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Added compatibility for new server restart feature

pull/6/head
TechieDamien 1 year ago
parent
commit
154e61faa4
  1. 22
      Scenes/RootNode.tscn
  2. 4
      Scripts/RootNode.gd
  3. 3
      project.godot

22
Scenes/RootNode.tscn

@ -35,4 +35,26 @@ autoplay = true
bus = "Music"
script = ExtResource( 4 )
[node name="DisconnectDialog" type="PopupDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -130.0
margin_top = -30.0
margin_right = 130.0
margin_bottom = 30.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="DisconnectDialog"]
anchor_right = 1.0
anchor_bottom = 1.0
text = "Too many players disconnected
Game is cancelled"
align = 1
valign = 1
uppercase = true
[connection signal="finished" from="AudioStreamPlayer" to="AudioStreamPlayer" method="_on_finished"]

4
Scripts/RootNode.gd

@ -92,6 +92,8 @@ func exit_button_pressed():
remote func exit_requested():
switch_to_lobby()
remote func server_exit_requested() -> void:
switch_to_lobby()
$DisconnectDialog.popup()

3
project.godot

@ -54,7 +54,8 @@ ui_select={
}
ui_cancel={
"deadzone": 0.5,
"events": [ ]
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
ui_focus_next={
"deadzone": 0.5,

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