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extends Sprite2D
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const ROTATION_SPEED = 0.2
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func _process(delta: float) -> void:
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var head = get_tree().get_first_node_in_group("Head")
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if head is SnakePart:
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rotate(delta * ROTATION_SPEED * (head.colour_index + 1))
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modulate = head.COLOURS[head.colour_index]
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