; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Reference",
"class": "Plan",
"language": "GDScript",
"path": "res://Scripts/Plan.gd"
}, {
"base": "Reference",
"class": "PlanElement",
"language": "GDScript",
"path": "res://Scripts/PlanElement.gd"
}, {
"base": "Reference",
"class": "ThrustElement",
"language": "GDScript",
"path": "res://Scripts/ThrustElement.gd"
}, {
"base": "Reference",
"class": "WeaponsElement",
"language": "GDScript",
"path": "res://Scripts/WeaponsElement.gd"
} ]
_global_script_class_icons={
"Plan": "",
"PlanElement": "",
"ThrustElement": "",
"WeaponsElement": ""
}

[application]

config/name="Client"
run/main_scene="res://Scenes/RootNode.tscn"
config/icon="res://icon.png"

[input]

ui_accept={
"deadzone": 0.5,
"events": [  ]
}
ui_select={
"deadzone": 0.5,
"events": [  ]
}
ui_cancel={
"deadzone": 0.5,
"events": [  ]
}
ui_focus_next={
"deadzone": 0.5,
"events": [  ]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [  ]
}
ui_left={
"deadzone": 0.5,
"events": [  ]
}
ui_right={
"deadzone": 0.5,
"events": [  ]
}
ui_up={
"deadzone": 0.5,
"events": [  ]
}
ui_down={
"deadzone": 0.5,
"events": [  ]
}
ui_page_up={
"deadzone": 0.5,
"events": [  ]
}
ui_page_down={
"deadzone": 0.5,
"events": [  ]
}
ui_home={
"deadzone": 0.5,
"events": [  ]
}
ui_end={
"deadzone": 0.5,
"events": [  ]
}
toggle_console={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":39,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":33554431,"unicode":0,"echo":false,"script":null)
 ]
}
camera_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
 ]
}
camera_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
 ]
}
camera_strafe_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
 ]
}
camera_strafe_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
 ]
}
camera_strafe_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
 ]
}
camera_strafe_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
 ]
}
camera_pitch_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"unicode":0,"echo":false,"script":null)
 ]
}
camera_pitch_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
 ]
}
camera_roll_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"unicode":0,"echo":false,"script":null)
 ]
}
camera_roll_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null)
 ]
}
camera_yaw_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
 ]
}
camera_yaw_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"unicode":0,"echo":false,"script":null)
 ]
}
camera_switch_player={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
 ]
}
mute={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
 ]
}

[locale]

fallback="en_GB"

[physics]

3d/physics_engine="GodotPhysics"
3d/default_gravity=0.0

[rendering]

threads/thread_model=2
quality/subsurface_scattering/quality=2
quality/filters/msaa=3
environment/default_environment="res://default_env.tres"
