extends Node @onready var WSClient = Node.new() var mp_ws_ready = false var mp_session_started = false var mp_player_name = "" func _ready(): mp_ws_ready = false mp_session_started = false var ws_client_script = load("res://addons/silent_wolf/Multiplayer/ws/WSClient.gd") WSClient.set_script(ws_client_script) add_child(WSClient) func init_mp_session(player_name): #mp_player_name = player_name WSClient.init_mp_session(player_name) # TODO: instead of waiting an arbitrary amount of time, yield on # a function that guarantees that child ready() function has run #yield(get_tree().create_timer(0.3), "timeout") func _send_init_message(): WSClient.init_mp_session(mp_player_name) mp_ws_ready = true mp_session_started = true func send(data: Dictionary): # First check that WSClient is in tree print("Attempting to send data to web socket server") if WSClient.is_inside_tree(): # TODO: check if data is properly formatted (should be dictionary?) print("Sending data to web socket server...") WSClient.send_to_server("update", data)