[gd_scene load_steps=4 format=2]

[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.41
spread = 5.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 100.0
initial_velocity_random = 0.66
tangential_accel_random = 1.0
damping = 11.49
scale = 0.2
scale_random = 0.51

[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0, 0, 0, 1 )
emission_enabled = true
emission = Color( 0, 0.905882, 1, 1 )
emission_energy = 16.0
emission_operator = 0
emission_on_uv2 = false

[sub_resource type="SphereMesh" id=3]
material = SubResource( 2 )
radius = 0.2
height = 0.2

[node name="Particles" type="Particles"]
transform = Transform( -0.00766045, 0.00642787, 0, -0.00642787, -0.00766045, 0, 0, 0, 0.01, 0, 0, 0 )
emitting = false
amount = 50
lifetime = 0.4
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 3 )
