[gd_scene load_steps=4 format=3 uid="uid://d0okbjqyaoe0w"] [ext_resource type="Script" uid="uid://cn4hlmm4qa8fg" path="res://Scripts/snake_part.gd" id="1_iuiyg"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_hf2pu"] size = Vector2(18, 18) [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kum7e"] size = Vector2(20, 20) [node name="SnakePart" type="Area2D" groups=["BlocksSpawn"]] script = ExtResource("1_iuiyg") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_hf2pu") [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("PlaceholderTexture2D_kum7e") [node name="DownRayCast2D" type="RayCast2D" parent="."] target_position = Vector2(0, 30) collide_with_areas = true [node name="LeftRayCast2D" type="RayCast2D" parent="."] target_position = Vector2(-30, 0) collide_with_areas = true [node name="UpRayCast2D" type="RayCast2D" parent="."] target_position = Vector2(0, -30) collide_with_areas = true [node name="RightRayCast2D" type="RayCast2D" parent="."] target_position = Vector2(30, 0) collide_with_areas = true