void:
|
|||
$GunContainer.visible = false
|
||||
running_plan = false
|
||||
return
|
||||
if current_weapons_element.firing:
|
||||
_fire_gun()
|
||||
if current_weapons_element.firing and is_alive:
|
||||
_fire_gun(delta)
|
||||
elif energy < 100:
|
||||
$GunContainer.visible = false
|
||||
energy += BASE_ENERGY_REGEN * delta
|
||||
else:
|
||||
$GunContainer.visible = false
|
||||
|
||||
calculate_other_damage(delta)
|
||||
plan_time += delta
|
||||
|
||||
func _process(delta : float) -> void:
|
||||
_update_battery_visuals(energy)
|
||||
_update_health_bar(health)
|
||||
if mouse_over_player:
|
||||
display_data(mouse_over_player)
|
||||
|
||||
|
@ -433,9 +466,11 @@ func play_current_plan() -> void:
|
|||
set_angular_velocity(end_rotational_velocity)
|
||||
set_translation(end_translation)
|
||||
set_rotation(end_rotation)
|
||||
health = end_health
|
||||
energy = end_energy
|
||||
|
||||
running_plan = true
|
||||
plan_time = 5 * len(thrust_plan.elements)
|
||||
plan_time = 5 * turn_counter
|
||||
|
||||
func play_all_plans() -> void:
|
||||
get_parent().play_full_plans()
|
||||
|
@ -447,19 +482,20 @@ func play_full_plan() -> void:
|
|||
set_rotation(initial_rotation)
|
||||
running_plan = true
|
||||
plan_time = 0.0
|
||||
health = 100.0
|
||||
energy = 100.0
|
||||
|
||||
func _on_PlayButton_pressed() -> void:
|
||||
play_all_plans()
|
||||
|
||||
func _update_battery_visuals(value : float) -> void:
|
||||
# Assume value is between 0 and 100
|
||||
$WeaponsPanel/FillingBlocker.margin_bottom = 65 - (value * 1.2)
|
||||
$WeaponsPanel/FillingBlocker.margin_bottom = 65 - (clamp(value, 0.0, 100.0) * 1.2)
|
||||
|
||||
func _update_laser(length : float) -> void:
|
||||
$GunContainer/RayCast/CSGCylinder.height = length
|
||||
$GunContainer/RayCast/CSGCylinder.translation = Vector3(0, length/2, 0)
|
||||
$GunContainer/RayCast/CSGCylinder.height = length*10
|
||||
$GunContainer/RayCast/CSGCylinder.translation = Vector3(0, length*5, 0)
|
||||
|
||||
func _fire_gun() -> void:
|
||||
func _fire_gun(delta : float) -> void:
|
||||
$GunContainer.visible = true
|
||||
if $GunContainer/RayCast.is_colliding():
|
||||
var raycast_pos : Vector3 = $GunContainer/RayCast.global_transform.origin
|
||||
|
@ -467,6 +503,10 @@ func _fire_gun() -> void:
|
|||
_update_laser(raycast_pos.distance_to(target_pos))
|
||||
else:
|
||||
_update_laser($GunContainer/RayCast.cast_to.y)
|
||||
energy -= delta * BASE_ENERGY_USAGE
|
||||
if $GunContainer/RayCast.is_colliding():
|
||||
var target : RigidBody = $GunContainer/RayCast.get_collider()
|
||||
target.take_damage(BASE_DPS * delta)
|
||||
|
||||
func get_display_name() -> String:
|
||||
return get_parent().get_parent().name_dict[player_id]
|
||||
|
@ -480,7 +520,7 @@ func display_data(player_obj : RigidBody) -> void:
|
|||
var text = "Name: " + player_obj.get_display_name() + "\n"
|
||||
text += "Position: " + get_human_readable_vector(player_obj.translation) + "\n"
|
||||
text += "Rotation: " + get_human_readable_vector(player_obj.rotation_degrees) + "\n"
|
||||
text += "Attitude: Hostile"
|
||||
text += "Hull Integrity: " + String(player_obj.health) + "%\n"
|
||||
|
||||
$InfoPanel/Label.text = text
|
||||
mouse_over_player = player_obj
|
||||
|
@ -519,3 +559,27 @@ func set_colors(color : Color):
|
|||
child.set_surface_material(0, insideMaterial)
|
||||
else:
|
||||
child.set_surface_material(0, outsideMaterial)
|
||||
|
||||
func take_damage(damage : float) -> void:
|
||||
health -= damage
|
||||
|
||||
func calculate_other_damage(delta : float):
|
||||
if (translation.length_squared() > 100):
|
||||
take_damage(OOB_DAMAGE * delta)
|
||||
if energy < 0:
|
||||
take_damage(-energy * BASE_OVERCHARGE_DAMAGE * delta)
|
||||
|
||||
func _update_health_bar(value : float) -> void:
|
||||
health_bar.anchor_left = 0.5 - clamp(value, 0.0, 100.0)/200
|
||||
health_bar.anchor_right = 0.5 + clamp(value, 0.0, 100.0)/200
|
||||
|
||||
func fix_plans() -> void:
|
||||
if thrust_plan.current_time() < 5.0:
|
||||
var new_thrust_element : ThrustElement = ThrustElement.new()
|
||||
new_thrust_element.linear_thrust = Vector3.ZERO
|
||||
new_thrust_element.rotational_thrust = Vector3.ZERO
|
||||
new_thrust_element.time = 5.0 - thrust_plan.current_time()
|
||||
if weapons_plan.current_time() < 5.0:
|
||||
var new_weapons_element : WeaponsElement = WeaponsElement.new()
|
||||
new_weapons_element.firing = false
|
||||
new_weapons_element.time = 5.0 - weapons_plan.current_time()
|
||||
|
|
|
@ -3,6 +3,7 @@ extends Node
|
|||
|
||||
const PORT : int = 9374
|
||||
const Arena = preload("res://Scenes/Arena.tscn")
|
||||
const Lobby = preload("res://Scenes/Lobby.tscn")
|
||||
var console_output : TextEdit = null
|
||||
var peer : NetworkedMultiplayerENet = null
|
||||
var display_name : String = ""
|
||||
|
@ -67,6 +68,7 @@ remote func start_game() -> void:
|
|||
add_child(arena)
|
||||
arena.init()
|
||||
console_print('Starting Game...')
|
||||
$AudioStreamPlayer.switch_theme("combat")
|
||||
|
||||
remote func add_name_to_dict(id : int, display_name : String):
|
||||
name_dict[id] = display_name
|
||||
|
@ -74,11 +76,20 @@ remote func add_name_to_dict(id : int, display_name : String):
|
|||
remote func add_color_to_dict(id : int, color : Color):
|
||||
color_dict[id] = color
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func switch_to_lobby():
|
||||
$Arena.queue_free()
|
||||
var lobby = Lobby.instance()
|
||||
add_child(lobby)
|
||||
$Lobby/StartButton.connect("pressed", self, "_on_StartButton_pressed")
|
||||
console_print('Switching back to Lobby...')
|
||||
peer.close_connection()
|
||||
$AudioStreamPlayer.switch_theme("main")
|
||||
|
||||
func exit_button_pressed():
|
||||
rpc_id(1, "request_exit")
|
||||
|
||||
remote func exit_requested():
|
||||
switch_to_lobby()
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
[gd_resource type="AudioBusLayout" format=2]
|
||||
|
||||
[resource]
|
||||
bus/1/name = "Music"
|
||||
bus/1/solo = false
|
||||
bus/1/mute = false
|
||||
bus/1/bypass_fx = false
|
||||
bus/1/volume_db = 0.0
|
||||
bus/1/send = "Master"
|
|
@ -23,3 +23,45 @@ binary_format/64_bits=true
|
|||
binary_format/embed_pck=false
|
||||
custom_template/release=""
|
||||
custom_template/debug=""
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../Builds/Windows/Client.exe"
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
binary_format/64_bits=true
|
||||
binary_format/embed_pck=false
|
||||
custom_template/release=""
|
||||
custom_template/debug=""
|
||||
codesign/enable=false
|
||||
codesign/identity=""
|
||||
codesign/password=""
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PoolStringArray( )
|
||||
application/icon=""
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
/usr/share/fonts/noto/NotoSansDisplay-Regular.ttf
|
|
@ -167,6 +167,11 @@ camera_switch_player={
|
|||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
mute={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[locale]
|
||||
|
||||
|
|
Loading…
Reference in New Issue