Fixes bug where ouroboroses stop turning when you lose the game
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					@ -2,8 +2,11 @@ extends Sprite2D
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const ROTATION_SPEED = 0.2
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					const ROTATION_SPEED = 0.2
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					var last_rotation_mult = 1
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func _process(delta: float) -> void:
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					func _process(delta: float) -> void:
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	var head = get_tree().get_first_node_in_group("Head")
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						var head = get_tree().get_first_node_in_group("Head")
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	if head is SnakePart:
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						if head is SnakePart:
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		rotate(delta * ROTATION_SPEED * (head.colour_index + 1))
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		modulate = head.COLOURS[head.colour_index]
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							modulate = head.COLOURS[head.colour_index]
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							last_rotation_mult = head.colour_index + 1
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						rotate(delta * ROTATION_SPEED * last_rotation_mult)
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