extends Control var main_scene : PackedScene = preload("res://Scenes/main.tscn") @onready var help_panel : Panel = $HelpPanel func _ready() -> void: if OS.has_feature("web"): $Buttons/Quit.visible = false func start_game() -> void: get_tree().change_scene_to_packed(main_scene) func quit() -> void: get_tree().quit(0) func show_help() -> void: help_panel.visible = true func hide_help() -> void: help_panel.visible = false