extends VBoxContainer #var level : PackedScene = load("res://Scenes/main.tscn") var main_menu : PackedScene = load("res://Scenes/main_menu.tscn") @onready var score_label : Label = $FinalScore func update_score() -> void: if score_label != null: score_label.text = "Final Score\n{score}".format(GameManager) func restart(): get_tree().change_scene_to_packed(load("res://Scenes/main.tscn")) GridManager.current_allowed_spawns.clear() GameManager.score = 0 func back(): get_tree().change_scene_to_packed(main_menu) GridManager.current_allowed_spawns.clear() GameManager.score = 0