Adds link to source code
parent
90bce4a792
commit
18f9ae0d77
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@ -81,6 +81,10 @@ visible = false
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layout_mode = 2
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layout_mode = 2
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text = "Options"
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text = "Options"
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[node name="SourceCode" type="Button" parent="Buttons"]
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layout_mode = 2
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text = "Source Code"
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[node name="Quit" type="Button" parent="Buttons"]
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[node name="Quit" type="Button" parent="Buttons"]
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layout_mode = 2
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layout_mode = 2
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text = "Quit"
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text = "Quit"
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@ -277,5 +281,6 @@ text = "OK"
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[connection signal="pressed" from="Buttons/Start" to="." method="start_game"]
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[connection signal="pressed" from="Buttons/Start" to="." method="start_game"]
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[connection signal="pressed" from="Buttons/Help" to="." method="show_help"]
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[connection signal="pressed" from="Buttons/Help" to="." method="show_help"]
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[connection signal="pressed" from="Buttons/SourceCode" to="." method="show_source_code"]
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[connection signal="pressed" from="Buttons/Quit" to="." method="quit"]
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[connection signal="pressed" from="Buttons/Quit" to="." method="quit"]
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[connection signal="pressed" from="HelpPanel/Button" to="." method="hide_help"]
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[connection signal="pressed" from="HelpPanel/Button" to="." method="hide_help"]
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@ -8,6 +8,7 @@ var help_panel : Panel = $HelpPanel
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func _ready() -> void:
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func _ready() -> void:
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if OS.has_feature("web"):
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if OS.has_feature("web"):
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$Buttons/Quit.visible = false
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$Buttons/Quit.visible = false
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$Buttons/SourceCode.text = "Source Code (Opens in another tab)"
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func start_game() -> void:
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func start_game() -> void:
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get_tree().change_scene_to_packed(main_scene)
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get_tree().change_scene_to_packed(main_scene)
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@ -20,3 +21,6 @@ func show_help() -> void:
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func hide_help() -> void:
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func hide_help() -> void:
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help_panel.visible = false
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help_panel.visible = false
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func show_source_code() -> void:
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OS.shell_open("https://git.techiedamien.xyz/TechieDamien/Ouroboros")
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