Adds credits
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						commit
						8695929012
					
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					@ -85,6 +85,10 @@ visible = false
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layout_mode = 2
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					layout_mode = 2
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text = "Options"
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					text = "Options"
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					[node name="Credits" type="Button" parent="Buttons"]
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					layout_mode = 2
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					text = "Credits"
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[node name="Tools" type="Button" parent="Buttons"]
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					[node name="Tools" type="Button" parent="Buttons"]
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layout_mode = 2
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					layout_mode = 2
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text = "Tools Used"
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					text = "Tools Used"
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					@ -330,10 +334,58 @@ grow_horizontal = 2
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grow_vertical = 0
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					grow_vertical = 0
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text = "OK"
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					text = "OK"
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					[node name="CreditsPanel" type="Panel" parent="."]
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					visible = false
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					layout_mode = 1
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					anchors_preset = -1
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					anchor_left = 0.2
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					anchor_top = 0.375
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					anchor_right = 0.8
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					anchor_bottom = 0.9
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					grow_horizontal = 2
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					grow_vertical = 2
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					theme_override_styles/panel = SubResource("StyleBoxFlat_trj04")
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					[node name="Label" type="RichTextLabel" parent="CreditsPanel"]
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					layout_mode = 1
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					anchors_preset = 15
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					anchor_right = 1.0
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					anchor_bottom = 1.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					bbcode_enabled = true
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					text = "Design and Development
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					TechieDamien
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					QA Testing
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					InfoDuck
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					Identifying and Solving that one bug
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					Jade
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					Moral Support
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					My Parents"
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					scroll_active = false
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					horizontal_alignment = 1
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					script = ExtResource("10_16hvj")
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					[node name="Button" type="Button" parent="CreditsPanel"]
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					layout_mode = 1
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					anchors_preset = -1
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					anchor_top = 1.0
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					anchor_right = 1.0
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					anchor_bottom = 1.0
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					offset_bottom = 27.0
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					grow_horizontal = 2
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					grow_vertical = 0
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					text = "OK"
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[connection signal="pressed" from="Buttons/Start" to="." method="start_game"]
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					[connection signal="pressed" from="Buttons/Start" to="." method="start_game"]
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[connection signal="pressed" from="Buttons/Help" to="." method="show_help"]
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					[connection signal="pressed" from="Buttons/Help" to="." method="show_help"]
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					[connection signal="pressed" from="Buttons/Credits" to="." method="show_credits"]
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[connection signal="pressed" from="Buttons/Tools" to="." method="show_tools"]
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					[connection signal="pressed" from="Buttons/Tools" to="." method="show_tools"]
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[connection signal="pressed" from="Buttons/SourceCode" to="." method="show_source_code"]
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					[connection signal="pressed" from="Buttons/SourceCode" to="." method="show_source_code"]
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[connection signal="pressed" from="Buttons/Quit" to="." method="quit"]
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					[connection signal="pressed" from="Buttons/Quit" to="." method="quit"]
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[connection signal="pressed" from="HelpPanel/Button" to="." method="hide_help"]
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					[connection signal="pressed" from="HelpPanel/Button" to="." method="hide_help"]
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[connection signal="pressed" from="ToolPanel/Button" to="." method="hide_tools"]
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					[connection signal="pressed" from="ToolPanel/Button" to="." method="hide_tools"]
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					[connection signal="pressed" from="CreditsPanel/Button" to="." method="hide_credits"]
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					@ -6,6 +6,8 @@ var main_scene : PackedScene = preload("res://Scenes/main.tscn")
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var help_panel : Panel = $HelpPanel
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					var help_panel : Panel = $HelpPanel
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@onready
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					@onready
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var tool_panel : Panel = $ToolPanel
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					var tool_panel : Panel = $ToolPanel
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					@onready
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					var credits_panel : Panel = $CreditsPanel
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func _ready() -> void:
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					func _ready() -> void:
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	if OS.has_feature("web"):
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						if OS.has_feature("web"):
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					@ -30,5 +32,11 @@ func show_tools() -> void:
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func hide_tools() -> void:
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					func hide_tools() -> void:
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	tool_panel.visible = false
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						tool_panel.visible = false
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					func show_credits() -> void:
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						credits_panel.visible = true
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					func hide_credits() -> void:
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						credits_panel.visible = false
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func show_source_code() -> void:
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					func show_source_code() -> void:
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	OS.shell_open("https://git.techiedamien.xyz/TechieDamien/Ouroboros")
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						OS.shell_open("https://git.techiedamien.xyz/TechieDamien/Ouroboros")
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					@ -70,6 +70,7 @@ up={
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[rendering]
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					[rendering]
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					textures/canvas_textures/default_texture_filter=3
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renderer/rendering_method="gl_compatibility"
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					renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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					renderer/rendering_method.mobile="gl_compatibility"
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2d/snap/snap_2d_transforms_to_pixel=true
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					2d/snap/snap_2d_transforms_to_pixel=true
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