[gd_scene load_steps=5 format=3 uid="uid://gkqku38yb2ng"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_51e2h"] [sub_resource type="QuadMesh" id="QuadMesh_tumq0"] size = Vector2(21.5, 21.5) [sub_resource type="Gradient" id="Gradient_k5f4k"] interpolation_mode = 2 offsets = PackedFloat32Array(0, 0.928571, 0.961039, 1) colors = PackedColorArray(0, 0, 0, 0, 0.819608, 0.819608, 0.819608, 0, 1, 1, 1, 1, 0.650865, 0.650865, 0.650865, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_6phgx"] gradient = SubResource("Gradient_k5f4k") fill = 2 fill_from = Vector2(0.5, 0.495413) fill_to = Vector2(0, 0) [node name="Level" type="Area2D"] monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_51e2h") [node name="MeshInstance2D" type="MeshInstance2D" parent="CollisionShape2D"] mesh = SubResource("QuadMesh_tumq0") texture = SubResource("GradientTexture2D_6phgx")