[gd_scene load_steps=5 format=3 uid="uid://gkqku38yb2ng"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_51e2h"]
size = Vector2(40, 40)

[sub_resource type="QuadMesh" id="QuadMesh_tumq0"]
size = Vector2(43, 43)

[sub_resource type="Gradient" id="Gradient_k5f4k"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.928571, 0.961039, 1)
colors = PackedColorArray(0, 0, 0, 0, 0.819608, 0.819608, 0.819608, 0, 1, 1, 1, 1, 0.650865, 0.650865, 0.650865, 0)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_6phgx"]
gradient = SubResource("Gradient_k5f4k")
fill = 2
fill_from = Vector2(0.5, 0.495413)
fill_to = Vector2(0, 0)

[node name="Level" type="Area2D" groups=["Level"]]
monitorable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_51e2h")
disabled = true

[node name="MeshInstance2D" type="MeshInstance2D" parent="CollisionShape2D"]
visible = false
mesh = SubResource("QuadMesh_tumq0")
texture = SubResource("GradientTexture2D_6phgx")
