Ouroboros/Scripts/fruit.gd

66 lines
1.9 KiB
GDScript

extends Area2D
class_name Fruit
const TILE_SIZE = 40
var all_positions : Array[Vector2] = []
const possible_growth_amounts = [1,1,1,3,3,5,10]
var growth_amount : int = 1
@onready
var label : Label = $Label
func _ready() -> void:
# Determine the level limits
var level : Area2D = get_tree().get_first_node_in_group("Level")
var x_bounds : Vector2 = level.position.x * Vector2.ONE + Vector2(-TILE_SIZE, TILE_SIZE) * level.scale.x / 2
var y_bounds : Vector2 = level.position.y * Vector2.ONE + Vector2(-TILE_SIZE, TILE_SIZE) * level.scale.y / 2
# Determine the possible x and y coordinates
var possible_x : Array = range(x_bounds.x, x_bounds.y + 20, TILE_SIZE)
var possible_y : Array = range(y_bounds.x, y_bounds.y + 20, TILE_SIZE)
# Add each combination of x and y to the list of positions
for x in possible_x:
for y in possible_y:
all_positions.append(Vector2(x, y))
respawn()
func _process(_delta: float) -> void:
if !GridManager.current_allowed_spawns.is_empty() and not position in GridManager.current_allowed_spawns:
respawn()
var obstacles : Array[Node] = get_tree().get_nodes_in_group("BlocksSpawn")
for obstacle in obstacles:
if obstacle is Area2D and not obstacle == self:
if position == obstacle.position:
respawn()
func respawn() -> void:
var possible_positions : Array[Vector2]
if GridManager.current_allowed_spawns.is_empty():
possible_positions = all_positions.duplicate()
else:
possible_positions = GridManager.current_allowed_spawns.duplicate()
var obstacles : Array[Node] = get_tree().get_nodes_in_group("BlocksSpawn")
for obstacle in obstacles:
if obstacle is Area2D:
possible_positions.erase(obstacle.position)
if possible_positions.is_empty():
queue_free()
return
var chosen_position = possible_positions.pick_random()
position = chosen_position
growth_amount = possible_growth_amounts.pick_random()
label.text = str(growth_amount)