Revert "Adds SilentWolf plugin in preparation for leaderboard support"

This reverts commit adcc9c937d.
master
TechieDamien 2025-08-02 14:20:53 +01:00
parent adcc9c937d
commit 694db27cef
Signed by: TechieDamien
GPG Key ID: 2ACE3574E164B780
77 changed files with 0 additions and 3534 deletions

3
.gitignore vendored
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@ -17,6 +17,3 @@ mono_crash.*.json
# Export
/Export/
# No Secrets
secrets.json

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@ -1,19 +1,3 @@
extends Node
var score : int = 0
const secrets_file_path : String = "res://secrets.json"
var initialised_silent_wolf : bool = false
func _ready():
var json : JSON = JSON.new()
var file : FileAccess = FileAccess.open(secrets_file_path, FileAccess.READ)
var contents : String = file.get_as_text()
if json.parse(contents) == OK:
if json.data is Dictionary:
SilentWolf.configure(json.data)
SilentWolf.configure_scores({
"open_scene_on_close": "res://Scenes/main_menu.tscn"
})

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extends Node
const SWLocalFileStorage = preload("res://addons/silent_wolf/utils/SWLocalFileStorage.gd")
const SWUtils = preload("res://addons/silent_wolf/utils/SWUtils.gd")
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
const UUID = preload("res://addons/silent_wolf/utils/UUID.gd")
signal sw_login_complete
signal sw_logout_complete
signal sw_registration_complete
signal sw_registration_user_pwd_complete
signal sw_email_verif_complete
signal sw_resend_conf_code_complete
signal sw_session_check_complete
signal sw_request_password_reset_complete
signal sw_reset_password_complete
signal sw_get_player_details_complete
var tmp_username = null
var logged_in_player = null
var logged_in_player_email = null
var logged_in_anon = false
var sw_access_token = null
var sw_id_token = null
var RegisterPlayer = null
var VerifyEmail = null
var ResendConfCode = null
var LoginPlayer = null
var ValidateSession = null
var RequestPasswordReset = null
var ResetPassword = null
var GetPlayerDetails = null
# wekrefs
var wrRegisterPlayer = null
var wrVerifyEmail = null
var wrResendConfCode = null
var wrLoginPlayer = null
var wrValidateSession = null
var wrRequestPasswordReset = null
var wrResetPassword = null
var wrGetPlayerDetails = null
var login_timeout = 0
var login_timer = null
var complete_session_check_wait_timer
func register_player_anon(player_name = null) -> Node:
var user_local_id: String = get_anon_user_id()
var prepared_http_req = SilentWolf.prepare_http_request()
RegisterPlayer = prepared_http_req.request
wrRegisterPlayer = prepared_http_req.weakref
RegisterPlayer.request_completed.connect(_on_RegisterPlayer_request_completed)
SWLogger.info("Calling SilentWolf to register an anonymous player")
var payload = { "game_id": SilentWolf.config.game_id, "anon": true, "player_name": player_name, "user_local_id": user_local_id }
var request_url = "https://api.silentwolf.com/create_new_player"
SilentWolf.send_post_request(RegisterPlayer, request_url, payload)
return self
func register_player(player_name: String, email: String, password: String, confirm_password: String) -> Node:
tmp_username = player_name
var prepared_http_req = SilentWolf.prepare_http_request()
RegisterPlayer = prepared_http_req.request
wrRegisterPlayer = prepared_http_req.weakref
RegisterPlayer.request_completed.connect(_on_RegisterPlayer_request_completed)
SWLogger.info("Calling SilentWolf to register a player")
var payload = { "game_id": SilentWolf.config.game_id, "anon": false, "player_name": player_name, "email": email, "password": password, "confirm_password": confirm_password }
var request_url = "https://api.silentwolf.com/create_new_player"
SilentWolf.send_post_request(RegisterPlayer, request_url, payload)
return self
func _on_RegisterPlayer_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrRegisterPlayer, RegisterPlayer)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
# also get a JWT token here, when available in backend
# send a different signal depending on registration success or failure
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf register player success, player_name: " + str(json_body.player_name))
#sw_token = json_body.swtoken
var anon = json_body.anon
if anon:
SWLogger.info("Anonymous Player registration succeeded")
logged_in_anon = true
if 'player_name' in json_body:
logged_in_player = json_body.player_name
elif 'player_local_id' in json_body:
logged_in_player = str("anon##" + json_body.player_local_id)
else:
logged_in_player = "anon##unknown"
SWLogger.info("Anonymous registration, logged in player: " + str(logged_in_player))
else:
# if email confirmation is enabled for the game, we can't log in the player just yet
var email_conf_enabled = json_body.email_conf_enabled
if email_conf_enabled:
SWLogger.info("Player registration succeeded, but player still needs to verify email address")
else:
SWLogger.info("Player registration succeeded, email verification is disabled")
logged_in_player = tmp_username
else:
SWLogger.error("SilentWolf player registration failure: " + str(json_body.error))
sw_registration_complete.emit(sw_result)
func register_player_user_password(player_name: String, password: String, confirm_password: String) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
RegisterPlayer = prepared_http_req.request
wrRegisterPlayer = prepared_http_req.weakref
RegisterPlayer.request_completed.connect(_on_RegisterPlayerUserPassword_request_completed)
SWLogger.info("Calling SilentWolf to register a player")
var payload = { "game_id": SilentWolf.config.game_id, "player_name": player_name, "password": password, "confirm_password": confirm_password }
var request_url = "https://api.silentwolf.com/create_new_player"
SilentWolf.send_post_request(RegisterPlayer, request_url, payload)
return self
func _on_RegisterPlayerUserPassword_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
#RegisterPlayer.queue_free()
SilentWolf.free_request(wrRegisterPlayer, RegisterPlayer)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
# also get a JWT token here
# send a different signal depending on registration success or failure
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
# if email confirmation is enabled for the game, we can't log in the player just yet
var email_conf_enabled = json_body.email_conf_enabled
SWLogger.info("Player registration with username/password succeeded, player account autoconfirmed.")
logged_in_player = tmp_username
else:
SWLogger.error("SilentWolf username/password player registration failure: " + str(json_body.error))
sw_registration_user_pwd_complete.emit(sw_result)
func verify_email(player_name: String, code: String) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
VerifyEmail = prepared_http_req.request
wrVerifyEmail = prepared_http_req.weakref
VerifyEmail.request_completed.connect(_on_VerifyEmail_request_completed)
SWLogger.info("Calling SilentWolf to verify email address for: " + str(player_name))
var payload = { "game_id": SilentWolf.config.game_id, "username": player_name, "code": code }
var request_url = "https://api.silentwolf.com/confirm_verif_code"
SilentWolf.send_post_request(VerifyEmail, request_url, payload)
return self
func _on_VerifyEmail_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrVerifyEmail, VerifyEmail)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
SWLogger.info("SilentWolf verify email success? : " + str(json_body.success))
# also get a JWT token here
# send a different signal depending on registration success or failure
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf email verification success.")
logged_in_player = tmp_username
else:
SWLogger.error("SilentWolf email verification failure: " + str(json_body.error))
sw_email_verif_complete.emit(sw_result)
func resend_conf_code(player_name: String) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
ResendConfCode = prepared_http_req.request
wrResendConfCode = prepared_http_req.weakref
ResendConfCode.request_completed.connect(_on_ResendConfCode_request_completed)
SWLogger.info("Calling SilentWolf to resend confirmation code for: " + str(player_name))
var payload = { "game_id": SilentWolf.config.game_id, "username": player_name }
var request_url = "https://api.silentwolf.com/resend_conf_code"
SilentWolf.send_post_request(ResendConfCode, request_url, payload)
return self
func _on_ResendConfCode_request_completed(result, response_code, headers, body) -> void:
SWLogger.info("ResendConfCode request completed")
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrResendConfCode, ResendConfCode)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
# also get a JWT token here
# send a different signal depending on registration success or failure
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf resend conf code success.")
else:
SWLogger.error("SilentWolf resend conf code failure: " + str(json_body.error))
sw_resend_conf_code_complete.emit(sw_result)
func login_player(username: String, password: String, remember_me:bool=false) -> Node:
tmp_username = username
var prepared_http_req = SilentWolf.prepare_http_request()
LoginPlayer = prepared_http_req.request
wrLoginPlayer = prepared_http_req.weakref
LoginPlayer.request_completed.connect(_on_LoginPlayer_request_completed)
SWLogger.info("Calling SilentWolf to log in a player")
var payload = { "game_id": SilentWolf.config.game_id, "username": username, "password": password, "remember_me": str(remember_me) }
if SilentWolf.auth_config.has("saved_session_expiration_days") and typeof(SilentWolf.auth_config.saved_session_expiration_days) == 2:
payload["remember_me_expires_in"] = str(SilentWolf.auth_config.saved_session_expiration_days)
var payload_for_logging = payload
var obfuscated_password = SWUtils.obfuscate_string(payload["password"])
print("obfuscated password: " + str(obfuscated_password))
payload_for_logging["password"] = obfuscated_password
SWLogger.debug("SilentWolf login player payload: " + str(payload_for_logging))
var request_url = "https://api.silentwolf.com/login_player"
SilentWolf.send_post_request(LoginPlayer, request_url, payload)
return self
func _on_LoginPlayer_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrLoginPlayer, LoginPlayer)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
if "lookup" in json_body.keys():
SWLogger.debug("remember me lookup: " + str(json_body.lookup))
save_session(json_body.lookup, json_body.validator)
if "validator" in json_body.keys():
SWLogger.debug("remember me validator: " + str(json_body.validator))
# send a different signal depending on login success or failure
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf resend conf code success.")
sw_access_token = json_body.swtoken
sw_id_token = json_body.swidtoken
set_player_logged_in(tmp_username)
else:
SWLogger.error("SilentWolf login player failure: " + str(json_body.error))
sw_login_complete.emit(sw_result)
func logout_player() -> void:
logged_in_player = null
# remove any player data if present
SilentWolf.Players.clear_player_data()
# remove stored session if any
var delete_success = remove_stored_session()
print("delete_success: " + str(delete_success))
sw_access_token = null
sw_id_token = null
sw_logout_complete.emit(true, "")
func request_player_password_reset(player_name: String) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
RequestPasswordReset = prepared_http_req.request
wrRequestPasswordReset = prepared_http_req.weakref
RequestPasswordReset.request_completed.connect(_on_RequestPasswordReset_request_completed)
SWLogger.info("Calling SilentWolf to request a password reset for: " + str(player_name))
var payload = { "game_id": SilentWolf.config.game_id, "player_name": player_name }
SWLogger.debug("SilentWolf request player password reset payload: " + str(payload))
var request_url = "https://api.silentwolf.com/request_player_password_reset"
SilentWolf.send_post_request(RequestPasswordReset, request_url, payload)
return self
func _on_RequestPasswordReset_request_completed(result, response_code, headers, body) -> void:
SWLogger.info("RequestPasswordReset request completed")
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrRequestPasswordReset, RequestPasswordReset)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf request player password reset success.")
else:
SWLogger.error("SilentWolf request password reset failure: " + str(json_body.error))
sw_request_password_reset_complete.emit(sw_result)
func reset_player_password(player_name: String, conf_code: String, new_password: String, confirm_password: String) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
ResetPassword = prepared_http_req.request
wrResetPassword = prepared_http_req.weakref
ResetPassword.request_completed.connect(_on_ResetPassword_completed)
SWLogger.info("Calling SilentWolf to reset password for: " + str(player_name))
var payload = { "game_id": SilentWolf.config.game_id, "player_name": player_name, "conf_code": conf_code, "password": new_password, "confirm_password": confirm_password }
SWLogger.debug("SilentWolf request player password reset payload: " + str(payload))
var request_url = "https://api.silentwolf.com/reset_player_password"
SilentWolf.send_post_request(ResetPassword, request_url, payload)
return self
func _on_ResetPassword_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrResetPassword, ResetPassword)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf reset player password success.")
else:
SWLogger.error("SilentWolf reset password failure: " + str(json_body.error))
sw_reset_password_complete.emit(sw_result)
func get_player_details(player_name: String) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
GetPlayerDetails = prepared_http_req.request
wrGetPlayerDetails = prepared_http_req.weakref
GetPlayerDetails.request_completed.connect(_on_GetPlayerDetails_request_completed)
SWLogger.info("Calling SilentWolf to get player details")
var payload = { "game_id": SilentWolf.config.game_id, "player_name": player_name }
var request_url = "https://api.silentwolf.com/get_player_details"
SilentWolf.send_post_request(GetPlayerDetails, request_url, payload)
return self
func _on_GetPlayerDetails_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrGetPlayerDetails, GetPlayerDetails)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get player details success: " + str(json_body.player_details))
sw_result["player_details"] = json_body.player_details
else:
SWLogger.error("SilentWolf get player details failure: " + str(json_body.error))
sw_get_player_details_complete.emit(sw_result)
func validate_player_session(lookup: String, validator: String, scene: Node=get_tree().get_current_scene()) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
ValidateSession = prepared_http_req.request
wrValidateSession = prepared_http_req.weakref
ValidateSession.request_completed.connect(_on_ValidateSession_request_completed)
SWLogger.info("Calling SilentWolf to validate an existing player session")
var payload = { "game_id": SilentWolf.config.game_id, "lookup": lookup, "validator": validator }
SWLogger.debug("Validate session payload: " + str(payload))
var request_url = "https://api.silentwolf.com/validate_remember_me"
SilentWolf.send_post_request(ValidateSession, request_url, payload)
return self
func _on_ValidateSession_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrValidateSession, ValidateSession)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf validate session success.")
set_player_logged_in(json_body.player_name)
sw_result["logged_in_player"] = logged_in_player
else:
SWLogger.error("SilentWolf validate session failure: " + str(json_body.error))
complete_session_check(sw_result)
func auto_login_player() -> Node:
var sw_session_data = load_session()
SWLogger.debug("SW session data " + str(sw_session_data))
if sw_session_data:
SWLogger.debug("Found saved SilentWolf session data, attempting autologin...")
var lookup = sw_session_data.lookup
var validator = sw_session_data.validator
# whether successful or not, in the end the "sw_session_check_complete" signal will be emitted
validate_player_session(lookup, validator)
else:
SWLogger.debug("No saved SilentWolf session data, so no autologin will be performed")
# the following is needed to delay the emission of the signal just a little bit, otherwise the signal is never received!
setup_complete_session_check_wait_timer()
complete_session_check_wait_timer.start()
return self
func set_player_logged_in(player_name: String) -> void:
logged_in_player = player_name
SWLogger.info("SilentWolf - player logged in as " + str(player_name))
if SilentWolf.auth_config.has("session_duration_seconds") and typeof(SilentWolf.auth_config.session_duration_seconds) == 2:
login_timeout = SilentWolf.auth_config.session_duration_seconds
else:
login_timeout = 0
SWLogger.info("SilentWolf login timeout: " + str(login_timeout))
if login_timeout != 0:
setup_login_timer()
func get_anon_user_id() -> String:
var anon_user_id = OS.get_unique_id()
if anon_user_id == '':
anon_user_id = UUID.generate_uuid_v4()
print("anon_user_id: " + str(anon_user_id))
return anon_user_id
func remove_stored_session() -> bool:
var path = "user://swsession.save"
var delete_success = SWLocalFileStorage.remove_data(path, "Removing SilentWolf session if any: " )
return delete_success
# Signal can't be emitted directly from auto_login_player() function
# otherwise it won't connect back to calling script
func complete_session_check(sw_result=null) -> void:
SWLogger.debug("SilentWolf: completing session check")
sw_session_check_complete.emit(sw_result)
func setup_complete_session_check_wait_timer() -> void:
complete_session_check_wait_timer = Timer.new()
complete_session_check_wait_timer.set_one_shot(true)
complete_session_check_wait_timer.set_wait_time(0.01)
complete_session_check_wait_timer.timeout.connect(complete_session_check)
add_child(complete_session_check_wait_timer)
func setup_login_timer() -> void:
login_timer = Timer.new()
login_timer.set_one_shot(true)
login_timer.set_wait_time(login_timeout)
login_timer.timeout.connect(on_login_timeout_complete)
add_child(login_timer)
func on_login_timeout_complete() -> void:
logout_player()
# store lookup (not logged in player name) and validator in local file
func save_session(lookup: String, validator: String) -> void:
SWLogger.debug("Saving session, lookup: " + str(lookup) + ", validator: " + str(validator))
var path = "user://swsession.save"
var session_data: Dictionary = {
"lookup": lookup,
"validator": validator
}
SWLocalFileStorage.save_data("user://swsession.save", session_data, "Saving SilentWolf session: ")
# reload lookup and validator and send them back to the server to auto-login user
func load_session() -> Dictionary:
var sw_session_data = null
var path = "user://swsession.save"
sw_session_data = SWLocalFileStorage.get_data(path)
if sw_session_data == null:
SWLogger.debug("No local SilentWolf session stored, or session data stored in incorrect format")
SWLogger.info("Found session data: " + str(sw_session_data))
return sw_session_data

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uid://cpvig1whdvguk

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extends TextureRect
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
func _ready():
SilentWolf.Auth.sw_email_verif_complete.connect(_on_confirmation_complete)
SilentWolf.Auth.sw_resend_conf_code_complete.connect(_on_resend_code_complete)
func _on_confirmation_complete(sw_result: Dictionary) -> void:
if sw_result.success:
confirmation_success()
else:
confirmation_failure(sw_result.error)
func confirmation_success() -> void:
SWLogger.info("email verification succeeded: " + str(SilentWolf.Auth.logged_in_player))
# redirect to configured scene (user is logged in after registration)
var scene_name = SilentWolf.auth_config.redirect_to_scene
get_tree().change_scene_to_file(scene_name)
func confirmation_failure(error: String) -> void:
hide_processing_label()
SWLogger.info("email verification failed: " + str(error))
$"FormContainer/ErrorMessage".text = error
$"FormContainer/ErrorMssage".show()
func _on_resend_code_complete(sw_result: Dictionary) -> void:
if sw_result.success:
resend_code_success()
else:
resend_code_failure()
func resend_code_success() -> void:
SWLogger.info("Code resend succeeded for player: " + str(SilentWolf.Auth.tmp_username))
$"FormContainer/ErrorMessage".text = "Confirmation code was resent to your email address. Please check your inbox (and your spam)."
$"FormContainer/ErrorMessage".show()
func resend_code_failure() -> void:
SWLogger.info("Code resend failed for player: " + str(SilentWolf.Auth.tmp_username))
$"FormContainer/ErrorMessage".text = "Confirmation code could not be resent"
$"FormContainer/ErrorMessage".show()
func show_processing_label() -> void:
$"FormContainer/ProcessingLabel".show()
func hide_processing_label() -> void:
$"FormContainer/ProcessingLabel".hide()
func _on_ConfirmButton_pressed() -> void:
var username = SilentWolf.Auth.tmp_username
var code = $"FormContainer/CodeContainer/VerifCode".text
SWLogger.debug("Email verification form submitted, code: " + str(code))
SilentWolf.Auth.verify_email(username, code)
show_processing_label()
func _on_ResendConfCodeButton_pressed() -> void:
var username = SilentWolf.Auth.tmp_username
SWLogger.debug("Requesting confirmation code resend")
SilentWolf.Auth.resend_conf_code(username)
show_processing_label()

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uid://dlaymvnl1b3ur

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[gd_scene load_steps=4 format=3 uid="uid://bsh33b4p03ayd"]
[ext_resource type="Script" uid="uid://dlaymvnl1b3ur" path="res://addons/silent_wolf/Auth/ConfirmEmail.gd" id="1"]
[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="1_wyfy3"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="2"]
[node name="ConfirmEmail" type="TextureRect"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1920.0
offset_bottom = -1080.0
theme = ExtResource("1_wyfy3")
script = ExtResource("1")
[node name="FormContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 562.0
offset_top = 221.0
offset_right = 1096.0
offset_bottom = 804.0
theme_override_constants/separation = 24
[node name="Label" type="Label" parent="FormContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Confirm your email address"
horizontal_alignment = 1
[node name="CodeContainer" type="HBoxContainer" parent="FormContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
[node name="Label" type="Label" parent="FormContainer/CodeContainer"]
custom_minimum_size = Vector2(160, 0)
layout_mode = 2
text = "Code"
[node name="VerifCode" type="LineEdit" parent="FormContainer/CodeContainer"]
custom_minimum_size = Vector2(220, 80)
layout_mode = 2
max_length = 30
[node name="ErrorMessage" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.92549, 0, 0, 1)
autowrap_mode = 1
[node name="ConfirmButton" parent="FormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(200, 80)
layout_mode = 2
size_flags_horizontal = 4
text = "Submit"
[node name="ResendConfCodeButton" parent="FormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(320, 80)
layout_mode = 2
size_flags_horizontal = 4
text = "Resend code"
[node name="ProcessingLabel" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Processing..."
horizontal_alignment = 1
[connection signal="pressed" from="FormContainer/ConfirmButton" to="." method="_on_ConfirmButton_pressed"]
[connection signal="pressed" from="FormContainer/ResendConfCodeButton" to="." method="_on_ResendConfCodeButton_pressed"]

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@ -1,54 +0,0 @@
extends TextureRect
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
func _ready():
SilentWolf.Auth.sw_login_complete.connect(_on_login_complete)
func _on_LoginButton_pressed() -> void:
var username = $"FormContainer/UsernameContainer/Username".text
var password = $"FormContainer/PasswordContainer/Password".text
var remember_me = $"FormContainer/RememberMeCheckBox".is_pressed()
SWLogger.debug("Login form submitted, remember_me: " + str(remember_me))
SilentWolf.Auth.login_player(username, password, remember_me)
show_processing_label()
func _on_login_complete(sw_result: Dictionary) -> void:
if sw_result.success:
login_success()
else:
login_failure(sw_result.error)
func login_success() -> void:
var scene_name = SilentWolf.auth_config.redirect_to_scene
SWLogger.info("logged in as: " + str(SilentWolf.Auth.logged_in_player))
get_tree().change_scene_to_file(scene_name)
func login_failure(error: String) -> void:
hide_processing_label()
SWLogger.info("log in failed: " + str(error))
$"FormContainer/ErrorMessage".text = error
$"FormContainer/ErrorMessage".show()
func show_processing_label() -> void:
$"FormContainer/ProcessingLabel".show()
$"FormContainer/ProcessingLabel".show()
func hide_processing_label() -> void:
$"FormContainer/ProcessingLabel".hide()
func _on_LinkButton_pressed() -> void:
get_tree().change_scene_to_file(SilentWolf.auth_config.reset_password_scene)
func _on_back_button_pressed():
print("Back button pressed")
get_tree().change_scene_to_file(SilentWolf.auth_config.redirect_to_scene)

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@ -1 +0,0 @@
uid://srgdira4bqf2

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@ -1,124 +0,0 @@
[gd_scene load_steps=9 format=3 uid="uid://bi7lxcglf2tnc"]
[ext_resource type="Script" uid="uid://srgdira4bqf2" path="res://addons/silent_wolf/Auth/Login.gd" id="1"]
[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="1_bbh8k"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://bpn62aabunxva" path="res://addons/silent_wolf/assets/gfx/checkbox_checked.png" id="4_ak74a"]
[ext_resource type="Texture2D" uid="uid://bgs8a50ilk5cj" path="res://addons/silent_wolf/assets/gfx/checkbox_unchecked.png" id="5_3asm1"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_oxxi6"]
bg_color = Color(0.301961, 0.301961, 0.301961, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qt8ss"]
bg_color = Color(0.301961, 0.301961, 0.301961, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_o52ik"]
bg_color = Color(0.301961, 0.301961, 0.301961, 1)
[node name="Login" type="TextureRect"]
anchors_preset = -1
anchor_right = 0.989
anchor_bottom = 0.984
offset_right = -1898.88
offset_bottom = -1062.72
mouse_filter = 2
theme = ExtResource("1_bbh8k")
script = ExtResource("1")
[node name="BackButton" parent="." instance=ExtResource("2")]
process_priority = 1
layout_mode = 0
offset_left = 595.0
offset_top = 148.0
offset_right = 740.0
offset_bottom = 197.0
focus_mode = 1
text = "← Back"
[node name="FormContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 435.0
offset_top = 226.0
offset_right = 1562.0
offset_bottom = 990.0
theme_override_constants/separation = 24
alignment = 1
[node name="Label" type="Label" parent="FormContainer"]
layout_mode = 2
theme_override_constants/line_spacing = 16
theme_override_font_sizes/font_size = 72
text = "Log in"
horizontal_alignment = 1
[node name="UsernameContainer" type="HBoxContainer" parent="FormContainer"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="FormContainer/UsernameContainer"]
layout_mode = 2
text = "Username: "
horizontal_alignment = 1
[node name="Username" type="LineEdit" parent="FormContainer/UsernameContainer"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
max_length = 30
[node name="PasswordContainer" type="HBoxContainer" parent="FormContainer"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="FormContainer/PasswordContainer"]
layout_mode = 2
text = "Password: "
[node name="Password" type="LineEdit" parent="FormContainer/PasswordContainer"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
max_length = 30
secret = true
[node name="LinkButton" type="LinkButton" parent="FormContainer"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/outline_size = 0
text = "Forgot Password?"
[node name="RememberMeCheckBox" type="CheckBox" parent="FormContainer"]
layout_mode = 2
size_flags_horizontal = 4
focus_mode = 0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
theme_override_icons/checked = ExtResource("4_ak74a")
theme_override_icons/unchecked = ExtResource("5_3asm1")
theme_override_styles/normal = SubResource("StyleBoxFlat_oxxi6")
theme_override_styles/pressed = SubResource("StyleBoxFlat_qt8ss")
theme_override_styles/hover = SubResource("StyleBoxFlat_o52ik")
text = "Stay signed in for 30 days"
expand_icon = true
[node name="ErrorMessage" type="Label" parent="FormContainer"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
theme_override_colors/font_color = Color(0.92549, 0, 0, 1)
autowrap_mode = 1
[node name="LoginButton" parent="FormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(280, 120)
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 48
text = "Submit"
[node name="ProcessingLabel" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
text = "Processing..."
horizontal_alignment = 1
[connection signal="pressed" from="BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="FormContainer/LinkButton" to="." method="_on_LinkButton_pressed"]
[connection signal="pressed" from="FormContainer/LoginButton" to="." method="_on_LoginButton_pressed"]

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@ -1,93 +0,0 @@
extends TextureRect
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
func _ready():
SilentWolf.check_auth_ready()
SilentWolf.Auth.sw_registration_complete.connect(_on_registration_complete)
SilentWolf.Auth.sw_registration_user_pwd_complete.connect(_on_registration_user_pwd_complete)
func _on_RegisterButton_pressed() -> void:
var player_name = $"FormContainer/MainFormContainer/FormInputFields/PlayerName".text
var email = $"FormContainer/MainFormContainer/FormInputFields/Email".text
var password = $"FormContainer/MainFormContainer/FormInputFields/Password".text
var confirm_password = $"FormContainer/MainFormContainer/FormInputFields/ConfirmPassword".text
SilentWolf.Auth.register_player(player_name, email, password, confirm_password)
show_processing_label()
func _on_RegisterUPButton_pressed() -> void:
var player_name = $"FormContainer/MainFormContainer/FormInputFields/PlayerName".text
var password = $"FormContainer/MainFormContainer/FormInputFields/Password".text
var confirm_password = $"FormContainer/MainFormContainer/FormInputFields/ConfirmPassword".text
SilentWolf.Auth.register_player_user_password(player_name, password, confirm_password)
show_processing_label()
func _on_registration_complete(sw_result: Dictionary) -> void:
if sw_result.success:
registration_success()
else:
registration_failure(sw_result.error)
func _on_registration_user_pwd_complete(sw_result: Dictionary) -> void:
if sw_result.success:
registration_user_pwd_success()
else:
registration_failure(sw_result.error)
func registration_success() -> void:
# redirect to configured scene (user is logged in after registration)
var scene_name = SilentWolf.auth_config.redirect_to_scene
# if doing email verification, open scene to confirm email address
if ("email_confirmation_scene" in SilentWolf.auth_config) and (SilentWolf.auth_config.email_confirmation_scene) != "":
SWLogger.info("registration succeeded, waiting for email verification...")
scene_name = SilentWolf.auth_config.email_confirmation_scene
else:
SWLogger.info("registration succeeded, logged in player: " + str(SilentWolf.Auth.logged_in_player))
get_tree().change_scene_to_file(scene_name)
func registration_user_pwd_success() -> void:
var scene_name = SilentWolf.auth_config.redirect_to_scene
get_tree().change_scene_to_file(scene_name)
func registration_failure(error: String) -> void:
hide_processing_label()
$"FormContainer/ErrorMessage".text = error
$"FormContainer/ErrorMessage".show()
func _on_BackButton_pressed() -> void:
get_tree().change_scene_to_file(SilentWolf.auth_config.redirect_to_scene)
func show_processing_label() -> void:
$"FormContainer/ProcessingLabel".show()
func hide_processing_label() -> void:
$"FormContainer/ProcessingLabel".hide()
func _on_UsernameToolButton_mouse_entered() -> void:
$"FormContainer/InfoBox".text = "Username should contain at least 6 characters (letters or numbers) and no spaces."
$"FormContainer/InfoBox".show()
func _on_UsernameToolButton_mouse_exited() -> void:
$"FormContainer/InfoBox".hide()
func _on_PasswordToolButton_mouse_entered() -> void:
$"FormContainer/InfoBox".text = "Password should contain at least 8 characters including uppercase and lowercase letters, numbers and (optionally) special characters."
$"FormContainer/InfoBox".show()
func _on_PasswordToolButton_mouse_exited() -> void:
$"FormContainer/InfoBox".hide()

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@ -1 +0,0 @@
uid://dvf4mw8y68sa

View File

@ -1,157 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://chxe78yjqftkl"]
[ext_resource type="Script" uid="uid://dvf4mw8y68sa" path="res://addons/silent_wolf/Auth/Register.gd" id="1"]
[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="1_dsws8"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://dh8fem1lgom04" path="res://addons/silent_wolf/assets/gfx/info_icon_small.png" id="5"]
[ext_resource type="Texture2D" uid="uid://gdw18po2h7hb" path="res://addons/silent_wolf/assets/gfx/dummy_info_icon_small.png" id="6"]
[node name="Register" type="TextureRect"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1920.0
offset_bottom = -1080.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_dsws8")
script = ExtResource("1")
[node name="BackButton" parent="." instance=ExtResource("2")]
layout_mode = 0
offset_left = 215.0
offset_top = 51.0
offset_right = 281.0
offset_bottom = 82.0
theme_override_font_sizes/font_size = 36
text = "← Back"
[node name="FormContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 449.0
offset_top = 194.0
offset_right = 1436.0
offset_bottom = 998.0
theme_override_constants/separation = 36
[node name="Label" type="Label" parent="FormContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Sign up"
horizontal_alignment = 1
[node name="MainFormContainer" type="HBoxContainer" parent="FormContainer"]
layout_mode = 2
theme_override_constants/separation = 36
[node name="FormLabels" type="VBoxContainer" parent="FormContainer/MainFormContainer"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/separation = 32
[node name="PlayerNameLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Username:"
[node name="EmailLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Email:"
[node name="PasswordLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Password:"
[node name="ConfirmPasswordLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Confirm password:"
[node name="FormInputFields" type="VBoxContainer" parent="FormContainer/MainFormContainer"]
custom_minimum_size = Vector2(460, 0)
layout_mode = 2
[node name="PlayerName" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 30
[node name="Email" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 50
[node name="Password" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 30
secret = true
[node name="ConfirmPassword" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 30
secret = true
[node name="InfoLabels" type="VBoxContainer" parent="FormContainer/MainFormContainer"]
layout_direction = 3
layout_mode = 2
theme = ExtResource("1_dsws8")
[node name="UsernameToolButton" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
layout_mode = 2
icon = ExtResource("5")
flat = true
[node name="DummyToolButton1" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
modulate = Color(1, 1, 1, 0)
layout_mode = 2
icon = ExtResource("6")
[node name="PasswordToolButton" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
layout_mode = 2
icon = ExtResource("5")
flat = true
[node name="DummyToolButton2" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
modulate = Color(1, 1, 1, 0)
layout_mode = 2
icon = ExtResource("6")
[node name="InfoBox" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
text = "Password should contain at least 8 characters including uppercase and lowercase letters, numbers and (optionally) special characters."
autowrap_mode = 1
[node name="ErrorMessage" type="Label" parent="FormContainer"]
visible = false
custom_minimum_size = Vector2(36, 0)
layout_mode = 2
theme = ExtResource("1_dsws8")
theme_override_colors/font_color = Color(0.92549, 0, 0, 1)
horizontal_alignment = 1
autowrap_mode = 1
[node name="RegisterButton" parent="FormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(280, 80)
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 48
text = "Submit"
[node name="ProcessingLabel" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 36
text = "Processing..."
[connection signal="pressed" from="BackButton" to="." method="_on_BackButton_pressed"]
[connection signal="mouse_entered" from="FormContainer/MainFormContainer/InfoLabels/UsernameToolButton" to="." method="_on_UsernameToolButton_mouse_entered"]
[connection signal="mouse_exited" from="FormContainer/MainFormContainer/InfoLabels/UsernameToolButton" to="." method="_on_UsernameToolButton_mouse_exited"]
[connection signal="mouse_entered" from="FormContainer/MainFormContainer/InfoLabels/PasswordToolButton" to="." method="_on_PasswordToolButton_mouse_entered"]
[connection signal="mouse_exited" from="FormContainer/MainFormContainer/InfoLabels/PasswordToolButton" to="." method="_on_PasswordToolButton_mouse_exited"]
[connection signal="pressed" from="FormContainer/RegisterButton" to="." method="_on_RegisterButton_pressed"]

View File

@ -1,133 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://smtpyjhmn308"]
[ext_resource type="Script" uid="uid://dvf4mw8y68sa" path="res://addons/silent_wolf/Auth/Register.gd" id="1"]
[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="1_ksggb"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://dh8fem1lgom04" path="res://addons/silent_wolf/assets/gfx/info_icon_small.png" id="5"]
[ext_resource type="Texture2D" uid="uid://gdw18po2h7hb" path="res://addons/silent_wolf/assets/gfx/dummy_info_icon_small.png" id="6"]
[node name="Register" type="TextureRect"]
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 0.949
offset_right = -1920.0
offset_bottom = -1024.92
theme = ExtResource("1_ksggb")
script = ExtResource("1")
[node name="BackButton" parent="." instance=ExtResource("2")]
layout_mode = 0
offset_left = 225.0
offset_top = 92.0
offset_right = 370.0
offset_bottom = 141.0
text = "← Back"
[node name="FormContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 408.0
offset_top = 190.0
offset_right = 1486.0
offset_bottom = 859.0
theme_override_constants/separation = 24
[node name="Label" type="Label" parent="FormContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Sign up"
horizontal_alignment = 1
[node name="MainFormContainer" type="HBoxContainer" parent="FormContainer"]
layout_mode = 2
theme_override_constants/separation = 36
[node name="FormLabels" type="VBoxContainer" parent="FormContainer/MainFormContainer"]
layout_mode = 2
size_flags_vertical = 5
theme_override_constants/separation = 73
[node name="PlayerNameLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Username:"
[node name="PasswordLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
text = "Password:"
[node name="ConfirmPasswordLabel" type="Label" parent="FormContainer/MainFormContainer/FormLabels"]
layout_mode = 2
text = "Confirm password:"
[node name="FormInputFields" type="VBoxContainer" parent="FormContainer/MainFormContainer"]
layout_mode = 2
theme_override_constants/separation = 28
[node name="PlayerName" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(400, 80)
layout_mode = 2
max_length = 30
[node name="Password" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(400, 80)
layout_mode = 2
max_length = 30
secret = true
[node name="ConfirmPassword" type="LineEdit" parent="FormContainer/MainFormContainer/FormInputFields"]
custom_minimum_size = Vector2(400, 80)
layout_mode = 2
max_length = 30
secret = true
[node name="InfoLabels" type="VBoxContainer" parent="FormContainer/MainFormContainer"]
layout_mode = 2
theme_override_constants/separation = 32
[node name="UsernameToolButton" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
layout_mode = 2
icon = ExtResource("5")
flat = true
[node name="PasswordToolButton" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
layout_mode = 2
icon = ExtResource("5")
flat = true
[node name="DummyToolButton1" type="Button" parent="FormContainer/MainFormContainer/InfoLabels"]
modulate = Color(1, 1, 1, 0)
layout_mode = 2
icon = ExtResource("6")
[node name="InfoBox" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
text = "Password should contain at least 8 characters including uppercase and lowercase letters, numbers and (optionally) special characters."
autowrap_mode = 1
[node name="ErrorMessage" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.92549, 0, 0, 1)
autowrap_mode = 1
[node name="RegisterUPButton" parent="FormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(220, 80)
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 48
text = "Submit"
[node name="ProcessingLabel" type="Label" parent="FormContainer"]
visible = false
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Processing..."
horizontal_alignment = 1
[connection signal="pressed" from="BackButton" to="." method="_on_BackButton_pressed"]
[connection signal="mouse_entered" from="FormContainer/MainFormContainer/InfoLabels/UsernameToolButton" to="." method="_on_UsernameToolButton_mouse_entered"]
[connection signal="mouse_exited" from="FormContainer/MainFormContainer/InfoLabels/UsernameToolButton" to="." method="_on_UsernameToolButton_mouse_exited"]
[connection signal="mouse_entered" from="FormContainer/MainFormContainer/InfoLabels/PasswordToolButton" to="." method="_on_PasswordToolButton_mouse_entered"]
[connection signal="mouse_exited" from="FormContainer/MainFormContainer/InfoLabels/PasswordToolButton" to="." method="_on_PasswordToolButton_mouse_exited"]
[connection signal="pressed" from="FormContainer/RegisterUPButton" to="." method="_on_RegisterUPButton_pressed"]

View File

@ -1,77 +0,0 @@
extends TextureRect
var player_name = null
var login_scene = "res://addons/silent_wolf/Auth/Login.tscn"
# Called when the node enters the scene tree for the first time.
func _ready():
$"RequestFormContainer/ProcessingLabel".hide()
$"PwdResetFormContainer/ProcessingLabel".hide()
$"PasswordChangedContainer".hide()
$"PwdResetFormContainer".hide()
$"RequestFormContainer".show()
SilentWolf.Auth.sw_request_password_reset_complete.connect(_on_send_code_complete)
SilentWolf.Auth.sw_reset_password_complete.connect(_on_reset_complete)
if "login_scene" in SilentWolf.Auth:
login_scene = SilentWolf.Auth.login_scene
func _on_BackButton_pressed() -> void:
get_tree().change_scene_to_file(login_scene)
func _on_PlayerNameSubmitButton_pressed() -> void:
player_name = $"RequestFormContainer/FormContainer/FormInputFields/PlayerName".text
SilentWolf.Auth.request_player_password_reset(player_name)
$"RequestFormContainer/ProcessingLabel".show()
func _on_send_code_complete(sw_result: Dictionary) -> void:
if sw_result.success:
send_code_success()
else:
send_code_failure(sw_result.error)
func send_code_success() -> void:
$"RequestFormContainer/ProcessingLabel".hide()
$"RequestFormContainer".hide()
$"PwdResetFormContainer".show()
func send_code_failure(error: String) -> void:
$"RequestFormContainer/ProcessingLabel".hide()
$"RequestFormContainer/ErrorMessage".text = "Could not send confirmation code. " + str(error)
$"RequestFormContainer/ErrorMessage".show()
func _on_NewPasswordSubmitButton_pressed() -> void:
var code = $"PwdResetFormContainer/FormContainer/FormInputFields/Code".text
var password = $"PwdResetFormContainer/FormContainer/FormInputFields/Password".text
var confirm_password = $"PwdResetFormContainer/FormContainer/FormInputFields/ConfirmPassword".text
SilentWolf.Auth.reset_player_password(player_name, code, password, confirm_password)
$"PwdResetFormContainer/ProcessingLabel".show()
func _on_reset_complete(sw_result: Dictionary) -> void:
if sw_result.success:
reset_success()
else:
reset_failure(sw_result.error)
func reset_success() -> void:
$"PwdResetFormContainer/ProcessingLabel".hide()
$"PwdResetFormContainer".hide()
$"PasswordChangedContainer".show()
func reset_failure(error: String) -> void:
$"PwdResetFormContainer/ProcessingLabel".hide()
$"PwdResetFormContainer/ErrorMessage".text = "Could not reset password. " + str(error)
$"PwdResetFormContainer/ErrorMessage".show()
func _on_CloseButton_pressed() -> void:
get_tree().change_scene_to_file(login_scene)

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@ -1 +0,0 @@
uid://cr0afxttlphm7

View File

@ -1,200 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dlfgu138q4bat"]
[ext_resource type="Script" uid="uid://cr0afxttlphm7" path="res://addons/silent_wolf/Auth/ResetPassword.gd" id="1"]
[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="1_qg4ch"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="2"]
[node name="ResetPassword" type="TextureRect"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1920.0
offset_bottom = -1080.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_qg4ch")
script = ExtResource("1")
[node name="BackButton" parent="." instance=ExtResource("2")]
layout_mode = 0
offset_left = 137.0
offset_top = 95.0
offset_right = 282.0
offset_bottom = 144.0
text = "← Back"
[node name="RequestFormContainer" type="VBoxContainer" parent="."]
visible = false
layout_mode = 0
offset_left = 650.0
offset_top = 212.0
offset_right = 1346.0
offset_bottom = 812.0
theme_override_constants/separation = 48
[node name="Label" type="Label" parent="RequestFormContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Reset password"
horizontal_alignment = 1
[node name="LabelExplainer" type="Label" parent="RequestFormContainer"]
layout_mode = 2
text = "Please enter your player name below."
[node name="FormContainer" type="HBoxContainer" parent="RequestFormContainer"]
layout_mode = 2
theme_override_constants/separation = 24
[node name="FormLabels" type="VBoxContainer" parent="RequestFormContainer/FormContainer"]
layout_mode = 2
[node name="PlayerNameLabel" type="Label" parent="RequestFormContainer/FormContainer/FormLabels"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
text = "Player name"
vertical_alignment = 1
[node name="FormInputFields" type="VBoxContainer" parent="RequestFormContainer/FormContainer"]
layout_mode = 2
[node name="PlayerName" type="LineEdit" parent="RequestFormContainer/FormContainer/FormInputFields"]
custom_minimum_size = Vector2(440, 80)
layout_mode = 2
max_length = 50
[node name="ErrorMessage" type="Label" parent="RequestFormContainer"]
visible = false
modulate = Color(0.92549, 0, 0, 1)
layout_mode = 2
[node name="PlayerNameSubmitButton" parent="RequestFormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(220, 80)
layout_mode = 2
size_flags_horizontal = 4
text = "Submit"
[node name="ProcessingLabel" type="Label" parent="RequestFormContainer"]
visible = false
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Processing..."
horizontal_alignment = 1
[node name="PwdResetFormContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 277.0
offset_top = 208.0
offset_right = 1769.0
offset_bottom = 870.0
theme_override_constants/separation = 48
[node name="Label" type="Label" parent="PwdResetFormContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Reset password"
horizontal_alignment = 1
[node name="LabelExplainer" type="Label" parent="PwdResetFormContainer"]
layout_mode = 2
text = "Please enter below the code we sent you by email and your new password twice."
[node name="FormContainer" type="HBoxContainer" parent="PwdResetFormContainer"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 24
[node name="FormLabels" type="VBoxContainer" parent="PwdResetFormContainer/FormContainer"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
theme_override_constants/separation = 18
[node name="CodeLabel" type="Label" parent="PwdResetFormContainer/FormContainer/FormLabels"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
text = "Code"
vertical_alignment = 1
[node name="PasswordLabel" type="Label" parent="PwdResetFormContainer/FormContainer/FormLabels"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
text = "Password"
vertical_alignment = 1
[node name="ConfirmPasswordLabel" type="Label" parent="PwdResetFormContainer/FormContainer/FormLabels"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
text = "Confirm password"
vertical_alignment = 1
[node name="FormInputFields" type="VBoxContainer" parent="PwdResetFormContainer/FormContainer"]
custom_minimum_size = Vector2(440, 80)
layout_mode = 2
theme_override_constants/separation = 18
[node name="Code" type="LineEdit" parent="PwdResetFormContainer/FormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 50
[node name="Password" type="LineEdit" parent="PwdResetFormContainer/FormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 30
secret = true
[node name="ConfirmPassword" type="LineEdit" parent="PwdResetFormContainer/FormContainer/FormInputFields"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 2
max_length = 30
secret = true
[node name="ErrorMessage" type="Label" parent="PwdResetFormContainer"]
visible = false
modulate = Color(0.92549, 0, 0, 1)
layout_mode = 2
autowrap_mode = 1
[node name="NewPasswordSubmitButton" parent="PwdResetFormContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(220, 80)
layout_mode = 2
size_flags_horizontal = 4
text = "Submit"
[node name="ProcessingLabel" type="Label" parent="PwdResetFormContainer"]
visible = false
layout_mode = 2
text = "Processing..."
horizontal_alignment = 1
[node name="PasswordChangedContainer" type="VBoxContainer" parent="."]
visible = false
layout_mode = 0
offset_left = 525.0
offset_top = 269.0
offset_right = 1469.0
offset_bottom = 793.0
theme_override_constants/separation = 60
[node name="PwdChanedLabel" type="Label" parent="PasswordChangedContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 1
theme_override_font_sizes/font_size = 72
text = "Password reset"
[node name="PasswordChangedLabelExplainer" type="Label" parent="PasswordChangedContainer"]
layout_mode = 2
text = "Your password was changed successfully."
horizontal_alignment = 1
[node name="CloseButton" parent="PasswordChangedContainer" instance=ExtResource("2")]
custom_minimum_size = Vector2(320, 80)
layout_mode = 2
size_flags_horizontal = 4
text = "Close"
[connection signal="pressed" from="BackButton" to="." method="_on_BackButton_pressed"]
[connection signal="pressed" from="RequestFormContainer/PlayerNameSubmitButton" to="." method="_on_PlayerNameSubmitButton_pressed"]
[connection signal="pressed" from="PwdResetFormContainer/NewPasswordSubmitButton" to="." method="_on_NewPasswordSubmitButton_pressed"]
[connection signal="pressed" from="PasswordChangedContainer/CloseButton" to="." method="_on_CloseButton_pressed"]

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extends Node
@onready var WSClient = Node.new()
var mp_ws_ready = false
var mp_session_started = false
var mp_player_name = ""
func _ready():
mp_ws_ready = false
mp_session_started = false
var ws_client_script = load("res://addons/silent_wolf/Multiplayer/ws/WSClient.gd")
WSClient.set_script(ws_client_script)
add_child(WSClient)
func init_mp_session(player_name):
#mp_player_name = player_name
WSClient.init_mp_session(player_name)
# TODO: instead of waiting an arbitrary amount of time, yield on
# a function that guarantees that child ready() function has run
#yield(get_tree().create_timer(0.3), "timeout")
func _send_init_message():
WSClient.init_mp_session(mp_player_name)
mp_ws_ready = true
mp_session_started = true
func send(data: Dictionary):
# First check that WSClient is in tree
print("Attempting to send data to web socket server")
if WSClient.is_inside_tree():
# TODO: check if data is properly formatted (should be dictionary?)
print("Sending data to web socket server...")
WSClient.send_to_server("update", data)

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extends Node
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
# The URL we will connect to
@export var websocket_url = "wss://ws.silentwolfmp.com/server"
@export var ws_room_init_url = "wss://ws.silentwolfmp.com/init"
signal ws_client_ready
# Our WebSocketClient instance
#var _client = WebSocketClient.new()
func _ready():
SWLogger.debug("Entering MPClient _ready function")
# Connect base signals to get notified of connection open, close, and errors.
#_client.connect("connection_closed", self, "_closed")
#_client.connect("connection_error", self, "_closed")
#_client.connect("connection_established", self, "_connected")
# This signal is emitted when not using the Multiplayer API every time
# a full packet is received.
# Alternatively, you could check get_peer(1).get_available_packets() in a loop.
#_client.connect("data_received", self, "_on_data")
# Initiate connection to the given URL.
#var err = _client.connect_to_url(websocket_url)
#if err != OK:
#SWLogger.debug("Unable to connect to WS server")
# print("Unable to connect to WS server")
# set_process(false)
#emit_signal("ws_client_ready")
func _closed(was_clean = false):
# was_clean will tell you if the disconnection was correctly notified
# by the remote peer before closing the socket.
SWLogger.debug("WS connection closed, clean: " + str(was_clean))
set_process(false)
func _connected(proto = ""):
# This is called on connection, "proto" will be the selected WebSocket
# sub-protocol (which is optional)
#SWLogger.debug("Connected with protocol: " + str(proto))
print("Connected with protocol: ", proto)
# You MUST always use get_peer(1).put_packet to send data to server,
# and not put_packet directly when not using the MultiplayerAPI.
#var test_packet = { "data": "Test packet" }
#send_to_server(test_packet)
#_client.get_peer(1).put_packet("Test packet".to_utf8())
func _on_data():
# Print the received packet, you MUST always use get_peer(1).get_packet
# to receive data from server, and not get_packet directly when not
# using the MultiplayerAPI.
#SWLogger.debug("Got data from WS server: " + str(_client.get_peer(1).get_packet().get_string_from_utf8()))
#print("Got data from WS server: ", _client.get_peer(1).get_packet().get_string_from_utf8())
pass
func _process(delta):
# Call this in _process or _physics_process. Data transfer, and signals
# emission will only happen when calling this function.
#_client.poll()
pass
# send arbitrary data to backend
func send_to_server(message_type, data):
data["message_type"] = message_type
print("Sending data to server: " + str(data))
#_client.get_peer(1).put_packet(str(JSON.stringify(data)).to_utf8())
func init_mp_session(player_name):
print("WSClient init_mp_session, sending initialisation packet to server")
var init_packet = {
"player_name": player_name
}
return send_to_server("init", init_packet)
func create_room():
pass

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extends Node
@onready var WSClient = Node.new()
var mp_ws_ready = false
var mp_session_started = false
var mp_player_name = ""
func _ready():
mp_ws_ready = false
mp_session_started = false
var ws_client_script = load("res://addons/silent_wolf/Multiplayer/ws/WSClient.gd")
WSClient.set_script(ws_client_script)
add_child(WSClient)
func init_mp_session(player_name):
#mp_player_name = player_name
WSClient.init_mp_session(player_name)
# TODO: instead of waiting an arbitrary amount of time, yield on
# a function that guarantees that child ready() function has run
#yield(get_tree().create_timer(0.3), "timeout")
func _send_init_message():
WSClient.init_mp_session(mp_player_name)
mp_ws_ready = true
mp_session_started = true
func send(data: Dictionary):
# First check that WSClient is in tree
print("Attempting to send data to web socket server")
if WSClient.is_inside_tree():
# TODO: check if data is properly formatted (should be dictionary?)
print("Sending data to web socket server...")
WSClient.send_to_server("update", data)

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extends Node
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
# The URL we will connect to
@export var websocket_url = "wss://ws.silentwolfmp.com/server"
@export var ws_room_init_url = "wss://ws.silentwolfmp.com/init"
signal ws_client_ready
# Our WebSocketClient instance
#var _client = WebSocketClient.new()
func _ready():
SWLogger.debug("Entering MPClient _ready function")
# Connect base signals to get notified of connection open, close, and errors.
#_client.connect("connection_closed", self, "_closed")
#_client.connect("connection_error", self, "_closed")
#_client.connect("connection_established", self, "_connected")
# This signal is emitted when not using the Multiplayer API every time
# a full packet is received.
# Alternatively, you could check get_peer(1).get_available_packets() in a loop.
#_client.connect("data_received", self, "_on_data")
# Initiate connection to the given URL.
#var err = _client.connect_to_url(websocket_url)
#if err != OK:
#SWLogger.debug("Unable to connect to WS server")
# print("Unable to connect to WS server")
# set_process(false)
#emit_signal("ws_client_ready")
func _closed(was_clean = false):
# was_clean will tell you if the disconnection was correctly notified
# by the remote peer before closing the socket.
SWLogger.debug("WS connection closed, clean: " + str(was_clean))
set_process(false)
func _connected(proto = ""):
# This is called on connection, "proto" will be the selected WebSocket
# sub-protocol (which is optional)
#SWLogger.debug("Connected with protocol: " + str(proto))
print("Connected with protocol: ", proto)
# You MUST always use get_peer(1).put_packet to send data to server,
# and not put_packet directly when not using the MultiplayerAPI.
#var test_packet = { "data": "Test packet" }
#send_to_server(test_packet)
#_client.get_peer(1).put_packet("Test packet".to_utf8())
func _on_data():
# Print the received packet, you MUST always use get_peer(1).get_packet
# to receive data from server, and not get_packet directly when not
# using the MultiplayerAPI.
#SWLogger.debug("Got data from WS server: " + str(_client.get_peer(1).get_packet().get_string_from_utf8()))
#print("Got data from WS server: ", _client.get_peer(1).get_packet().get_string_from_utf8())
pass
func _process(delta):
# Call this in _process or _physics_process. Data transfer, and signals
# emission will only happen when calling this function.
#_client.poll()
pass
# send arbitrary data to backend
func send_to_server(message_type, data):
data["message_type"] = message_type
print("Sending data to server: " + str(data))
#_client.get_peer(1).put_packet(str(JSON.stringify(data)).to_utf8())
func init_mp_session(player_name):
print("WSClient init_mp_session, sending initialisation packet to server")
var init_packet = {
"player_name": player_name
}
return send_to_server("init", init_packet)
func create_room():
pass

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extends Node
const SWUtils = preload("res://addons/silent_wolf/utils/SWUtils.gd")
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
signal sw_save_player_data_complete
signal sw_get_player_data_complete
signal sw_delete_player_data_complete
var GetPlayerData = null
var SavePlayerData = null
var DeletePlayerData = null
# wekrefs
var wrGetPlayerData = null
var wrSavePlayerData = null
var wrDeletePlayerData = null
var player_name = null
var player_data = null
func save_player_data(player_name: String, player_data: Dictionary, overwrite: bool=true) -> Node:
if player_name == "":
SWLogger.error("player_name cannot be empty when calling SilentWolf.Players.save_player_data(player_name, player_data)")
elif typeof(player_data) != TYPE_DICTIONARY:
SWLogger.error("Player data should be of type Dictionary, instead it is of type: " + str(typeof(player_data)))
else:
var prepared_http_req = SilentWolf.prepare_http_request()
SavePlayerData = prepared_http_req.request
wrSavePlayerData = prepared_http_req.weakref
SavePlayerData.request_completed.connect(_on_SavePlayerData_request_completed)
SWLogger.info("Calling SilentWolf to post player data")
var payload = { "game_id": SilentWolf.config.game_id, "player_name": player_name, "player_data": player_data, "overwrite": overwrite }
var request_url = "https://api.silentwolf.com/push_player_data"
SilentWolf.send_post_request(SavePlayerData, request_url, payload)
return self
func _on_SavePlayerData_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
if is_instance_valid(SavePlayerData):
SilentWolf.free_request(wrSavePlayerData, SavePlayerData)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf save player data success for player: " + str(json_body.player_name))
var player_name = json_body.player_name
#sw_result["player_name"] = player_name
else:
SWLogger.error("SilentWolf save player data failure: " + str(json_body.error))
sw_save_player_data_complete.emit(sw_result)
func get_player_data(player_name: String) -> Node:
if player_name == "":
SWLogger.error("player_name cannot be empty when calling SilentWolf.Players.get_player_data(player_name)")
else:
var prepared_http_req = SilentWolf.prepare_http_request()
GetPlayerData = prepared_http_req.request
wrGetPlayerData = prepared_http_req.weakref
GetPlayerData.request_completed.connect(_on_GetPlayerData_request_completed)
SWLogger.info("Calling SilentWolf to get player data")
var request_url = "https://api.silentwolf.com/get_player_data/" + str(SilentWolf.config.game_id) + "/" + str(player_name)
SilentWolf.send_get_request(GetPlayerData, request_url)
return self
func _on_GetPlayerData_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
if is_instance_valid(GetPlayerData):
SilentWolf.free_request(wrGetPlayerData, GetPlayerData)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get player data success for player: " + str(json_body.player_name))
player_name = json_body.player_name
player_data = json_body.player_data
SWLogger.debug("Player data: " + str(player_data))
sw_result["player_data"] = player_data
else:
SWLogger.error("SilentWolf get player data failure: " + str(json_body.error))
sw_get_player_data_complete.emit(sw_result)
func delete_player_weapons(player_name: String) -> void:
var weapons = { "Weapons": [] }
delete_player_data(player_name, weapons)
func remove_player_money(player_name: String) -> void:
var money = { "Money": 0 }
delete_player_data(player_name, money)
func delete_player_items(player_name: String, item_name: String) -> void:
var item = { item_name: "" }
delete_player_data(player_name, item)
func delete_all_player_data(player_name: String) -> void:
delete_player_data(player_name, {})
func delete_player_data(player_name: String, player_data: Dictionary) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
DeletePlayerData = prepared_http_req.request
wrDeletePlayerData = prepared_http_req.weakref
DeletePlayerData.request_completed.connect(_on_DeletePlayerData_request_completed)
SWLogger.info("Calling SilentWolf to remove player data")
var payload = { "game_id": SilentWolf.config.game_id, "player_name": player_name, "player_data": player_data }
var query = JSON.stringify(payload)
var request_url = "https://api.silentwolf.com/remove_player_data"
SilentWolf.send_post_request(DeletePlayerData, request_url, payload)
return self
func _on_DeletePlayerData_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
if is_instance_valid(DeletePlayerData):
DeletePlayerData.queue_free()
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf delete player data success for player: " + str(json_body.player_name))
var player_name = json_body.player_name
# return player_data after (maybe partial) removal
var player_data = json_body.player_data
sw_result["player_name"] = player_name
sw_result["player_data"] = player_data
else:
SWLogger.error("SilentWolf delete player data failure: " + str(json_body.error))
sw_delete_player_data_complete.emit(sw_result)
func get_stats() -> Dictionary:
var stats = null
if player_data:
stats = {
"strength": player_data.strength,
"speed": player_data.speed,
"reflexes": player_data.reflexes,
"max_health": player_data.max_health,
"career": player_data.career
}
return stats
func get_inventory() -> Dictionary:
var inventory = null
if player_data:
inventory = {
"weapons": player_data.weapons,
"gold": player_data.gold
}
return inventory
func set_player_data(new_player_data: Dictionary) -> void:
player_data = new_player_data
func clear_player_data() -> void:
player_name = null
player_data = null

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@tool
extends Node2D
const ScoreItem = preload("ScoreItem.tscn")
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
var list_index = 0
# Replace the leaderboard name if you're not using the default leaderboard
var ld_name = "main"
var max_scores = 10
func _ready():
print("SilentWolf.Scores.leaderboards: " + str(SilentWolf.Scores.leaderboards))
print("SilentWolf.Scores.ldboard_config: " + str(SilentWolf.Scores.ldboard_config))
var scores = SilentWolf.Scores.scores
#var scores = []
if ld_name in SilentWolf.Scores.leaderboards:
scores = SilentWolf.Scores.leaderboards[ld_name]
var local_scores = SilentWolf.Scores.local_scores
if len(scores) > 0:
render_board(scores, local_scores)
else:
# use a signal to notify when the high scores have been returned, and show a "loading" animation until it's the case...
add_loading_scores_message()
var sw_result = await SilentWolf.Scores.get_scores().sw_get_scores_complete
scores = sw_result.scores
hide_message()
render_board(scores, local_scores)
func render_board(scores: Array, local_scores: Array) -> void:
var all_scores = scores
if ld_name in SilentWolf.Scores.ldboard_config and is_default_leaderboard(SilentWolf.Scores.ldboard_config[ld_name]):
all_scores = merge_scores_with_local_scores(scores, local_scores, max_scores)
if scores.is_empty() and local_scores.is_empty():
add_no_scores_message()
else:
if scores.is_empty():
add_no_scores_message()
if all_scores.is_empty():
for score in scores:
add_item(score.player_name, str(int(score.score)))
else:
for score in all_scores:
add_item(score.player_name, str(int(score.score)))
func is_default_leaderboard(ld_config: Dictionary) -> bool:
var default_insert_opt = (ld_config.insert_opt == "keep")
var not_time_based = !("time_based" in ld_config)
return default_insert_opt and not_time_based
func merge_scores_with_local_scores(scores: Array, local_scores: Array, max_scores: int=10) -> Array:
if local_scores:
for score in local_scores:
var in_array = score_in_score_array(scores, score)
if !in_array:
scores.append(score)
scores.sort_custom(sort_by_score);
if scores.size() > max_scores:
var new_size = scores.resize(max_scores)
return scores
func sort_by_score(a: Dictionary, b: Dictionary) -> bool:
if a.score > b.score:
return true;
else:
if a.score < b.score:
return false;
else:
return true;
func score_in_score_array(scores: Array, new_score: Dictionary) -> bool:
var in_score_array = false
if !new_score.is_empty() and !scores.is_empty():
for score in scores:
if score.score_id == new_score.score_id: # score.player_name == new_score.player_name and score.score == new_score.score:
in_score_array = true
return in_score_array
func add_item(player_name: String, score_value: String) -> void:
var item = ScoreItem.instantiate()
list_index += 1
item.get_node("PlayerName").text = str(list_index) + str(". ") + player_name
item.get_node("Score").text = score_value
item.offset_top = list_index * 100
$"Board/HighScores/ScoreItemContainer".add_child(item)
func add_no_scores_message() -> void:
var item = $"Board/MessageContainer/TextMessage"
item.text = "No scores yet!"
$"Board/MessageContainer".show()
item.offset_top = 135
func add_loading_scores_message() -> void:
var item = $"Board/MessageContainer/TextMessage"
item.text = "Loading scores..."
$"Board/MessageContainer".show()
item.offset_top = 135
func hide_message() -> void:
$"Board/MessageContainer".hide()
func clear_leaderboard() -> void:
var score_item_container = $"Board/HighScores/ScoreItemContainer"
if score_item_container.get_child_count() > 0:
var children = score_item_container.get_children()
for c in children:
score_item_container.remove_child(c)
c.queue_free()
func _on_CloseButton_pressed() -> void:
var scene_name = SilentWolf.scores_config.open_scene_on_close
SWLogger.info("Closing SilentWolf leaderboard, switching to scene: " + str(scene_name))
#global.reset()
get_tree().change_scene_to_file(scene_name)

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uid://bvcpbbvn2ydyc

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@ -1,63 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://b2h8ok8yfc7wb"]
[ext_resource type="Script" uid="uid://bvcpbbvn2ydyc" path="res://addons/silent_wolf/Scores/Leaderboard.gd" id="1"]
[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="2_ixaq4"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="4"]
[sub_resource type="Theme" id="Theme_j1gah"]
[node name="Leaderboard" type="Node2D"]
script = ExtResource("1")
[node name="OldBoard" type="MarginContainer" parent="."]
visible = false
[node name="HighScores" type="TextureRect" parent="OldBoard"]
layout_mode = 2
[node name="Board" type="VBoxContainer" parent="."]
offset_left = 232.0
offset_top = 3.0
offset_right = 1738.0
offset_bottom = 1070.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource("2_ixaq4")
theme_override_constants/separation = 48
alignment = 1
[node name="TitleContainer" type="CenterContainer" parent="Board"]
layout_mode = 2
[node name="Label" type="Label" parent="Board/TitleContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Leaderboard"
horizontal_alignment = 1
[node name="MessageContainer" type="CenterContainer" parent="Board"]
visible = false
layout_mode = 2
[node name="TextMessage" type="Label" parent="Board/MessageContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Loading scores..."
[node name="HighScores" type="CenterContainer" parent="Board"]
layout_mode = 2
theme = SubResource("Theme_j1gah")
[node name="ScoreItemContainer" type="VBoxContainer" parent="Board/HighScores"]
layout_mode = 2
[node name="CloseButtonContainer" type="CenterContainer" parent="Board"]
layout_mode = 2
[node name="CloseButton" parent="Board/CloseButtonContainer" instance=ExtResource("4")]
custom_minimum_size = Vector2(600, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 32
text = "Close Leaderboard"
[connection signal="pressed" from="Board/CloseButtonContainer/CloseButton" to="." method="_on_CloseButton_pressed"]

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@ -1,25 +0,0 @@
[gd_scene format=3 uid="uid://2wy4d8d5av0l"]
[node name="ScoreItem" type="Panel"]
custom_minimum_size = Vector2(500, 50)
grow_horizontal = 0
grow_vertical = 0
[node name="PlayerName" type="RichTextLabel" parent="."]
custom_minimum_size = Vector2(100, 25)
layout_mode = 0
offset_left = 8.0
offset_right = 359.0
offset_bottom = 50.0
theme_override_font_sizes/normal_font_size = 32
text = "1. Godzilla"
[node name="Score" type="Label" parent="."]
layout_mode = 0
offset_left = 359.0
offset_top = 1.0
offset_right = 485.0
offset_bottom = 49.0
theme_override_font_sizes/font_size = 32
text = "13"
horizontal_alignment = 2

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@ -1,389 +0,0 @@
extends Node
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
const UUID = preload("res://addons/silent_wolf/utils/UUID.gd")
const SWHashing = preload("res://addons/silent_wolf/utils/SWHashing.gd")
const SWUtils = preload("res://addons/silent_wolf/utils/SWUtils.gd")
# new signals
signal sw_get_scores_complete
signal sw_get_player_scores_complete
signal sw_top_player_score_complete
signal sw_get_position_complete
signal sw_get_scores_around_complete
signal sw_save_score_complete
signal sw_wipe_leaderboard_complete
signal sw_delete_score_complete
# leaderboard scores by leaderboard name
var leaderboards = {}
# leaderboard scores from past periods by leaderboard name and period_offset (negative integers)
var leaderboards_past_periods = {}
# leaderboard configurations by leaderboard name
var ldboard_config = {}
# contains only the scores from one leaderboard at a time
var scores = []
var player_scores = []
var player_top_score = null
var local_scores = []
#var custom_local_scores = []
var score_id = ""
var position = 0
var scores_above = []
var scores_below = []
#var request_timeout = 3
#var request_timer = null
# latest number of scores to be fetched from the backend
var latest_max = 10
var SaveScore = null
var GetScores = null
var ScorePosition = null
var ScoresAround = null
var ScoresByPlayer = null
var TopScoreByPlayer = null
var WipeLeaderboard = null
var DeleteScore = null
# wekrefs
var wrSaveScore = null
var wrGetScores = null
var wrScorePosition = null
var wrScoresAround = null
var wrScoresByPlayer = null
var wrTopScoreByPlayer = null
var wrWipeLeaderboard = null
var wrDeleteScore = null
# metadata, if included should be a dictionary
# The score attribute could be either a score_value (int) or score_id (String)
func save_score(player_name: String, score, ldboard_name: String="main", metadata: Dictionary={}) -> Node:
# player_name must be present
if player_name == null or player_name == "":
SWLogger.error("ERROR in SilentWolf.Scores.persist_score - please enter a valid player name")
elif typeof(ldboard_name) != TYPE_STRING:
# check that ldboard_name, if present is a String
SWLogger.error("ERROR in SilentWolf.Scores.persist_score - leaderboard name must be a String")
elif typeof(metadata) != TYPE_DICTIONARY:
# check that metadata, if present, is a dictionary
SWLogger.error("ERROR in SilentWolf.Scores.persist_score - metadata must be a dictionary")
else:
var prepared_http_req = SilentWolf.prepare_http_request()
SaveScore = prepared_http_req.request
wrSaveScore = prepared_http_req.weakref
SaveScore.request_completed.connect(_on_SaveScore_request_completed)
SWLogger.info("Calling SilentWolf backend to post new score...")
var game_id = SilentWolf.config.game_id
var score_uuid = UUID.generate_uuid_v4()
score_id = score_uuid
var payload = {
"score_id" : score_id,
"player_name" : player_name,
"game_id": game_id,
"score": score,
"ldboard_name": ldboard_name
}
print("!metadata.empty(): " + str(!metadata.is_empty()))
if !metadata.is_empty():
print("metadata: " + str(metadata))
payload["metadata"] = metadata
SWLogger.debug("payload: " + str(payload))
# also add to local scores
add_to_local_scores(payload)
var request_url = "https://api.silentwolf.com/save_score"
SilentWolf.send_post_request(SaveScore, request_url, payload)
return self
func _on_SaveScore_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrSaveScore, SaveScore)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf save score success.")
sw_result["score_id"] = json_body.score_id
else:
SWLogger.error("SilentWolf save score failure: " + str(json_body.error))
sw_save_score_complete.emit(sw_result)
func get_scores(maximum: int=10, ldboard_name: String="main", period_offset: int=0) -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
GetScores = prepared_http_req.request
wrGetScores = prepared_http_req.weakref
GetScores.request_completed.connect(_on_GetScores_request_completed)
SWLogger.info("Calling SilentWolf backend to get scores...")
# resetting the latest_number value in case the first requests times out, we need to request the same amount of top scores in the retry
latest_max = maximum
var request_url = "https://api.silentwolf.com/get_scores/" + str(SilentWolf.config.game_id) + "?max=" + str(maximum) + "&ldboard_name=" + str(ldboard_name) + "&period_offset=" + str(period_offset)
SilentWolf.send_get_request(GetScores, request_url)
return self
func _on_GetScores_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrGetScores, GetScores)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get scores success, found " + str(json_body.top_scores.size()) + " scores.")
scores = translate_score_fields_in_array(json_body.top_scores)
SWLogger.debug("Scores: " + str(scores))
var ld_name = json_body.ld_name
var ld_config = json_body.ld_config
if "period_offset" in json_body:
var period_offset = str(json_body["period_offset"])
leaderboards_past_periods[ld_name + ";" + period_offset] = scores
else:
leaderboards[ld_name] = scores
ldboard_config[ld_name] = ld_config
sw_result["scores"] = scores
sw_result["ld_name"] = ld_name
else:
SWLogger.error("SilentWolf get scores failure: " + str(json_body.error))
sw_get_scores_complete.emit(sw_result)
func get_scores_by_player(player_name: String, maximum: int=10, ldboard_name: String="main", period_offset: int=0) -> Node:
if player_name == null:
SWLogger.error("Error in SilentWolf.Scores.get_scores_by_player: provided player_name is null")
else:
var prepared_http_req = SilentWolf.prepare_http_request()
ScoresByPlayer = prepared_http_req.request
wrScoresByPlayer = prepared_http_req.weakref
ScoresByPlayer.request_completed.connect(_on_GetScoresByPlayer_request_completed)
SWLogger.info("Calling SilentWolf backend to get scores for player: " + str(player_name))
# resetting the latest_number value in case the first requests times out, we need to request the same amount of top scores in the retry
latest_max = maximum
var request_url = "https://api.silentwolf.com/get_scores_by_player/" + str(SilentWolf.config.game_id) + "?max=" + str(maximum) + "&ldboard_name=" + str(ldboard_name.uri_encode()) + "&player_name=" + str(player_name.uri_encode()) + "&period_offset=" + str(period_offset)
SilentWolf.send_get_request(ScoresByPlayer, request_url)
return self
func _on_GetScoresByPlayer_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrScoresByPlayer, ScoresByPlayer)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get scores by player success, found " + str(json_body.top_scores.size()) + " scores.")
player_scores = translate_score_fields_in_array(json_body.top_scores)
SWLogger.debug("Scores for " + json_body.player_name + ": " + str(player_scores))
var ld_name = json_body.ld_name
var ld_config = json_body.ld_config
var player_name = json_body.player_name
sw_result["scores"] = player_scores
else:
SWLogger.error("SilentWolf get scores by player failure: " + str(json_body.error))
sw_get_player_scores_complete.emit(sw_result)
func get_top_score_by_player(player_name: String, maximum: int=10, ldboard_name: String="main", period_offset: int=0) -> Node:
if player_name == null:
SWLogger.error("Error in SilentWolf.Scores.get_top_score_by_player: provided player_name is null")
else:
var prepared_http_req = SilentWolf.prepare_http_request()
TopScoreByPlayer = prepared_http_req.request
wrTopScoreByPlayer = prepared_http_req.weakref
TopScoreByPlayer.request_completed.connect(_on_GetTopScoreByPlayer_request_completed)
SWLogger.info("Calling SilentWolf backend to get top score for player: " + str(player_name))
# resetting the latest_number value in case the first requests times out, we need to request the same amount of top scores in the retry
latest_max = maximum
var request_url = "https://api.silentwolf.com/get_top_score_by_player/" + str(SilentWolf.config.game_id) + "?max=" + str(maximum) + "&ldboard_name=" + str(ldboard_name.uri_encode()) + "&player_name=" + str(player_name.uri_encode()) + "&period_offset=" + str(period_offset)
SilentWolf.send_get_request(TopScoreByPlayer, request_url)
return self
func _on_GetTopScoreByPlayer_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrTopScoreByPlayer, TopScoreByPlayer)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get top score by player success, found top score? " + str(!json_body.top_score.is_empty()))
if !json_body.top_score.is_empty():
player_top_score = translate_score_fields(json_body.top_score)
SWLogger.debug("Top score for " + json_body.player_name + ": " + str(player_top_score))
var ld_name = json_body.ld_name
var ld_config = json_body.ld_config
var player_name = json_body.player_name
sw_result["top_score"] = player_top_score
else:
SWLogger.error("SilentWolf get top score by player failure: " + str(json_body.error))
sw_top_player_score_complete.emit(sw_result)
# The score attribute could be either a score_value (int) or score_id (Sstring)
func get_score_position(score, ldboard_name: String="main") -> Node:
var score_id = null
var score_value = null
print("score: " + str(score))
if UUID.is_uuid(str(score)):
score_id = score
else:
score_value = score
var prepared_http_req = SilentWolf.prepare_http_request()
ScorePosition = prepared_http_req.request
wrScorePosition = prepared_http_req.weakref
ScorePosition.request_completed.connect(_on_GetScorePosition_request_completed)
SWLogger.info("Calling SilentWolf to get score position")
var payload = { "game_id": SilentWolf.config.game_id, "ldboard_name": ldboard_name }
if score_id:
payload["score_id"] = score_id
if score_value:
payload["score_value"] = score_value
var request_url = "https://api.silentwolf.com/get_score_position"
SilentWolf.send_post_request(ScorePosition, request_url, payload)
return self
func _on_GetScorePosition_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrScorePosition, ScorePosition)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get score position success: " + str(json_body.position))
sw_result["position"] = int(json_body.position)
else:
SWLogger.error("SilentWolf get score position failure: " + str(json_body.error))
sw_get_position_complete.emit(sw_result)
# The score attribute couldd be either a score_value (int) or score_id (Sstring)
func get_scores_around(score, scores_to_fetch=3, ldboard_name: String="main") -> Node:
var score_id = "Null"
var score_value = "Null"
print("score: " + str(score))
if UUID.is_uuid(str(score)):
score_id = score
else:
score_value = score
var prepared_http_req = SilentWolf.prepare_http_request()
ScoresAround = prepared_http_req.request
wrScoresAround = prepared_http_req.weakref
ScoresAround.request_completed.connect(_on_ScoresAround_request_completed)
SWLogger.info("Calling SilentWolf backend to scores above and below a certain score...")
# resetting the latest_number value in case the first requests times out, we need to request the same amount of top scores in the retry
#latest_max = maximum
var request_url = "https://api.silentwolf.com/get_scores_around/" + str(SilentWolf.config.game_id) + "?scores_to_fetch=" + str(scores_to_fetch) + "&ldboard_name=" + str(ldboard_name) + "&score_id=" + str(score_id) + "&score_value=" + str(score_value)
SilentWolf.send_get_request(ScoresAround, request_url)
return self
func _on_ScoresAround_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrScoresAround, ScoresAround)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf get scores around success.")
sw_result["scores_above"] = translate_score_fields_in_array(json_body.scores_above)
sw_result["scores_below"] = translate_score_fields_in_array(json_body.scores_below)
if "score_position" in json_body:
sw_result["position"] = json_body.score_position
else:
SWLogger.error("SilentWolf get scores around failure: " + str(json_body.error))
sw_get_scores_around_complete.emit(sw_result)
func delete_score(score_id: String, ldboard_name: String='main') -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
DeleteScore = prepared_http_req.request
wrDeleteScore = prepared_http_req.weakref
DeleteScore.request_completed.connect(_on_DeleteScore_request_completed)
SWLogger.info("Calling SilentWolf to delete a score")
var request_url = "https://api.silentwolf.com/delete_score?game_id=" + str(SilentWolf.config.game_id) + "&ldboard_name=" + str(ldboard_name) + "&score_id=" + str(score_id)
SilentWolf.send_get_request(DeleteScore, request_url)
return self
func _on_DeleteScore_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrDeleteScore, DeleteScore)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf delete score success")
else:
SWLogger.error("SilentWolf delete score failure: " + str(json_body.error))
sw_delete_score_complete.emit(sw_result)
# Deletes all your scores for your game
# Scores are permanently deleted, no going back!
func wipe_leaderboard(ldboard_name: String='main') -> Node:
var prepared_http_req = SilentWolf.prepare_http_request()
WipeLeaderboard = prepared_http_req.request
wrWipeLeaderboard = prepared_http_req.weakref
WipeLeaderboard.request_completed.connect(_on_WipeLeaderboard_request_completed)
SWLogger.info("Calling SilentWolf backend to wipe leaderboard...")
var payload = { "game_id": SilentWolf.config.game_id, "ldboard_name": ldboard_name }
var request_url = "https://api.silentwolf.com/wipe_leaderboard"
SilentWolf.send_post_request(WipeLeaderboard, request_url, payload)
return self
func _on_WipeLeaderboard_request_completed(result, response_code, headers, body) -> void:
var status_check = SWUtils.check_http_response(response_code, headers, body)
SilentWolf.free_request(wrWipeLeaderboard, WipeLeaderboard)
if status_check:
var json_body = JSON.parse_string(body.get_string_from_utf8())
var sw_result: Dictionary = SilentWolf.build_result(json_body)
if json_body.success:
SWLogger.info("SilentWolf wipe leaderboard success.")
else:
SWLogger.error("SilentWolf wipe leaderboard failure: " + str(json_body.error))
sw_wipe_leaderboard_complete.emit(sw_result)
func add_to_local_scores(game_result: Dictionary, ld_name: String="main") -> void:
var local_score = { "score_id": game_result.score_id, "game_id" : game_result.game_id, "player_name": game_result.player_name, "score": game_result.score }
local_scores.append(local_score)
SWLogger.debug("local scores: " + str(local_scores))
func translate_score_fields_in_array(scores: Array) -> Array:
var translated_scores = []
for score in scores:
var new_score = translate_score_fields(score)
translated_scores.append(new_score)
return translated_scores
func translate_score_fields(score: Dictionary) -> Dictionary:
var translated_score = {}
translated_score["score_id"] = score["sid"]
translated_score["score"] = score["s"]
translated_score["player_name"] = score["pn"]
if "md" in score:
translated_score["metadata"] = score["md"]
if "position" in score:
translated_score["position"] = score["position"]
if "t" in score:
translated_score["timestamp"] = score["t"]
return translated_score

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uid://cgoyt6qo5vgsq

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extends Node
const version = "0.9.9"
var godot_version = Engine.get_version_info().string
const SWUtils = preload("res://addons/silent_wolf/utils/SWUtils.gd")
const SWHashing = preload("res://addons/silent_wolf/utils/SWHashing.gd")
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
#var Auth = Node.new()
#var Scores = Node.new()
#var Players = Node.new()
#var Multiplayer = Node.new()
@onready var Auth = Node.new()
@onready var Scores = Node.new()
@onready var Players = Node.new()
@onready var Multiplayer = Node.new()
#
# SILENTWOLF CONFIG: THE CONFIG VARIABLES BELOW WILL BE OVERRIDED THE
# NEXT TIME YOU UPDATE YOUR PLUGIN!
#
# As a best practice, use SilentWolf.configure from your game's
# code instead to set the SilentWolf configuration.
#
# See https://silentwolf.com for more details
#
var config = {
"api_key": "FmKF4gtm0Z2RbUAEU62kZ2OZoYLj4PYOURAPIKEY",
"game_id": "YOURGAMEID",
"log_level": 0
}
var scores_config = {
"open_scene_on_close": "res://scenes/Splash.tscn"
}
var auth_config = {
"redirect_to_scene": "res://scenes/Splash.tscn",
"login_scene": "res://addons/silent_wolf/Auth/Login.tscn",
"email_confirmation_scene": "res://addons/silent_wolf/Auth/ConfirmEmail.tscn",
"reset_password_scene": "res://addons/silent_wolf/Auth/ResetPassword.tscn",
"session_duration_seconds": 0,
"saved_session_expiration_days": 30
}
var auth_script = load("res://addons/silent_wolf/Auth/Auth.gd")
var scores_script = load("res://addons/silent_wolf/Scores/Scores.gd")
var players_script = load("res://addons/silent_wolf/Players/Players.gd")
#var multiplayer_script = load("res://addons/silent_wolf/Multiplayer/Multiplayer.gd")
func _init():
print("SW Init timestamp: " + str(SWUtils.get_timestamp()))
func _ready():
# The following line would keep SilentWolf working even if the game tree is paused.
#pause_mode = Node.PAUSE_MODE_PROCESS
print("SW ready start timestamp: " + str(SWUtils.get_timestamp()))
Auth.set_script(auth_script)
add_child(Auth)
Scores.set_script(scores_script)
add_child(Scores)
Players.set_script(players_script)
add_child(Players)
#Multiplayer.set_script(multiplayer_script)
#add_child(Multiplayer)
print("SW ready end timestamp: " + str(SWUtils.get_timestamp()))
func configure(json_config):
config = json_config
func configure_api_key(api_key):
config.apiKey = api_key
func configure_game_id(game_id):
config.game_id = game_id
func configure_game_version(game_version):
config.game_version = game_version
##################################################################
# Log levels:
# 0 - error (only log errors)
# 1 - info (log errors and the main actions taken by the SilentWolf plugin) - default setting
# 2 - debug (detailed logs, including the above and much more, to be used when investigating a problem). This shouldn't be the default setting in production.
##################################################################
func configure_log_level(log_level):
config.log_level = log_level
func configure_scores(json_scores_config):
scores_config = json_scores_config
func configure_scores_open_scene_on_close(scene):
scores_config.open_scene_on_close = scene
func configure_auth(json_auth_config):
auth_config = json_auth_config
func configure_auth_redirect_to_scene(scene):
auth_config.open_scene_on_close = scene
func configure_auth_session_duration(duration):
auth_config.session_duration = duration
func free_request(weak_ref, object):
if (weak_ref.get_ref()):
object.queue_free()
func prepare_http_request() -> Dictionary:
var request = HTTPRequest.new()
var weakref = weakref(request)
if OS.get_name() != "Web":
request.set_use_threads(true)
request.process_mode = Node.PROCESS_MODE_ALWAYS
get_tree().get_root().call_deferred("add_child", request)
var return_dict = {
"request": request,
"weakref": weakref
}
return return_dict
func send_get_request(http_node: HTTPRequest, request_url: String):
var headers = [
"x-api-key: " + SilentWolf.config.api_key,
"x-sw-game-id: " + SilentWolf.config.game_id,
"x-sw-plugin-version: " + SilentWolf.version,
"x-sw-godot-version: " + godot_version
]
headers = add_jwt_token_headers(headers)
print("GET headers: " + str(headers))
if !http_node.is_inside_tree():
await get_tree().create_timer(0.01).timeout
SWLogger.debug("Method: GET")
SWLogger.debug("request_url: " + str(request_url))
SWLogger.debug("headers: " + str(headers))
http_node.request(request_url, headers)
func send_post_request(http_node, request_url, payload):
var headers = [
"Content-Type: application/json",
"x-api-key: " + SilentWolf.config.api_key,
"x-sw-game-id: " + SilentWolf.config.game_id,
"x-sw-plugin-version: " + SilentWolf.version,
"x-sw-godot-version: " + godot_version
]
headers = add_jwt_token_headers(headers)
print("POST headers: " + str(headers))
# TODO: This should in fact be the case for all POST requests, make the following code more generic
#var post_request_paths: Array[String] = ["post_new_score", "push_player_data"]
var paths_with_values_to_hash: Dictionary = {
"save_score": ["player_name", "score"],
"push_player_data": ["player_name", "player_data"]
}
for path in paths_with_values_to_hash:
var values_to_hash = []
if check_string_in_url(path, request_url):
SWLogger.debug("Computing hash for " + str(path))
var fields_to_hash = paths_with_values_to_hash[path]
for field in fields_to_hash:
var value = payload[field]
# if the data is a dictionary (e.g. player data, stringify it before hashing)
if typeof(payload[field]) == TYPE_DICTIONARY:
value = JSON.stringify(payload[field])
values_to_hash = values_to_hash + [value]
var timestamp = SWUtils.get_timestamp()
values_to_hash = values_to_hash + [timestamp]
SWLogger.debug(str(path) + " to_be_hashed: " + str(values_to_hash))
var hashed = SWHashing.hash_values(values_to_hash)
SWLogger.debug("hash value: " + str(hashed))
headers.append("x-sw-act-tmst: " + str(timestamp))
headers.append("x-sw-act-dig: " + hashed)
break
var use_ssl = true
if !http_node.is_inside_tree():
await get_tree().create_timer(0.01).timeout
var query = JSON.stringify(payload)
SWLogger.debug("Method: POST")
SWLogger.debug("request_url: " + str(request_url))
SWLogger.debug("headers: " + str(headers))
SWLogger.debug("query: " + str(query))
http_node.request(request_url, headers, HTTPClient.METHOD_POST, query)
func add_jwt_token_headers(headers: Array) -> Array:
if Auth.sw_id_token != null:
headers.append("x-sw-id-token: " + Auth.sw_id_token)
if Auth.sw_access_token != null:
headers.append("x-sw-access-token: " + Auth.sw_access_token)
return headers
func check_string_in_url(test_string: String, url: String) -> bool:
return test_string in url
func build_result(body: Dictionary) -> Dictionary:
var error = null
var success = false
if "error" in body:
error = body.error
if "success" in body:
success = body.success
return {
"success": success,
"error": error
}
func check_auth_ready():
if !Auth:
await get_tree().create_timer(0.01).timeout
func check_scores_ready():
if !Scores:
await get_tree().create_timer(0.01).timeout
func check_players_ready():
if !Players:
await get_tree().create_timer(0.01).timeout
func check_multiplayer_ready():
if !Multiplayer:
await get_tree().create_timer(0.01).timeout
func check_sw_ready():
if !Auth or !Scores or !Players or !Multiplayer:
await get_tree().create_timer(0.01).timeout

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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3vpgq"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fq0jv"]
bg_color = Color(0.827451, 0.203922, 0.219608, 1)
corner_radius_top_left = 12
corner_radius_top_right = 12
corner_radius_bottom_right = 12
corner_radius_bottom_left = 12
corner_detail = 17
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0fslg"]
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corner_radius_top_right = 12
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corner_radius_bottom_left = 12
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_237x8"]
bg_color = Color(1, 1, 1, 1)
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resource_name = "SW_THEME"
default_font = ExtResource("1_noq36")
default_font_size = 36
BackButton/base_type = &"Button"
BackButton/styles/normal = SubResource("StyleBoxFlat_3vpgq")
Button/colors/font_color = Color(0.827451, 0.203922, 0.219608, 1)
Button/colors/font_focus_color = Color(1, 1, 1, 1)
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@tool
extends Node2D
const ScoreItem = preload("res://addons/silent_wolf/Scores/ScoreItem.tscn")
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
var list_index = 0
var ld_name = "main"
func _ready():
var scores = []
if ld_name in SilentWolf.Scores.leaderboards:
scores = SilentWolf.Scores.leaderboards[ld_name]
if len(scores) > 0:
render_board(scores)
else:
# use a signal to notify when the high scores have been returned, and show a "loading" animation until it's the case...
add_loading_scores_message()
var sw_result = await SilentWolf.Scores.get_high_scores().sw_get_scores_complete
scores = sw_result["scores"]
hide_message()
render_board(scores)
func render_board(scores: Array) -> void:
if scores.is_empty():
add_no_scores_message()
else:
if len(scores) > 1 and scores[0].score > scores[-1].score:
scores.reverse()
for i in range(len(scores)):
var score = scores[i]
add_item(score.player_name, str(int(score.score)))
#var time = display_time(scores[i].score)
#add_item(score.player_name, time)
#func display_time(time_in_millis):
# var minutes = int(floor(time_in_millis / 60000))
# var seconds = int(floor((time_in_millis % 60000) / 1000))
# var millis = time_in_millis - minutes*60000 - seconds*1000
# var displayable_time = str(minutes) + ":" + str(seconds) + ":" + str(millis)
# return displayable_time
func reverse_order(scores: Array) -> Array:
if len(scores) > 1 and scores[0].score > scores[-1].score:
scores.reverse()
return scores
func sort_by_score(a: Dictionary, b: Dictionary) -> bool:
if a.score > b.score:
return true;
else:
if a.score < b.score:
return false;
else:
return true;
func add_item(player_name: String, score_value: String) -> void:
var item = ScoreItem.instance()
list_index += 1
item.get_node("PlayerName").text = str(list_index) + str(". ") + player_name
item.get_node("Score").text = score_value
item.offset_top = list_index * 100
$"Board/HighScores/ScoreItemContainer".add_child(item)
func add_no_scores_message():
var item = $"Board/MessageContainer/TextMessage"
item.text = "No scores yet!"
$"Board/MessageContainer".show()
item.offset_top = 135
func add_loading_scores_message() -> void:
var item = $"Board/MessageContainer/TextMessage"
item.text = "Loading scores..."
$"Board/MessageContainer".show()
item.offset_top = 135
func hide_message() -> void:
$"Board/MessageContainer".hide()
func _on_CloseButton_pressed() -> void:
var scene_name = SilentWolf.scores_config.open_scene_on_close
print("scene_name: " + str(scene_name))
get_tree().change_scene_to_file(scene_name)

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[sub_resource type="Theme" id="2"]
[node name="ReverseLeaderboard" type="Node2D"]
script = ExtResource("5")
[node name="Board" type="VBoxContainer" parent="."]
offset_left = 722.0
offset_top = 293.0
offset_right = 1287.0
offset_bottom = 669.0
theme = ExtResource("2_1tgjj")
theme_override_constants/separation = 48
[node name="TitleContainer" type="CenterContainer" parent="Board"]
layout_mode = 2
[node name="Label" type="Label" parent="Board/TitleContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Reverse Leaderboard"
[node name="MessageContainer" type="CenterContainer" parent="Board"]
visible = false
layout_mode = 2
[node name="TextMessage" type="Label" parent="Board/MessageContainer"]
layout_mode = 2
text = "Loading scores..."
[node name="HighScores" type="CenterContainer" parent="Board"]
layout_mode = 2
theme = SubResource("2")
[node name="ScoreItemContainer" type="VBoxContainer" parent="Board/HighScores"]
layout_mode = 2
[node name="CloseButtonContainer" type="CenterContainer" parent="Board"]
layout_mode = 2
[node name="CloseButton" parent="Board/CloseButtonContainer" instance=ExtResource("4")]
custom_minimum_size = Vector2(600, 80)
layout_mode = 2
text = "Close Leaderboard"
[connection signal="pressed" from="Board/CloseButtonContainer/CloseButton" to="." method="_on_CloseButton_pressed"]

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extends Node2D
const ScoreItem = preload("SmallScoreItem.tscn")
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
var ld_names = ["Weekly", "Monthly", "main"]
var scores = []
func _ready():
SilentWolf.Scores.sw_get_scores_complete.connect(_on_scores_received)
#var scores = SilentWolf.Scores.scores
add_loading_scores_message()
var sw_result = SilentWolf.Scores.get_scores(10, "main")
scores = sw_result.scores
# the other leaderboard scores will be called once the main call in finished
# (see signal connected above and _on_scores_received function below)
# when all the scores are loaded the leaderboard scene can be opened
func render_boards(leaderboards: Array) -> void:
#print("leaderboards: " + str(leaderboards))
var board_number = 0
for board in leaderboards:
var list_index = 1
#print("ld name: " + str(ld_names[board_number]))
#print("ld scores: " + str(board))
for score in board:
add_item(ld_names[board_number], score.player_name, str(int(score.score)), list_index)
list_index += 1
board_number += 1
func add_item(ld_name: String, player_name: String, score: String, list_index: int) -> void:
var item = ScoreItem.instantiate()
item.get_node("PlayerName").text = str(list_index) + str(". ") + player_name
item.get_node("Score").text = score
item.offset_top = list_index * 100
get_node("MainContainer/Boards/" + ld_name + "/HighScores/ScoreItemContainer").add_child(item)
func add_no_scores_message() -> void:
var item = $"MainContainer/MessageContainer/TextMessage"
item.text = "No scores yet!"
$"MainContainer/MessageContainer".show()
item.offset_top = 135
func add_loading_scores_message() -> void:
var item = $"MainContainer/MessageContainer/TextMessage"
item.text = "Loading scores..."
$"MainContainer/MessageContainer".show()
item.offset_top = 135
func hide_message() -> void:
$"MainContainer/MessageContainer".hide()
func _on_CloseButton_pressed() -> void:
var scene_name = SilentWolf.scores_config.open_scene_on_close
SWLogger.info("Closing SilentWolf leaderboard, switching to scene: " + str(scene_name))
get_tree().change_scene_to_file(scene_name)
func _on_scores_received(get_scores_result: Dictionary) -> void:
var ld_name: String = get_scores_result.ld_name
var scores: Array = get_scores_result.scores
if ld_name == "main":
SilentWolf.Scores.get_scores(10, "Weekly")
#SilentWolf.Scores.get_scores(10, "Weekly", -1)
elif ld_name == "Weekly":
SilentWolf.Scores.get_scores(10, "Monthly")
else:
#print("SilentWolf.Scores.leaderboards: " + str(SilentWolf.Scores.leaderboards))
var ld_scores = []
for i in [0, 1, 2]:
if ld_names[i] in SilentWolf.Scores.leaderboards:
ld_scores.append(SilentWolf.Scores.leaderboards[ld_names[i]])
#elif (ld_names[i] + ";-1") in SilentWolf.Scores.leaderboards_past_periods:
# ld_scores.append(SilentWolf.Scores.leaderboards_past_periods[(ld_names[i] + ";-1")])
else:
ld_scores.append([])
hide_message()
render_boards(ld_scores)

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[ext_resource type="Theme" uid="uid://d2eakbmaefnt6" path="res://addons/silent_wolf/assets/themes/sw_theme.tres" id="2_xs0b2"]
[ext_resource type="PackedScene" uid="uid://clllbf6am8qdf" path="res://addons/silent_wolf/common/SWButton.tscn" id="4"]
[ext_resource type="Script" uid="uid://dvc1hed63vviq" path="res://addons/silent_wolf/examples/CustomLeaderboards/TimeBasedLboards.gd" id="5"]
[sub_resource type="Theme" id="3"]
[node name="TimeBasedLBoards" type="Node2D"]
script = ExtResource("5")
[node name="MainContainer" type="VBoxContainer" parent="."]
offset_left = 412.0
offset_top = 95.0
offset_right = 1516.0
offset_bottom = 734.0
theme = ExtResource("2_xs0b2")
theme_override_constants/separation = 128
[node name="TitleContainer" type="CenterContainer" parent="MainContainer"]
layout_mode = 2
[node name="Label2" type="Label" parent="MainContainer/TitleContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72
text = "Leaderboard"
[node name="Boards" type="HBoxContainer" parent="MainContainer"]
layout_mode = 2
theme_override_constants/separation = 192
alignment = 1
[node name="Weekly" type="VBoxContainer" parent="MainContainer/Boards"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TitleContainer" type="CenterContainer" parent="MainContainer/Boards/Weekly"]
layout_mode = 2
[node name="Label" type="Label" parent="MainContainer/Boards/Weekly/TitleContainer"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 36
text = "This week"
[node name="HighScores" type="CenterContainer" parent="MainContainer/Boards/Weekly"]
layout_mode = 2
size_flags_horizontal = 4
theme = SubResource("3")
[node name="ScoreItemContainer" type="VBoxContainer" parent="MainContainer/Boards/Weekly/HighScores"]
layout_mode = 2
[node name="Monthly" type="VBoxContainer" parent="MainContainer/Boards"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TitleContainer" type="CenterContainer" parent="MainContainer/Boards/Monthly"]
layout_mode = 2
[node name="Label" type="Label" parent="MainContainer/Boards/Monthly/TitleContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "This month"
[node name="HighScores" type="CenterContainer" parent="MainContainer/Boards/Monthly"]
layout_mode = 2
size_flags_horizontal = 4
theme = SubResource("3")
[node name="ScoreItemContainer" type="VBoxContainer" parent="MainContainer/Boards/Monthly/HighScores"]
layout_mode = 2
[node name="main" type="VBoxContainer" parent="MainContainer/Boards"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TitleContainer" type="CenterContainer" parent="MainContainer/Boards/main"]
layout_mode = 2
[node name="Label" type="Label" parent="MainContainer/Boards/main/TitleContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "All time"
[node name="HighScores" type="CenterContainer" parent="MainContainer/Boards/main"]
layout_mode = 2
size_flags_horizontal = 4
theme = SubResource("3")
[node name="ScoreItemContainer" type="VBoxContainer" parent="MainContainer/Boards/main/HighScores"]
layout_mode = 2
[node name="MessageContainer" type="CenterContainer" parent="MainContainer"]
visible = false
layout_mode = 2
[node name="TextMessage" type="Label" parent="MainContainer/MessageContainer"]
layout_mode = 2
text = "Loading scores..."
[node name="CenterContainer" type="CenterContainer" parent="MainContainer"]
layout_mode = 2
[node name="CloseButtonContainer" type="CenterContainer" parent="MainContainer/CenterContainer"]
layout_mode = 2
[node name="CloseButton" parent="MainContainer/CenterContainer/CloseButtonContainer" instance=ExtResource("4")]
custom_minimum_size = Vector2(600, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Close Leaderboard"
[connection signal="pressed" from="MainContainer/CenterContainer/CloseButtonContainer/CloseButton" to="." method="_on_CloseButton_pressed"]

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@ -1,7 +0,0 @@
[plugin]
name="Silent Wolf plugin"
description="Backend services for Godot Engine."
author="Brass Harpooner"
version="0.9.9"
script="silent_wolf.gd"

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@ -1,8 +0,0 @@
@tool
extends EditorPlugin
func _enter_tree():
add_autoload_singleton("SilentWolf", "res://addons/silent_wolf/SilentWolf.gd")
func _exit_tree():
remove_autoload_singleton("SilentWolf")

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@ -1 +0,0 @@
uid://dd0nkn2y0uspg

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@ -1,9 +0,0 @@
extends Node
static func hash_values(values: Array) -> String:
var to_be_hashed = ""
for value in values:
to_be_hashed = to_be_hashed + str(value)
var hashed = to_be_hashed.md5_text()
#print("Computed hashed: " + str(hashed))
return hashed

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@ -1 +0,0 @@
uid://cf1c2aoqmrxf0

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@ -1,5 +0,0 @@
extends Node
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")

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@ -1 +0,0 @@
uid://2mllvd5kk6df

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@ -1,49 +0,0 @@
extends Node
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
# Retrieves data stored as JSON in local storage
# example path: "user://swsession.save"
# store lookup (not logged in player name) and validator in local file
static func save_data(path: String, data: Dictionary, debug_message: String='Saving data to file in local storage: ') -> bool:
var save_success = false
var file = FileAccess.open(path, FileAccess.WRITE)
file.store_string(str(data))
save_success = true
SWLogger.debug(debug_message + str(data))
return save_success
static func remove_data(path: String, debug_message: String='Removing data from file in local storage: ') -> bool:
var delete_success = false
if FileAccess.file_exists(path):
var file = FileAccess.open(path, FileAccess.WRITE)
var data = {}
file.store_var(data)
delete_success = true
SWLogger.debug(debug_message)
return delete_success
static func does_file_exist(path: String) -> bool:
return FileAccess.file_exists(path)
static func get_data(path: String) -> Dictionary:
var content = {}
print("path: " + str(path))
if FileAccess.file_exists(path):
var file = FileAccess.open(path, FileAccess.READ)
var text_content = file.get_as_text()
if text_content == null or text_content == '' or text_content.length() == 0:
SWLogger.debug("Empty file in local storage at " + str(path))
else:
var data = JSON.parse_string(text_content)
if typeof(data) == TYPE_DICTIONARY:
content = data
else:
SWLogger.debug("Invalid data in local storage at " + str(path))
else:
SWLogger.debug("Could not find any data at: " + str(path))
return content

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@ -1 +0,0 @@
uid://cvhnkacjrdi1b

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@ -1,32 +0,0 @@
extends Node
const SWUtils = preload("res://addons/silent_wolf/utils/SWUtils.gd")
static func get_log_level():
var log_level = 1
if SilentWolf.config.has('log_level'):
log_level = SilentWolf.config.log_level
else:
error("Couldn't find SilentWolf.config.log_level, defaulting to 1")
return log_level
static func error(text):
printerr(str(text))
push_error(str(text))
static func info(text):
if get_log_level() > 0:
print(str(text))
static func debug(text):
if get_log_level() > 1:
print(str(text))
static func log_time(log_text, log_level='INFO'):
var timestamp = SWUtils.get_timestamp()
if log_level == 'ERROR':
error(log_text + ": " + str(timestamp))
elif log_level == 'INFO':
info(log_text + ": " + str(timestamp))
else:
debug(log_text + ": " + str(timestamp))

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@ -1 +0,0 @@
uid://fgn4wk1houa6

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@ -1,35 +0,0 @@
extends Node
const SWLogger = preload("res://addons/silent_wolf/utils/SWLogger.gd")
static func get_timestamp() -> int:
var unix_time: float = Time.get_unix_time_from_system()
var unix_time_int: int = unix_time
var timestamp = round((unix_time - unix_time_int) * 1000.0)
return timestamp
static func check_http_response(response_code, headers, body):
SWLogger.debug("response code: " + str(response_code))
SWLogger.debug("response headers: " + str(headers))
SWLogger.debug("response body: " + str(body.get_string_from_utf8()))
var check_ok = true
if response_code == 0:
no_connection_error()
check_ok = false
elif response_code == 403:
forbidden_error()
return check_ok
static func no_connection_error():
SWLogger.error("Godot couldn't connect to the SilentWolf backend. There are several reasons why this might happen. See https://silentwolf.com/troubleshooting for more details. If the problem persists you can reach out to us: https://silentwolf.com/contact")
static func forbidden_error():
SWLogger.error("You are not authorized to call the SilentWolf API - check your API key configuration or contact us: https://silentwolf.com/contact")
static func obfuscate_string(string: String) -> String:
return string.replace(".", "*")

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@ -1 +0,0 @@
uid://4c6y0rpjclhh

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@ -1,46 +0,0 @@
static func get_random_int(max_value: int) -> int:
randomize()
return randi() % max_value
static func random_bytes(n: int) -> Array:
var r = []
for index in range(0, n):
r.append(get_random_int(256))
return r
static func uuid_bin() -> Array:
var b = random_bytes(16)
b[6] = (b[6] & 0x0f) | 0x40
b[8] = (b[8] & 0x3f) | 0x80
return b
static func generate_uuid_v4() -> String:
var b = uuid_bin()
var low = "%02x%02x%02x%02x" % [b[0], b[1], b[2], b[3]]
var mid = "%02x%02x" % [b[4], b[5]]
var hi = "%02x%02x" % [b[6], b[7]]
var clock = "%02x%02x" % [b[8], b[9]]
var node = "%02x%02x%02x%02x%02x%02x" % [b[10], b[11], b[12], b[13], b[14], b[15]]
return "%s-%s-%s-%s-%s" % [low, mid, hi, clock, node]
static func is_uuid(test_string: String) -> bool:
return test_string.count("-") == 4 and test_string.length() == 36
# MIT License
# Copyright (c) 2018 Xavier Sellier
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
# Changes made:
# - Refactored variable names and function signatures to follow snake case naming convention
# - Added type hints to all variables and function attributes

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@ -1 +0,0 @@
uid://chlwc7n1acfrb

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@ -21,7 +21,6 @@ GridManager="*res://Scripts/grid_manager.gd"
GameManager="*res://Scripts/game_manager.gd"
MusicPlayer="*res://Scenes/music_player.tscn"
SoundPlayer="*res://Scripts/sound_player.gd"
SilentWolf="*res://addons/silent_wolf/SilentWolf.gd"
[display]
@ -74,5 +73,4 @@ up={
textures/canvas_textures/default_texture_filter=3
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
2d/snap/snap_2d_transforms_to_pixel=true